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Re: Breakpoint menus with overloaded constructors
On Friday 04 January 2008 15:53:10 Daniel Jacobowitz wrote:
> On Fri, Jan 04, 2008 at 10:36:38AM +1300, Nick Roberts wrote:
> >
> > Breakpoint menus don't seem to work with overloaded constructors. Is that a
> > known problem?
>
> Yes, it's been broken since before I started working on GDB.
> > Note: breakpoint -1 (disabled) also set at pc 0x0.
> > Breakpoint 1 at 0x0
> > Note: breakpoints -1 (disabled) and 1 also set at pc 0x0.
> > Breakpoint 2 at 0x0
>
> Though they look a bit more broken than I remember, now. Vladimir,
> have you seen this before?
I have not, and I'm don't know offhand what could be wrong. I'll take
a look, but not earlier than Monday.
- Volodya