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Re: Program-assigned thread names on Windows


On 25.07.2016 17:23, LRN wrote:
> On 25.07.2016 17:06, Jon Turney wrote:
>> On 25/07/2016 14:34, LRN wrote:
>>> On 25.07.2016 15:17, Jon Turney wrote:
>>>> On 23/07/2016 18:01, LRN wrote:
>>>>> +	  named_thread_id = (DWORD) current_event.u.Exception.ExceptionRecord.ExceptionInformation[2];
>>>>> +	  thread_name_target = (uintptr_t) current_event.u.Exception.ExceptionRecord.ExceptionInformation[1];
>>>>
>>>> Is this going to be correct for 64-bit builds?
>>>
>>> I've only tested this on i686.
>>>
>>> Which variable are you concerned about - named_thread_id or thread_name_target?
>>
>> Both.  The ExceptionInformation isn't actually array of DWORDs, it's a 
>> THREADNAME_INFO structure, which contains a LPCSTR pointer (which has a 
>> different size on x86 and x86_64) *before* the thread id.
>>
>> So, I think this should check that NumbersParameters * sizeof(DWORD) is 
>> equal to or greater than sizeof(THREADNAME_INFO), then cast 
>> ExceptionInformation to a THREADNAME_INFO.
>>
>>> Tough this is a good point. MSDN says that i686 and x86_64 EXCEPTION_RECORD
>>> structures have different layout (well, to-be-pointer struct fields are
>>> DWORD64 on x86_64).
>>
>> I don't think gdb currently supports 32/64 bit interworking on Windows, 
>> so perhaps that is all moot (although if that is the case, perhaps it 
>> should diagnose attempts to do that)
>>
> 
> Yep, just tried to attach to a 64-bit process from a 32-bit gdb, and gdb
> failed to attach.
> 
> I'll try to come up with a way to build 64-bit gdb... it might take a while
> though.
> 

1) 64-bit gdb can attach to 32-bit debugees.
64-bit gdb sure throws a number of warnings when attaching to a 32-bit
debugee, but still attaches. However, it quickly gets into a tailspin, if i
do anything other than "run" (set breakpoints, step through functions).

2) EXCEPTION_RECORD does not need to be casted into EXCEPTION_RECORD32 or
EXCEPTION_RECORD64 for native processes, as it's correctly aligned in
either way ("2x4, 2 pointers, 4, pointer" - for 32-bit case everything is
tightly packed and 4-byte aligned, for 64-bit case the last pointer moves 4
bytes further to be self-aligned to 8 bytes, while everything else remains
the same), so we can keep accessing stuff via EXCEPTION_RECORD natively.
That is, EXCEPTION_RECORD64 is how EXCEPTION_RECORD normally looks in
64-bit process.

3) EXCEPTION_RECORD that we receive is sized to *gdb* bitness. That is,
casing it to EXCEPTION_RECORD32 in 64-bit gdb will always lead to bad
interpretation, even if debugee is 32-bit.

4) ExceptionInfromation array that we receive as part of EXCEPTION_RECORD
is *also natively aligned for gdb*. I've made 32-bit debugee print out the
addresses of fields of the THEADNAME_INFO structure, and it's aligned to 4
bytes (as expected), but examining the EXCEPTION_RECORD structure that
64-bit gdb receives shows that the ExceptionInformation array is aligned to
8 bytes. Therefore, it's safe to always use EXCEPTION_RECORD as-is, without
worrying about alignment of the ExceptionInformation data.

5) 64-bit gdb receives an EXCEPTION_RECORD with NumberParameters == 6 when
debugee is 64-bit. The contents of the extra 2 elements are a mystery (they
seem to point to the stack, but that's all i can tell). Also, the 4-th
element (which is "Reserved for future use, must be zero") is not zero when
the exception is caught.
In light of this, we should probably check for NumberParameters >= 4. Or
even NumberParameters >= 3, given that we don't really look at the 4th
parameter.

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