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RE: GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq)
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 03:26:02 -0800
- Subject: RE: GDL, XML and others...Re: OT Python stuff (was RE: Python in Xconq)
Jakob Ilves wrote:
>
> <troll type="flamebait">
> ...game design GUIs anyone?
> </troll>
Let's get to usable OO game design APIs before even bothering to waste a
brain cell on that. For instance, I'd like to see a fledgling game
designer / mediocre programmer write a Python script that implements a
One Hex Combat Resolution system. With that sort of API tool, Xconq
doesn't have to be a game about hiding outside of cities you've just
taken over.
You could have a GUI to implement various kinds of OHCRs, someday, but
first you need an API for OHCRs. No point visually programming what you
don't even know how to manually program yet.
> Well, the OO implementation is sure OO, but I find it
> amazingly lightweight. Like as if Monthy
> Python (no pun vs Python language intended) would have
> designed it. But as I said, that's no
> problem, only charming...
Ministry of Sillycoding?
> Ooh, I'm talking about SVG _AGAIN_... I _REALLY_ refuse to
> get back to earth, don't I ;-)?
Who knows, you may yet talk yourself into coding XML / SVG stuff.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.