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Re: "Ice-Age". Cool variant of the standard game.
- To: xconq7 at sources dot redhat dot com
- Subject: Re: "Ice-Age". Cool variant of the standard game.
- From: Jim Kingdon <kingdon at panix dot com>
- Date: Mon, 22 Jan 2001 05:11:19 -0500 (EST)
- Cc: illvilja at yahoo dot com
I've done some play-testing and tweaking of this game, and I do
believe we have a winner.
I've enclosed what I have so far. It incorporates suggestions to
date, plus avoids the aesthetic problem of having an ice-age game
between Columbia and Cuba (this really happened to me :-)).
I don't find it affects my strategy hugely, but then again I was
already a bomber+infantry person, so my existing strategy/tactics were
well-suited to the variant.
Index: standard.g
===================================================================
RCS file: /cvs/xconq/xconq/lib/standard.g,v
retrieving revision 1.6
diff -u -r1.6 standard.g
--- standard.g 2000/11/22 16:36:16 1.6
+++ standard.g 2001/01/22 10:00:25
@@ -35,6 +35,64 @@
;; Counterproductive to try to set up near water.
(add sea country-terrain-min 0)
))
+ ("Ice-Age" ice-age
+ "Generate a world that has normal amounts of water but almost all land is ice."
+ (true
+ (add swamp alt-percentile-min 69)
+ (add swamp alt-percentile-max 70)
+ (add (desert plains forest) alt-percentile-max 74)
+ (add mountains alt-percentile-min 74)
+ (add mountains alt-percentile-max 78)
+ (add ice alt-percentile-min 78)
+ (add ice alt-percentile-max 100)
+ ;; Try to make it so there is room for countries. It still is harder
+ ;; to meet the constraints in a many-player game than the non-iceage
+ ;; variant, but there may be only so much we can/should do.
+ (set country-radius-min 1)
+ (add (sea plains) country-terrain-min (1 3))
+ (table favored-terrain add (@ plains 20))
+ ;; To get a somewhat similar number of towns per land, need more
+ ;; towns per plains/desert/forest/mountains.
+ (table independent-density
+ (town plains 1200)
+ (town (desert forest mountains) 200))
+ ;; In keeping with the ice-age theme change desert to tundra
+ ;; (with no change in properties).
+ (imf "civ-tundra" ((1 1) 214 255 231))
+ (imf "civ-tundra" ((44 48) (x 2 46 0) (file "civt44x48.gif" 186 152)))
+ (add desert image-name "civ-tundra")
+ (add desert help "Desert (tundra) is fairly flat but less hospitable than plains")
+
+ ;; Now pick arctic country names.
+ (set side-library '(
+ (50 (noun "Norwegian") (emblem-name "flag-norway")
+ (unit-namers ((town city) norwegian-place-names)))
+ (50 (noun "Swede") (adjective "Swedish") (emblem-name "flag-sweden")
+ (unit-namers ((town city) swedish-place-names)))
+ (50 (noun "Finn") (adjective "Finnish") (emblem-name "flag-finland")
+ (unit-namers ((town city) finnish-place-names)))
+ (50 (noun "Icelander") (adjective "Icelandic") (emblem-name "flag-iceland")
+ (unit-namers ((town city) icelandic-place-names)))
+ (50 (noun "Canadian") (emblem-name "flag-canada")
+ (unit-namers ((town city) canadian-place-names)))
+ (50 (noun "Russian") (emblem-name "flag-russia")
+ (unit-namers ((town city) russian-place-names)))
+ (50 (noun "Mongol") (adjective "Mongolian")
+ (emblem-name "flag-mongolia")
+ (unit-namers ((town city) mongolian-place-names)))
+ (50 (noun "Nepalese") (emblem-name "flag-nepal")
+ (unit-namers ((town city) nepalese-place-names)))
+ (50 (noun "Afghan") (emblem-name "flag-afghanistan")
+ (unit-namers ((town city) afghan-place-names)))
+ (50 (noun "Chilean") (emblem-name "flag-chile")
+ (unit-namers ((town city) chilean-place-names)))
+
+ ;; Not sure this image really works for a flag.
+ ;; (50 (noun "Viking") (emblem-name "heroes-viking") ...)
+ ;; (imf "heroes-viking" ((44 44) (file "heroes.gif" 140 354)))
+ ;; Also would like: Tibet, Inuits, Aleutians
+ ))
+ ))
("Large Countries" large
"Grow each starting country to take as much land as possible."
(true