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Re: 7.1.95 instant comments
- To: Massimo Campostrini <campo@mailbox.difi.unipi.it>
- Subject: Re: 7.1.95 instant comments
- From: Bruno Boettcher <bboett@yoda.u-strasbg.fr>
- Date: Wed, 8 Apr 1998 15:29:16 +0200 (MET DST)
- cc: Stan Shebs <shebs@cygnus.com>, xconq7@cygnus.com
On 8 Apr 1998, Massimo Campostrini wrote:
> I was thinking of something very rough. As a minimum let's say a
> rating of "well tested" (players can complain if it's
> broken/unbalanced), "complete but not well tested" (players can
> probably enjoy it, please try it and provide feedback), "incomplete"
> and "not an entry point" (both designer only). A blurb for incomplete
> games is a must, but a IMHO "rating" file in the lib dir would be
> nice. How much testing is needed? I would think "it has been played
> a few times human vs AI and human vs human, and people found it
> interesting and did not quit early on because it was
> broken/lame/unbalanced"; after all, a game is not a compiler. ;-)
i agree on that one, what about a sort of dynamic rating through an interactive
webpage? With a transcription of the actual state for each snapshot?
ciao
bboett
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