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[OFFTOPIC?] Doc Chow (was Re: Windows Installer for Xconq)


On Mon, 3 Nov 2003, Jim Kingdon wrote:

> I guess that makes sense.  Imfapp is half a mebibyte on my linux
> system, and full sources seem to be about 5 mebibytes or so.  Having

I think I can get used to saying "mebibyte", but "kibibytes" 
really sounds like a brand of dog chow. Thankfully, a half a 
kibibyte (aka, binary kilobyte) is not known as a "kibble", in the 
way that half a byte is known as a "nibble". Otherwise, we would 
have all these Kibbles and Bits floating around.

> the xconq sources are kind of useful in understanding how the game
> works until/unless we get more documentation volunteers than we have
> now.

Yes. Absolutely agreed.

If my motivation capacitor ever becomes sufficiently recharged 
(wrt documentation), I intend to mention the formulae used by 
each of the combat models for determining hits and misses and 
damage. Another good thing that could be done, imo, is using 
@ifhtml in the .texi sources, so that newer texi2html translators 
can include raw HTML (useful for including screenshots in the 
HTML versions of the docs).

I still need to write up some things regarding compound terrain 
effects, but have been holding back because I think I should 
refine that code further to deal with my previously mentioned 
ideas about border and connector aux terains.

> I'd call the options something like "Normal" (everything you need to
> play xconq), "Designer" (includes files recommended for game
> designers), and "Source" (includes xconq source code, for those
> desiring maximum insight into xconq's functioning).

I'll consider what you suggest.

  It's a dog's world,
    Eric


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