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Re: Slowness in updating (especially sea) units in standard game(WinTCL)


>Latest CVS of WinTCL - I've just noticed this for the first time playing
>tonight.  As the subject line says, I'm repeatedly finding in playing the
>standard game that icons of sea units are left where there are no longer any
>units, to disappear later in the turn (and ISTR that this same thing
>happens more rarely with aircraft).  It occurs especially with enemy craft,
>but also with my own (I just moved my battleship into a city for refuelling,
>and had 2 icons of it on the map, one in its original location, the other in
>the city).  Several times I've been surrounded by enemy craft, hit 'a' to
>attack, at which point the display seems to update and I no longer have
>*anything* to attack.  As I say, this was not happening yesterday....
>
>Robert.

We are aware of the bug. It is a very strange bug in that it somehow
involves the unit view code, but appears also in see-all games where this
code is not used for drawing.

As Eric mentioned, he doesn't see it under Linux for PC, but I do under
Linux for the Mac. OTOH, I don't see it under MacOS, with either the tcltk
or native Xconq version. We therefore thought that this bug was limited to
Linux for the Mac, but if it also happens in the Windows app it is of
course worse.

Is anybody else seeing it on Linux systems? And is anybody not seeing it
under Windows?

It is not that obvious if you are not aware of the problem, so it can be
easy to miss. Best way to detetct it is in games that start with a fight
like the Korean War or Roman Civil War.

Hans

P.S. The above questions are directed only to those of you who build your
own apps from the CVS sources. The bug appeared on July 8, so it is not
present in any of the recently released binaries.



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