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Re: struct environment


On Tue, Sep 17, 2002 at 03:37:58PM -0400, Andrew Cagney wrote:
> 
> >>Depends on how you grow it :-)  Something like (assuming a real language 
> >>:-):
> >>	D:
> >>	0: x, z
> >>	1: x, y (from C)
> >>	2: ...
> >
> >
> >How you intend to do this efficiently I don't know.
> 
> By efficiency did you mean speed or memory?  I don't see speed being an 
> issue (except for the global table), just memory (GDB's foot print growing).

Either.  It's quite a hard problem, which is a reason why C++ compilers
generally use Koenig lookup through multiple blocks rather than growing
blocks.  And there's all sorts of other correctness issues.

> >  Remember that C
> > uses D in turn, and that things "using"'d into D will therefore be
> > visible in C.
> 
> True, but I'm not the one implementing this.  I'm just trying to 
> understand the core-gdb interface.
> 
> Andrew
> 
> 
> 

-- 
Daniel Jacobowitz
MontaVista Software                         Debian GNU/Linux Developer


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