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Re: RFA: Skip ARM ELF Mapping symbols when showing disassembly
- From: Richard Earnshaw <rearnsha at arm dot com>
- To: Andrew Cagney <ac131313 at redhat dot com>
- Cc: Richard dot Earnshaw at arm dot com, Nick Clifton <nickc at redhat dot com>, gdb-patches at sources dot redhat dot com, binutils at sources dot redhat dot com
- Date: Tue, 18 Nov 2003 17:29:26 +0000
- Subject: Re: RFA: Skip ARM ELF Mapping symbols when showing disassembly
- Organization: ARM Ltd.
- Reply-to: Richard dot Earnshaw at arm dot com
> > So I think the bfd needs to export a bfd_map_address_to_type() interface
> > that hides all the details of the representation behind it. What's less
> > clear is what types need to be returned, for ARM we really need to return
> > something like BFD_OBJECT_DATA, BFD_OBJECT_ARM or BFD_OBJECT_THUMB, but it
> > would vary from processor to processor.
>
> It's at this point, things get weird.
>
> BFD hands GDB a raw symbol table (ignoring coff m'kay) and then GDB
> implements the search algorithm. To implement a addr->attrib method,
> BFD's going to need a mechanism for searching GDB's symbol table and/or
> get at the underlying bfd symbol table.
>
But it still gets the symbol table via a bfd method, most likely
bfd_slurp_symbol_table. On normal elf32 systems this is
elf_slurp_symbol_table, but it doesn't have to be. The comment in that
file reads:
/* Read each raw ELF symbol, converting from external ELF form to
internal ELF form, and then using the information to create a
canonical bfd symbol table entry.
Note that we allocate the initial bfd canonical symbol buffer
based on a one-to-one mapping of the ELF symbols to canonical
symbols. We actually use all the ELF symbols, so there will be no
space left over at the end. When we have all the symbols, we
build the caller's pointer vector. */
Note that the caller ends up using the pointer vector to iterate over the
symbols. What I'm suggesting is that on ARM, we replace
elf_slurp_symbol_table with armelf_slurp_symbol_table, which does the same
thing, but leaves the mapping symbols out of the caller's pointer vector.
Any function using that routine will now see only real symbols; the
mapping symbols have vanished entirely.
> That's why I mention the third one. Throw the whole problem back at BFD
> :-) Why does GDB even need a minimal symbol table anyway ....
>
Yep, that's another option. GDB seems to be doing far too much mid-level
symbol manipulation at present, which certainly suggests that the
abstraction is wrong somewhere.
R.