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Re: Module editing; debugging with gdb


Greg Badros <gjb@cs.washington.edu> writes:

> 1) Often when I'm working with our Scwm modules, I'd like to test a
> change to a procedure defined in the module w/o restarting scwm/guile.
> What is the best way to do this?  Should I edit the module and then
> re-evaluate a (use-modules ... ) declaration?  Is there any way to give
> use-modules an explicit filename (since I do not want to overwrite the
> module.scm file in the installed place until I've tested my change)?

AFAIK this is difficult.  Once a module has been loaded, it is cached
and won't be reloaded by a use-modules.  However, ISTR that (load
"my-hacked-module.scm") will do what you want, that is, define new
things in the module. 

It would be nice if guile could be coerced to reload modules from
where it got them.  And coerced to forget modules when they're not
useful.  I guess we'll just have to wait for Godot.  (Does anyone even
have a design for it?  Any reason not to clone scheme48's?)

Andrew