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Burying the hatchet
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Wed, 12 Nov 2003 17:12:52 -0800
- Subject: Burying the hatchet
Andreas Bringedal wrote:
>
> I appreciate candour but that can also be done without
> rudeness which is
> quite a difference. It might _feel_ like a minor difference
> but saying
> 'this piece of coding isn't up to today's standards' instead
> of 'this sucks
> and are the worst kind of crap programming I've seen in ages'
> (not that you said that specificly)
I have never said the coding sucks. I did say the Windows build
methodology sucks, in very unkind terms. What I think happened is, I
had a very frustrating week with lotsa open source Unix-on-Windows stuff
that didn't work, and Eric and I managed to seriously get on each
other's nerves. I am willing to put the matter behind us. To the
credit of whomever occasionally *programs* the Windows code, it does
build with only 2 #ifdefs changed. I still haven't verified if it
works, I've been very busy the past few days.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.