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Re: Networking progress!


>In the past couple days I've fixed two major bugs and worked around
>two more in networking code, with the result that today I was able
>to run a full game - AI vs AI in the standard game, with a winner
>after 149 turns - with both programs staying in perfect sync the
>whole time.

Great news! Now that the network game works on tcltk, what do you think
about the mac interface? Would it take a lot to get it to work there, too?

Hans

Hans Ronne

hronne@pp.sbbs.se



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