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Re: No message when out of fuel


>> IIRC, the individual game designer must set an event notice or narrative
>> detailing what happened. However, I agree that it might be nice to have
>> a default narrative for starvation (running out of fuel and crashing,
>> for example).
>>
>Yes, or perhaps the lack of such a message in the standard game should be
>seen as a bug in the standard game module.

I just noticed the same problem since I am working on an improved resupply
code. We should certainly have a default starvation message. That would fix
the problem in all modules.

Hans



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