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RE: miSprite Solution (?) Re: [ANNOUNCEMENT] Overlay and No DirectInput Test 4


John,

Are you compiling with with -DSCREENSAVER and -DRENDER flags?
I noticed in Harold Makefiles, he was.  I would not 
recommend using -DSCREENSAVER and -DRENDER flags. 

Suhaib

> -----Original Message-----
> From: John Fortin [mailto:fortinj@attglobal.net]
> Sent: Wednesday, November 08, 2000 10:20 PM
> Cc: cygwin-xfree@sources.redhat.com
> Subject: miSprite Solution (?) Re: [ANNOUNCEMENT] Overlay and No
> DirectInput Test 4
> 
> 
> Suhaib and Harold,
> 
> I tracked down the 'bug' for the misprite problems.  
> 
> in 
> miSpriteInitialize there is the following:
> 
>    #ifdef RENDER
>        PictureScreenPtr    ps = GetPictureScreen(pScreen);
>    #endif
> 
> where GetPictureScreen is defined as:
> 
>    #define GetPictureScreen(s)
> ((PictureScreenPtr)((s)->devPrivates[PictureScreenPrivateIndex].ptr))
>                                                               
>              
> ^ 
> I believe the problem is
> here-----------------------------------------------^
> 
> PictureScreenPrivateIndex is never defined.
> 
> The place it is initialized is in render/picture.c:PictureInit().
>       PictureScreenPrivateIndex = AllocateScreenPrivateIndex();
> 
> This is called by mipict.c:miPictureInit()
> miPictureInit() is never used anywhere.
> 
> So when 'ps = GetPictureScreen(pScreen);' is called, ps points to
> garbage.
> 
> However, if we undef RENDER, all the problems go away.
> 
> So, do we undef RENDER?  What is its purpose... Or notify someone that
> the render function are broken.
> 
> John 
> 
> 
> Harold Hunt wrote:
> > 
> > Oh, I notice that you mention the miSprite... functions.  
> That's probably
> > due to the XFree86 build that I used to build XWin.exe - 
> some patches to the
> > tree a couple weeks ago caused a crash on startup of 
> XWin.exe, I tracked the
> > problem down to two pointers in one of the miSprite files, 
> and I basically
> > commented out enough of the cruft to get the crashes to 
> stop.  I'm sure that
> > there have been patches to the tree since then that fix the problem
> > correctly, but I haven't updated my tree in awhile.
> >
> 


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