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Re: [PATCH v2 21/31] Use ui_file_as_string in gdb/compile/
The doc for get_new_file_names should probably be updated:
/* Compute the names of source and object files to use. The names are
allocated by malloc and should be freed by the caller. */
static void
-get_new_file_names (char **source_file, char **object_file)
+get_new_file_names (std::string *source_file, std::string
*object_file)
{
Same for compile_to_object, both for the "freeing" part and the part
that talks about the return value.
We should use $other_language instead of C++, to be able to do
source_filep, object_filep = compile_to_object (...)
:)
Btw, would it be good to use references for those strings?
error condition, error () is called. The caller is responsible for
freeing both strings. */
-static char *
+static void
compile_to_object (struct command_line *cmd, const char *cmd_string,
enum compile_i_scope_types scope,
- char **source_filep)
+ std::string *source_filep,
+ std::string *object_filep)
{
...
@@ -609,30 +606,27 @@ void
eval_compile_command (struct command_line *cmd, const char
*cmd_string,
enum compile_i_scope_types scope, void *scope_data)
{
- char *object_file, *source_file;
+ std::string source_file, object_file;
- object_file = compile_to_object (cmd, cmd_string, scope,
&source_file);
- if (object_file != NULL)
+ compile_to_object (cmd, cmd_string, scope, &source_file,
&object_file);
+ if (!object_file.empty ())
Can this actually happen?