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Re: Xconq issues that I've seen


>Non-advanced units still don't give to the treasury.
>This isn't an issue any longer, because in the game
>only cities give to the treasury, and I'm now able to
>declare them to be advanced true.  (For some reason,
>and only in Korea 2006, this caused a crash, and the
>problem must have been fixed).

Right. The treasury was something I added specifically for the benefit of
advanced units, and it is not fully supported for other units types. Eric
has been working with treasury support for non-advanced units recently, but
there is still no automatic transfer of the unit's supply to the treasury,
like there is for advanced units.

>From looking at the code, it seeems that there is currently a special cased
where the automatic transfer does work as intended, and that is if you set
the unit's storage space to 0. But it should of course work for all units,
also those that can store the material.

>Even setting AI-tactical-range to the range of my
>firing units, the AI simply refuses to use them.
>These units in the game are carriers, SAM networks and
>fighter wings.  The AI likes them (China, especially,
>seems to build nothing but Fighter Wings), but I've
>yet to see them used.  They fire just fine when
>ordered, and the units only have a Fire-Attack, so I
>just don't get it.

Strange. Firing by the AI works fine in the Magnuszew game, which is the
way to test the firing code. So there must be something wrong with your
game. I suggest you compare it to Magnuszew carefully and check if
something differs. Perhaps the enemy units are not visible to the AI, or it
cannot hurt them with fire even if it hits them? In either case it will not
fire.

It would be useful to know what the units you think should be firing are
doing instead (plan and tasks).

>Also, is there any good way you can resize the map on
>a PC?  I know the Mac has that feature.  Otherwise,
>what do you change in the .g for the map to crop it?

Just change the area size. For example:

(area 60 30)

when changed to:

(area 30 30)

will crop the map to the left half of the original map.

Hans



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