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Re: Questions about some modules


On 19 Apr, Hans Ronne wrote:
>>Right. And if I look at the xconq GUI, these actions aren't very apparent to
>>me. But maybe they can't be supported? At any rate, I'll try the advances
>>module also to test it out.
> 
> Fortifying units is not supported, but it would not be to hard to add the
> necessary code. There are several even more important features that also
> need to be completed. For starters, you can build both city improvements
> and wonders, but most of them don't do anything! Lots of opportunities for
> those who want to contribute to xconq development ...
> 

Well, I've decided to try adding a few things to civ2.g before trying my
hand at starting a brand new game. If anyone has some stuff that they've
done but which isn't on CVS, let me know. I hate duplicating efforts... :-)

L

-- 
Laurent Duperval <mailto:lduperval@microcelli5.com>

L'affaire est dans le sac qui est lui-même dans la poche.
                                             -Achille Talon


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