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Re: Overrun actions (was: Consumption-per-fire?)
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Hans Ronne <hronne at comhem dot se>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sat, 5 Jun 2004 15:30:22 -0700 (PDT)
- Subject: Re: Overrun actions (was: Consumption-per-fire?)
> I think that the second solution might be more
> logical, but it would change
> the interface behaviour. You would no longer be able
> to fire at a unit by
> clicking on it in move mode. This is perhaps not
> much of a problem since
> putting the cursor over the target and hitting "f"
> is just as easy (in
> fact, I think it is even easier than doing the
> clickaton). And you have to
> do this anyway if you want to fire from a distance,
> since clicking on the
> target only works for adjacent units.
>
> If we remove overrun by fire, units that can also
> attack will still be able
> to overrun by attack. One example of this is the
> godzillas in your game.
> They will use melee attacks if the overrun by fire
> code is commented out.
> Everything then works as expected.
The second option sounds like the most sensible. I
don't see much sense in overrun by fire, and it
doesn't correlate to any strategic games that I've
ever played.
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