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RE: XF86SUP.SYS


hw/sga or hw/xfree86/svga?
sure... or try S3, there is a lot of XAA stuff too

Suhaib

> -----Original Message-----
> From: cygwin-xfree-owner@sourceware.cygnus.com
> [mailto:cygwin-xfree-owner@sourceware.cygnus.com]On Behalf Of Mike
> MacDonald
> Sent: Friday, November 12, 1999 5:00 PM
> To: 'Suhaib Siddiqi'
> Cc: 'cygwin-xfree@sourceware.cygnus.com'
> Subject: RE: XF86SUP.SYS
>
>
> What about hw/svga?
>
> -----Original Message-----
> From: Suhaib Siddiqi [mailto:ssiddiqi@inspirepharm.com]
> Sent: Friday, November 12, 1999 4:48 PM
> To: Mike MacDonald; 'Holger Veit'
> Cc: cygwin-xfree@sourceware.cygnus.com
> Subject: RE: XF86SUP.SYS
>
>
>
>
> may be you look into various documents in
> /xc/programs/Xserver/hw/xfree86/doc
>
> You will find answers to a lot of your questions.
>
> I am not sure xaa could be integrated in DX, but then I
> do not much
> about DX itself.  xaa codes are in hw/xfree86, look at
> various Video
> card spoecific codes, particularly in
> xc/programs/Xserver/hw/xfree86/vga
>
> Suhaib
>
> > -----Original Message-----
> > From: cygwin-xfree-owner@sourceware.cygnus.com
> > [mailto:cygwin-xfree-owner@sourceware.cygnus.com]On
> Behalf Of Mike
> > MacDonald
> > Sent: Friday, November 12, 1999 4:45 PM
> > To: 'Holger Veit'
> > Cc: 'cygwin-xfree@sourceware.cygnus.com'
> > Subject: RE: XF86SUP.SYS
> >
> >
> >
> > What are the XAA primitives?  I'm very new to X
> > programming, sorry..  I'm
> > learning fast though :)
> > I'm also looking at a giveio driver, and a mapmem driver,
> > but I thing
> > directx may be faster, and definately more flexable.
> >
> > Yeah, DX will create a pointer to a linear framebuffer -
> > and emulate a
> > linear framebuffer if the card doesn't directly support
> > it, then it has
> > various draw commands..  Whatever dx needs, or I can do
> > quicker in asm, I
> > can do seperate.. I think making a directx server with
> > directx os-support is
> > the best way to go..  I could use the mapmem, and getio
> > drivers for pty, and
> > mouse, and keyboard..  Then maybe later use directinput
> > for mouse and
> > keyboard if it makes sense..
> >
> > I think I need to look at the server code now :)
> >
> > >What do you need for directx rendering? Basically, you
> > should just need
> > >the linear frame buffer, together with some information
> > about video
> > >resolution and pixel depth, and then call rendering
> > operations like
> > >bitblt, draw line, draw arc, etc.? Is this right? In
> > this case you might
> > >maybe only redirect the XAA primitives to corresponding
> > directx calls.
> >
>


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