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Re: Overrun actions (was: Consumption-per-fire?)


On Sat, 2004-06-05 at 12:35, Hans Ronne wrote:

> I think that the second solution might be more logical, but it would change
> the interface behaviour. You would no longer be able to fire at a unit by
> clicking on it in move mode. This is perhaps not much of a problem since
> putting the cursor over the target and hitting "f" is just as easy (in
> fact, I think it is even easier than doing the clickaton). And you have to
> do this anyway if you want to fire from a distance, since clicking on the
> target only works for adjacent units.
> 
> If we remove overrun by fire, units that can also attack will still be able
> to overrun by attack. One example of this is the godzillas in your game.
> They will use melee attacks if the overrun by fire code is commented out.
> Everything then works as expected.

I would concur with the second solution you propose.

I don't know about using right button for one (firing?) and left for the
other (melee attacking?), though. What about Mac users of the Tcl/Tk
interface; would they have to option-click to get the effect of the
right button or something like that? Also, I would prefer to preserve
the right button for bringing up a context menu, since that seems to be
its traditional (and thus expected) role.

Eric


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