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Re: Compound Terrain Effects
- From: Hans Ronne <hronne at comhem dot se>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Wed, 15 Oct 2003 03:28:15 +0200
- Subject: Re: Compound Terrain Effects
> So, my questions are:
> (1) Are any gamers interested in playing game modules with
>these compound effects?
> (2) Are any game designers interested in using them?
> (3) Is it too late to add a "semi-feature" to Xconq as the
>release is coming up?
It's never to late to add a feature, provided that it works, of course. And
what you propose sounds pretty straightforward. I would say that it is more
urgent to fix the tank-on-road-in-forest ZOC bug that you reported earlier,
however, which also involves the connection code. I haven't had time to
look into that bug myself, since I have been busy with other things.
Hans