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Breakpoint menus with overloaded constructors
- From: Nick Roberts <nickrob at snap dot net dot nz>
- To: gdb at sourceware dot org
- Date: Fri, 4 Jan 2008 10:36:38 +1300
- Subject: Breakpoint menus with overloaded constructors
Breakpoint menus don't seem to work with overloaded constructors. Is that a
known problem?
They can be found with completion, however:
(gdb) b 'A::A(<TAB><TAB>
A::A(double) A::A(int)
(gdb) b 'A::A(
GNU gdb 6.7.50.20080103-cvs
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-pc-linux-gnu"...
(gdb) b A::A
[0] cancel
[1] all
?HERE
?HERE
> 1
Note: breakpoint -1 (disabled) also set at pc 0x0.
Breakpoint 1 at 0x0
Note: breakpoints -1 (disabled) and 1 also set at pc 0x0.
Breakpoint 2 at 0x0
warning: Multiple breakpoints were set.
Use the "delete" command to delete unwanted breakpoints.
(gdb) info break
Num Type Disp Enb Address What
1 breakpoint keep y 0x00000000
2 breakpoint keep y 0x00000000
(gdb)
--
Nick http://www.inet.net.nz/~nickrob
/* -*- compile-command: "cc -g -o overgdb overgdb.cc -lstdc++"; -*- */
#include <iostream>
using namespace std;
class A
{
public:
A (int a)
{
cout << "int" << endl;
}
A (double b)
{
cout << "double" << endl;
}
};
main ()
{
A *a, *b;
a = new A (6);
b = new A (10.11);
}