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RE: OpenGL, GLU, GLUT and GLUI: how do I make a contrib



Thanks.  This time I received your archive.  I will
have a look at it.

Just for your and other users info:  we have already begun implementing
GLW API along with GLX API in XWIN server.  This will allow to display
OPENGL/X application, and use Win32 native OpenGL32 for hardware
rendering.

A lot of hack is going on here.  Peter is working hard to bring
xwin X_server in quality comparable to Exceed.  Looks like
in a month or so we might achive this goal... having a
high quality Open Source X-server for Win32.

Suhaib

> -----Original Message-----
> From: Andre Bleau [mailto:andre.bleau@courriel.polymtl.ca]
> Sent: Thursday, June 22, 2000 11:42 AM
> To: Suhaib Siddiqi
> Subject: RE: OpenGL, GLU, GLUT and GLUI: how do I make a contrib
>
>
> At 17:14 2000-06-21 -0400, you wrote:
>
> I did not see any tar ball attachments.
> Suhaib
>
> My mistake. Here it is.
>
>
> >You can e-mail me who archive with a README file.
> >I will have a look at it.  If you modification are not
> >breaking X protocols, I might put it in X/contrib directory.
> >I suspect user will still have problems linking to OpeGL/X
> >applications because libglut32.a, opengl32.a and libglu32.a contains
> >nothing for X.
> >
> >Suhaib
>
>
> Here it is. The first file of the tar ball is the READMEfile. I
> suspect you
> are right about programs that would like to call OpenGL under X; it won't
> work with these libraries.
>


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