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Re: Weird fuel behavior
- From: Hans Ronne <hronne at comhem dot se>
- To: "Robert Goulding" <Goulding dot 2 at nd dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Mon, 19 Jul 2004 10:04:10 +0200
- Subject: Re: Weird fuel behavior
>Having just tried out another lhs.g game, I simply cannot see how the mines
>are fueled. They are born with no ammo, will neither 't'ake any from the
>engineer that made them (or from any other unit sharing their hex), nor can
>such units 'g'ive them anything (and I've just tested this out at length).
>They do not happily resupply themselves from nearby units or towns, as I now
>understand other units are supposed to do - and so they drop off the map 1
>turn in 4! How can I save my mines!!? Am I missing something about
>resupply?
According to the resupply tables they should be able to resupply from a
city or engineer within a one cell distance:
(table out-length
;; Net consumers of supply should never give any up automatically.
((i a b f nuke m) m* -1)
;; Cities and towns can share things around.
(cities m* 1)
(e m* 1)
)
(table in-length
;; Supply to ground units can go a couple hexes away.
(ground m* 3)
;; Cities and bases can get their supplies from some distance away.
(B m* 6)
(cities m* 12)
(m m* 1)
)
Resupply should be automatic at the start of a new turn. If that doesn't
work, there must be some bug in the game. Which is not unlikely considering
the fact that this is an unfinished game.
Hans