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Re: pointers &arrays[]
- To: gnu-win32 at cygnus dot com
- Subject: Re: pointers &arrays[]
- From: cgf at bbc dot com (Chris Faylor)
- Date: Sun, 30 Nov 1997 05:12:44 GMT
- Organization: Boston Business Computing, Ltd.
- References: <199711291235.HAA28300@p2.acadia.net>
- Reply-To: cgf at bbc dot com
Can I suggest that you let this thread die or move it to a more
appropriate forum (comp.lang.c springs to mind)? This has nothing to do
with the purpose of this mailing list.
Thanks.
In article <199711291235.HAA28300@p2.acadia.net>,
Scott Warner <swarnerx3@acadia.net> wrote:
>Thank you for this distinction. It's an excellent point to remember.
>
>----------
>> From: Jean-Philippe Chancelier
><Jean-Philippe.Chancelier@cergrene.enpc.fr>
>> To: swarnerx3@acadia.net
>> Subject: Re: pointers &arrays[]
>> Date: Friday, November 28, 1997 5:07 AM
>>
>> >>>>> "Scott" == Scott Warner <swarnerx3@acadia.net> writes:
>>
>> Hello,
>> My little contribution to array-pointers
>>
>> Scott> 1. Array names are equivelant to pointers in most cases
>>
>> Yes as long as you do not try to change the adress they point to.
>>
>> int *x ,y[10],j=20,z[10];
>> f(x) or f(y)
>> x[0] =10 ;
>> y[0] = 20 ;
>> ....
>> But
>> y= malloc(...); not valid
>> y= x ; not valid
>> y= &j ; not valid
>> y=z ; not valid too
>> so y acts like a pointer since it points somewhere
>> but you can't change the adress where it points
>> It's like a const pointer
>>
>> Jean-Philippe
>>
>-
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--
http://www.bbc.com/ cgf@bbc.com "Strange how unreal
VMS=>UNIX Solutions Boston Business Computing the real can be."
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