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Overwatch and Counterbattery?
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com
- Date: Wed, 26 May 2004 14:00:28 -0700 (PDT)
- Subject: Overwatch and Counterbattery?
Does Xconq have any support for fire-protection?
Specifically, I'm thinking of two forms, the one being
firing upon a unit that comes within range, which as I
understand it is called Overwatch in the various
turn-based games I've played. The other would be
firing on a unit after that unit has fired, which is
basically Counterbattery fire. The latter has
something to do with being made aware of a unit, but I
think for Xconq purposes, setting a table such as
uu-protection-fire-chance which would define the
percent chance that u1 will fire on u2 if u2 fires and
is in range. This would produce the same effect, I
think, as to break down an admittedly more realistic,
but likely more complicated system of determining a
unit's threat level on-the-fly or simply having units
expend ACP/material firing on the first unit to get
close to them (An effect that could be achieved with
the proposed table by saying u1 u* 100).
Elijah
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