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Next release date and also improving unit route selection
- To: xconq7 at sourceware dot cygnus dot com
- Subject: Next release date and also improving unit route selection
- From: "Ed ." <epo001 at hotmail dot com>
- Date: Tue, 03 Jul 2001 14:41:56 -0000
Hi,
Just found xconq and installed it on my Red Hat system, as an old
afficionado of Empire Deluxe (found v3.12 in a charity shop early last year)
I'd be quite keen on improve on the empire scenario to make it more faithful
to the original (except for the AI of course, I don't have the strategy
guide). Is anyone already working on this?
A particular problem with the game engine itself is moving a unit between
distant points, xconq will not take the shortest route or even attempt to
take a possible non-straight-line route. E.g. armoured units may need to go
to one particular side of a mountain range to reach a distant city. Empire
deluxe makes a good job of this particular manoeuvre. Is anyone looking at
this? Is it a viable problem for an xconq newbie to tackle?.
Ed
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