This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.
Index Nav: | [Date Index] [Subject Index] [Author Index] [Thread Index] | |
---|---|---|
Message Nav: | [Date Prev] [Date Next] | [Thread Prev] [Thread Next] |
Other format: | [Raw text] |
Looking through the manual, there doesn’t seem to be a player
unit design capability, such as Alpha Centauri has. I suppose you could pre-design all the
possible unit types, but I suspect the display for building units wouldn’t
handle the explosion of unit types possible (roughly 1800, if I got all the
options correct). That sort of
addition to Xconq would require modifying both the
kernel and the user interface, wouldn’t it? Also, the build routines would need changes, since build rates are
determined by the available materials, rather than by construction points the
way Xconq does things. I suppose you could add material_to_construction_point routine and set the default contruction points to zero. I’ve been reading all 3 of the manuals, and some of the game code
while trying to beef up the documentation.
This means more delays in documenting actions.c; but hopefully, better
documentation. AIM:
StanleyMSutton
Ext: 113 MSNMessenger: sutton@t-surf.com Yahoo Messenger:
Stanley_Sutton |
BEGIN:VCARD VERSION:2.1 N:Sutton;Stanley FN:Stanley Sutton EMAIL;PREF;INTERNET:sutton@t-surf.com REV:20020118T144932Z END:VCARD
Index Nav: | [Date Index] [Subject Index] [Author Index] [Thread Index] | |
---|---|---|
Message Nav: | [Date Prev] [Date Next] | [Thread Prev] [Thread Next] |