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Re: Screwy UI Resupply Code


Hi Skeezics, others,

On Mon, 2 Feb 2004, Skeezics Boondoggle wrote:

> Actually, automatic resupply can get in the way at times.  Sometimes, for 
> instance, I'll send a bomber out on a long-range mission, while a fighter 
> is returning to land and refuel.  If the fighter ends up in the same hex 
> as the bomber, it'll resupply itself - and I have to turn the bomber 
> around and refuel, or try to steal the fuel back from the fighter to 
> continue.  It's kinda silly. :-)

Agreed. If the materials donor was immobile though, I can't see 
that it would be much of a problem.

> However, sometimes if a fighter goes too far out and there's a bomber
> nearby that can refuel it, that's a great way to keep from losing units if
> they're unexpectedly out of range.  But since fighters can even refuel
> from destroyers, why build carriers?  That could be considered a bug...

Well, if the UI resupply code actually looked at the acp-to-load 
and acp-to-unload tables then this could be easily addressed 
(without having to create separate fuel types for air units and 
sea units).

Eric


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