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TARGET_SIGNAL_TRAP


Some users here have noted that they have a hard time debugging
multithreaded code in GDB.  We're assuming that it's probably a bug in
our code instead of in GDB: it's just that GDB is changing the timing
of the threads in ways that expose a latent bug in our code.

Which made me curious: why does GDB change the timing of programs?  I
set a breakpoint in handle_inferior_event, and I see all these events
claiming to be TARGET_SIGNAL_TRAPs.  But I haven't set any breakpoints
or watchpoints!  So what causes all these traps to be generated?  Or
am I misunderstanding the situation?  (I'm not at all sure that this
is specific to multithreaded code - it may just be that its effects
are most pronounced for multithreaded code, because single-threaded
code doesn't have as much timing to be thrown off.)

David Carlton
carlton@kealia.com


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