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Re: Static linking under win32
- From: "Phil Frisbie, Jr." <phil at hawksoft dot com>
- To: pthreads-win32 at sources dot redhat dot com
- Date: Mon, 06 Dec 2004 09:34:32 -0800
- Subject: Re: Static linking under win32
- Organization: Hawk Software
- References: <200412060635.iB66ZiF01425@callisto.canberra.edu.au> <41B40FB0.firstname.lastname@example.org> <20041206104619.GC3208@cross>
Keresztfalvi Laszlo wrote:
For the apropo PW32 have just introduced the DLL and API versioning..
If I develop a commercial application then stability rules and I would use a
choosen version of pthread (or any other external) library which I link
against, usually lagging some versions (to be real-life tested). So, even if
I provide the object files I cannot accept any claims if you link it with
eg. a newer version of the library either statically or dynamically.
Moreover, I usually use more than one external library with some licenses so
then I must provide those too to really enable you to relink..
I think this would be not a real case if the application is not something
simple and you provide good support which is generally your business..
Otherwise ask lawers who play that game ;)
Sony Entertainment had no problem including my LGPL library as a DLL in their
game PlanetSide. They include a copyright notice and the URL to my website so
that users can get the full source to the hvdi.dll file.
This is what the LGPL is all about.
Phil Frisbie, Jr.