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setting up standing orders question...
- From: bboett at bboett dot dyndns dot org (Bruno Boettcher)
- To: xconq7 at sources dot redhat dot com
- Date: Fri, 27 Jun 2003 16:47:13 +0200
- Subject: setting up standing orders question...
- Reply-to: bboett at adlp dot org
Hello
just had a problem, with some friends we played a game over quite a
hughe map with lots of water.... (standard game)
is there a way to set up standing orders in a way to optimize some
trasnfers?
what i would need is
if armor at 105,142 and transport at 106,142 occupy transport
if armor at 106,142 sleep
if trasnport full move-to 138,137
if transport at 138,137 wake all
if transport at 138,137 disembark all
if transport at 138,137 and empty move-to 106,142
cause actually its quite inefficient.... the trasnports run over half
empty, the units have encumbrance problems at the embarquement, and have
barely the time to get off the transports before the standing order
there sends them back.... (i used only standing orders to move the
things around, only coping with their type...)
and whilst they move the whole bunch of armors remains active and asks
for tasks.... but i can't put them to sleep, otherwise they have no
chance of getting off the trasnport once arrived....
BTW :D i got a hughe strategical advantage by using those standing
orders :D not that i disliked it (i like winning... :D :D ) but is there
something in the works to help manage them up under the tcl/tk interface
(the others didn't read through that part of the manual, and were often
too lazy to type the stuff in or look up city names or locations)?
BTW is there somewher planned that there will be some optical layer
showing the different standing orders?
--
ciao bboett
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bboett@adlp.org
http://inforezo.u-strasbg.fr/~bboett
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