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Re: Questions about some modules


> My first game was the Civ II module. There seems to be a lot of elements
> from the game missing

Yes, I suspect that is true of civ2.g.  We don't call that a
"shortcoming" we call it an "opportunity to contribute" ;-).
But if you want to play with some more complete games, try standard.g,
roman.g, log.g, beirut.g, or the Lord of the Rings game.

Or for a game which is more similar to CivII, advances.g.

> For example, how do you fortify units?

Uh, in advances.g you build a "stockade" or "city walls" unit inside
the city unit.  Not sure if that is the same as fortify in CivII, as I
haven't played CivII.

> Something else I'd like to know: is someone working on a Conquer module?
> Something based on the Conquer game by Adam Bryant and Ed barlow.

Not that I've heard of....


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