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Re: updated standard available for playtesting
- To: 1schratt@informatik.uni-hamburg.de
- Subject: Re: updated standard available for playtesting
- From: "Linn H. Stanton" <lstanton@bkls.com>
- Date: Wed, 11 Mar 1998 09:49:42 -0500
- Cc: xconq7@cygnus.com
- References: <3506887C.1896@informatik.uni-hamburg.de>
- Reply-to: stanton@bkls.com
On Wed, 11 Mar 1998 13:50:04 +0100, Marcus Schrattenholzer <1schratt@informatik.uni-hamburg.de> said:
1schratt> Tested your version of 'standard' last week - really cool, man!
Thanks
1schratt> By the way, how are we supposed to 'clear mines' with the mineships?
An Engineer or a Mineship has a 90% hit chance to attack a mine, so if you find
an enemy mine and attack it, you should destroy it (though I have yet to automate
a good mine strategy into the ai).
1schratt> clearing a mine field of the enemy? Sometimes, mines disappeared with no
1schratt> obvious reason (enemy was far away) - what's that?
Since mines are a unit instead of a terrain type, the producing Engineer or mineship
has to stay around a turn after production to transfer an ammo to the mine. Without
the ammo, the mine starves.