This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: [Fwd: Re: XConq playable intermittently?]
- To: Xconq 7 Mailing List <xconq7 at sourceware dot cygnus dot com>
- Subject: Re: [Fwd: Re: XConq playable intermittently?]
- From: Keir Novik <K dot E dot Novik at qmw dot ac dot uk>
- Date: Thu, 10 Aug 2000 11:45:53 +0100 (BST)
- Reply-To: Keir Novik <K dot E dot Novik at qmw dot ac dot uk>
On Wed, 26 Jul 2000, Stan Shebs wrote:
> I've been thinking about how to reduce the influence of production
> capability overall, perhaps by adding some sort of "overhead penalty",
> or limiting the total number of units a side can have at any one time.
What about allowing a global material like "money", and have units cost a
certain amount each turn? Units that aren't paid could vanish or refuse
to act.
- KN