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Debugging with GDB

This file describes GDB, the GNU symbolic debugger.

This is the Ninth Edition, for GDB (GDB) Version 6.8.50.20090704.

Copyright (C) 1988-2009 Free Software Foundation, Inc.

This edition of the GDB manual is dedicated to the memory of Fred Fish. Fred was a long-standing contributor to GDB and to Free software in general. We will miss him.

Summary of GDB  
1. A Sample GDB Session  A sample GDB session

2. Getting In and Out of GDB  Getting in and out of GDB
3. GDB Commands  GDB commands
4. Running Programs Under GDB  Running programs under GDB
5. Stopping and Continuing  Stopping and continuing
6. Running programs backward  
7. Recording Inferior's Execution and Replaying It  Recording inferior's execution and replaying it
8. Examining the Stack  Examining the stack
9. Examining Source Files  Examining source files
10. Examining Data  Examining data
11. Debugging Optimized Code  Debugging optimized code
12. C Preprocessor Macros  Preprocessor Macros
13. Tracepoints  Debugging remote targets non-intrusively
14. Debugging Programs That Use Overlays  Debugging programs that use overlays

15. Using GDB with Different Languages  Using GDB with different languages

16. Examining the Symbol Table  Examining the symbol table
17. Altering Execution  Altering execution
18. GDB Files  GDB files
19. Specifying a Debugging Target  Specifying a debugging target
20. Debugging Remote Programs  Debugging remote programs
21. Configuration-Specific Information  Configuration-specific information
22. Controlling GDB  
23. Extending GDB  
24. Command Interpreters  
25. GDB Text User Interface  
26. Using GDB under GNU Emacs  
27. The GDB/MI Interface  GDB's Machine Interface.
28. GDB Annotations  GDB's annotation interface.

29. Reporting Bugs in GDB  Reporting bugs in GDB

30. Command Line Editing  
31. Using History Interactively  
A. Formatting Documentation  How to format and print GDB documentation
B. Installing GDB  
C. Maintenance Commands  
D. GDB Remote Serial Protocol  
E. The GDB Agent Expression Mechanism  
F. Target Descriptions  How targets can describe themselves to
                                GDB
G. Operating System Information  Getting additional information from the operating system
H. GNU GENERAL PUBLIC LICENSE  GNU General Public License says how you can copy and share GDB
I. GNU Free Documentation License  The license for this documentation
Index  


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Summary of GDB

The purpose of a debugger such as GDB is to allow you to see what is going on "inside" another program while it executes--or what another program was doing at the moment it crashed.

GDB can do four main kinds of things (plus other things in support of these) to help you catch bugs in the act:

You can use GDB to debug programs written in C and C++. For more information, see Supported Languages. For more information, see C and C++.

Support for Modula-2 is partial. For information on Modula-2, see Modula-2.

Debugging Pascal programs which use sets, subranges, file variables, or nested functions does not currently work. GDB does not support entering expressions, printing values, or similar features using Pascal syntax.

GDB can be used to debug programs written in Fortran, although it may be necessary to refer to some variables with a trailing underscore.

GDB can be used to debug programs written in Objective-C, using either the Apple/NeXT or the GNU Objective-C runtime.

Free Software  Freely redistributable software
Contributors to GDB  


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Free Software

GDB is free software, protected by the GNU General Public License (GPL). The GPL gives you the freedom to copy or adapt a licensed program--but every person getting a copy also gets with it the freedom to modify that copy (which means that they must get access to the source code), and the freedom to distribute further copies. Typical software companies use copyrights to limit your freedoms; the Free Software Foundation uses the GPL to preserve these freedoms.

Fundamentally, the General Public License is a license which says that you have these freedoms and that you cannot take these freedoms away from anyone else.


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Free Software Needs Free Documentation

The biggest deficiency in the free software community today is not in the software--it is the lack of good free documentation that we can include with the free software. Many of our most important programs do not come with free reference manuals and free introductory texts. Documentation is an essential part of any software package; when an important free software package does not come with a free manual and a free tutorial, that is a major gap. We have many such gaps today.

Consider Perl, for instance. The tutorial manuals that people normally use are non-free. How did this come about? Because the authors of those manuals published them with restrictive terms--no copying, no modification, source files not available--which exclude them from the free software world.

That wasn't the first time this sort of thing happened, and it was far from the last. Many times we have heard a GNU user eagerly describe a manual that he is writing, his intended contribution to the community, only to learn that he had ruined everything by signing a publication contract to make it non-free.

Free documentation, like free software, is a matter of freedom, not price. The problem with the non-free manual is not that publishers charge a price for printed copies--that in itself is fine. (The Free Software Foundation sells printed copies of manuals, too.) The problem is the restrictions on the use of the manual. Free manuals are available in source code form, and give you permission to copy and modify. Non-free manuals do not allow this.

The criteria of freedom for a free manual are roughly the same as for free software. Redistribution (including the normal kinds of commercial redistribution) must be permitted, so that the manual can accompany every copy of the program, both on-line and on paper.

Permission for modification of the technical content is crucial too. When people modify the software, adding or changing features, if they are conscientious they will change the manual too--so they can provide accurate and clear documentation for the modified program. A manual that leaves you no choice but to write a new manual to document a changed version of the program is not really available to our community.

Some kinds of limits on the way modification is handled are acceptable. For example, requirements to preserve the original author's copyright notice, the distribution terms, or the list of authors, are ok. It is also no problem to require modified versions to include notice that they were modified. Even entire sections that may not be deleted or changed are acceptable, as long as they deal with nontechnical topics (like this one). These kinds of restrictions are acceptable because they don't obstruct the community's normal use of the manual.

However, it must be possible to modify all the technical content of the manual, and then distribute the result in all the usual media, through all the usual channels. Otherwise, the restrictions obstruct the use of the manual, it is not free, and we need another manual to replace it.

Please spread the word about this issue. Our community continues to lose manuals to proprietary publishing. If we spread the word that free software needs free reference manuals and free tutorials, perhaps the next person who wants to contribute by writing documentation will realize, before it is too late, that only free manuals contribute to the free software community.

If you are writing documentation, please insist on publishing it under the GNU Free Documentation License or another free documentation license. Remember that this decision requires your approval--you don't have to let the publisher decide. Some commercial publishers will use a free license if you insist, but they will not propose the option; it is up to you to raise the issue and say firmly that this is what you want. If the publisher you are dealing with refuses, please try other publishers. If you're not sure whether a proposed license is free, write to licensing@gnu.org.

You can encourage commercial publishers to sell more free, copylefted manuals and tutorials by buying them, and particularly by buying copies from the publishers that paid for their writing or for major improvements. Meanwhile, try to avoid buying non-free documentation at all. Check the distribution terms of a manual before you buy it, and insist that whoever seeks your business must respect your freedom. Check the history of the book, and try to reward the publishers that have paid or pay the authors to work on it.

The Free Software Foundation maintains a list of free documentation published by other publishers, at http://www.fsf.org/doc/other-free-books.html.


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Contributors to GDB

Richard Stallman was the original author of GDB, and of many other GNU programs. Many others have contributed to its development. This section attempts to credit major contributors. One of the virtues of free software is that everyone is free to contribute to it; with regret, we cannot actually acknowledge everyone here. The file `ChangeLog' in the GDB distribution approximates a blow-by-blow account.

Changes much prior to version 2.0 are lost in the mists of time.

Plea: Additions to this section are particularly welcome. If you or your friends (or enemies, to be evenhanded) have been unfairly omitted from this list, we would like to add your names!

So that they may not regard their many labors as thankless, we particularly thank those who shepherded GDB through major releases: Andrew Cagney (releases 6.3, 6.2, 6.1, 6.0, 5.3, 5.2, 5.1 and 5.0); Jim Blandy (release 4.18); Jason Molenda (release 4.17); Stan Shebs (release 4.14); Fred Fish (releases 4.16, 4.15, 4.13, 4.12, 4.11, 4.10, and 4.9); Stu Grossman and John Gilmore (releases 4.8, 4.7, 4.6, 4.5, and 4.4); John Gilmore (releases 4.3, 4.2, 4.1, 4.0, and 3.9); Jim Kingdon (releases 3.5, 3.4, and 3.3); and Randy Smith (releases 3.2, 3.1, and 3.0).

Richard Stallman, assisted at various times by Peter TerMaat, Chris Hanson, and Richard Mlynarik, handled releases through 2.8.

Michael Tiemann is the author of most of the GNU C++ support in GDB, with significant additional contributions from Per Bothner and Daniel Berlin. James Clark wrote the GNU C++ demangler. Early work on C++ was by Peter TerMaat (who also did much general update work leading to release 3.0).

GDB uses the BFD subroutine library to examine multiple object-file formats; BFD was a joint project of David V. Henkel-Wallace, Rich Pixley, Steve Chamberlain, and John Gilmore.

David Johnson wrote the original COFF support; Pace Willison did the original support for encapsulated COFF.

Brent Benson of Harris Computer Systems contributed DWARF 2 support.

Adam de Boor and Bradley Davis contributed the ISI Optimum V support. Per Bothner, Noboyuki Hikichi, and Alessandro Forin contributed MIPS support. Jean-Daniel Fekete contributed Sun 386i support. Chris Hanson improved the HP9000 support. Noboyuki Hikichi and Tomoyuki Hasei contributed Sony/News OS 3 support. David Johnson contributed Encore Umax support. Jyrki Kuoppala contributed Altos 3068 support. Jeff Law contributed HP PA and SOM support. Keith Packard contributed NS32K support. Doug Rabson contributed Acorn Risc Machine support. Bob Rusk contributed Harris Nighthawk CX-UX support. Chris Smith contributed Convex support (and Fortran debugging). Jonathan Stone contributed Pyramid support. Michael Tiemann contributed SPARC support. Tim Tucker contributed support for the Gould NP1 and Gould Powernode. Pace Willison contributed Intel 386 support. Jay Vosburgh contributed Symmetry support. Marko Mlinar contributed OpenRISC 1000 support.

Andreas Schwab contributed M68K GNU/Linux support.

Rich Schaefer and Peter Schauer helped with support of SunOS shared libraries.

Jay Fenlason and Roland McGrath ensured that GDB and GAS agree about several machine instruction sets.

Patrick Duval, Ted Goldstein, Vikram Koka and Glenn Engel helped develop remote debugging. Intel Corporation, Wind River Systems, AMD, and ARM contributed remote debugging modules for the i960, VxWorks, A29K UDI, and RDI targets, respectively.

Brian Fox is the author of the readline libraries providing command-line editing and command history.

Andrew Beers of SUNY Buffalo wrote the language-switching code, the Modula-2 support, and contributed the Languages chapter of this manual.

Fred Fish wrote most of the support for Unix System Vr4. He also enhanced the command-completion support to cover C++ overloaded symbols.

Hitachi America (now Renesas America), Ltd. sponsored the support for H8/300, H8/500, and Super-H processors.

NEC sponsored the support for the v850, Vr4xxx, and Vr5xxx processors.

Mitsubishi (now Renesas) sponsored the support for D10V, D30V, and M32R/D processors.

Toshiba sponsored the support for the TX39 Mips processor.

Matsushita sponsored the support for the MN10200 and MN10300 processors.

Fujitsu sponsored the support for SPARClite and FR30 processors.

Kung Hsu, Jeff Law, and Rick Sladkey added support for hardware watchpoints.

Michael Snyder added support for tracepoints.

Stu Grossman wrote gdbserver.

Jim Kingdon, Peter Schauer, Ian Taylor, and Stu Grossman made nearly innumerable bug fixes and cleanups throughout GDB.

The following people at the Hewlett-Packard Company contributed support for the PA-RISC 2.0 architecture, HP-UX 10.20, 10.30, and 11.0 (narrow mode), HP's implementation of kernel threads, HP's aC++ compiler, and the Text User Interface (nee Terminal User Interface): Ben Krepp, Richard Title, John Bishop, Susan Macchia, Kathy Mann, Satish Pai, India Paul, Steve Rehrauer, and Elena Zannoni. Kim Haase provided HP-specific information in this manual.

DJ Delorie ported GDB to MS-DOS, for the DJGPP project. Robert Hoehne made significant contributions to the DJGPP port.

Cygnus Solutions has sponsored GDB maintenance and much of its development since 1991. Cygnus engineers who have worked on GDB fulltime include Mark Alexander, Jim Blandy, Per Bothner, Kevin Buettner, Edith Epstein, Chris Faylor, Fred Fish, Martin Hunt, Jim Ingham, John Gilmore, Stu Grossman, Kung Hsu, Jim Kingdon, John Metzler, Fernando Nasser, Geoffrey Noer, Dawn Perchik, Rich Pixley, Zdenek Radouch, Keith Seitz, Stan Shebs, David Taylor, and Elena Zannoni. In addition, Dave Brolley, Ian Carmichael, Steve Chamberlain, Nick Clifton, JT Conklin, Stan Cox, DJ Delorie, Ulrich Drepper, Frank Eigler, Doug Evans, Sean Fagan, David Henkel-Wallace, Richard Henderson, Jeff Holcomb, Jeff Law, Jim Lemke, Tom Lord, Bob Manson, Michael Meissner, Jason Merrill, Catherine Moore, Drew Moseley, Ken Raeburn, Gavin Romig-Koch, Rob Savoye, Jamie Smith, Mike Stump, Ian Taylor, Angela Thomas, Michael Tiemann, Tom Tromey, Ron Unrau, Jim Wilson, and David Zuhn have made contributions both large and small.

Andrew Cagney, Fernando Nasser, and Elena Zannoni, while working for Cygnus Solutions, implemented the original GDB/MI interface.

Jim Blandy added support for preprocessor macros, while working for Red Hat.

Andrew Cagney designed GDB's architecture vector. Many people including Andrew Cagney, Stephane Carrez, Randolph Chung, Nick Duffek, Richard Henderson, Mark Kettenis, Grace Sainsbury, Kei Sakamoto, Yoshinori Sato, Michael Snyder, Andreas Schwab, Jason Thorpe, Corinna Vinschen, Ulrich Weigand, and Elena Zannoni, helped with the migration of old architectures to this new framework.

Andrew Cagney completely re-designed and re-implemented GDB's unwinder framework, this consisting of a fresh new design featuring frame IDs, independent frame sniffers, and the sentinel frame. Mark Kettenis implemented the DWARF 2 unwinder, Jeff Johnston the libunwind unwinder, and Andrew Cagney the dummy, sentinel, tramp, and trad unwinders. The architecture-specific changes, each involving a complete rewrite of the architecture's frame code, were carried out by Jim Blandy, Joel Brobecker, Kevin Buettner, Andrew Cagney, Stephane Carrez, Randolph Chung, Orjan Friberg, Richard Henderson, Daniel Jacobowitz, Jeff Johnston, Mark Kettenis, Theodore A. Roth, Kei Sakamoto, Yoshinori Sato, Michael Snyder, Corinna Vinschen, and Ulrich Weigand.

Christian Zankel, Ross Morley, Bob Wilson, and Maxim Grigoriev from Tensilica, Inc. contributed support for Xtensa processors. Others who have worked on the Xtensa port of GDB in the past include Steve Tjiang, John Newlin, and Scott Foehner.


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1. A Sample GDB Session

You can use this manual at your leisure to read all about GDB. However, a handful of commands are enough to get started using the debugger. This chapter illustrates those commands.

One of the preliminary versions of GNU m4 (a generic macro processor) exhibits the following bug: sometimes, when we change its quote strings from the default, the commands used to capture one macro definition within another stop working. In the following short m4 session, we define a macro foo which expands to 0000; we then use the m4 built-in defn to define bar as the same thing. However, when we change the open quote string to <QUOTE> and the close quote string to <UNQUOTE>, the same procedure fails to define a new synonym baz:

 
$ cd gnu/m4
$ ./m4
define(foo,0000)

foo
0000
define(bar,defn(`foo'))

bar
0000
changequote(<QUOTE>,<UNQUOTE>)

define(baz,defn(<QUOTE>foo<UNQUOTE>))
baz
Ctrl-d
m4: End of input: 0: fatal error: EOF in string

Let us use GDB to try to see what is going on.

 
$ gdb m4
GDB is free software and you are welcome to distribute copies
 of it under certain conditions; type "show copying" to see
 the conditions.
There is absolutely no warranty for GDB; type "show warranty"
 for details.

GDB 6.8.50.20090704, Copyright 1999 Free Software Foundation, Inc...
(gdb)

GDB reads only enough symbol data to know where to find the rest when needed; as a result, the first prompt comes up very quickly. We now tell GDB to use a narrower display width than usual, so that examples fit in this manual.

 
(gdb) set width 70

We need to see how the m4 built-in changequote works. Having looked at the source, we know the relevant subroutine is m4_changequote, so we set a breakpoint there with the GDB break command.

 
(gdb) break m4_changequote
Breakpoint 1 at 0x62f4: file builtin.c, line 879.

Using the run command, we start m4 running under GDB control; as long as control does not reach the m4_changequote subroutine, the program runs as usual:

 
(gdb) run
Starting program: /work/Editorial/gdb/gnu/m4/m4
define(foo,0000)

foo
0000

To trigger the breakpoint, we call changequote. GDB suspends execution of m4, displaying information about the context where it stops.

 
changequote(<QUOTE>,<UNQUOTE>)

Breakpoint 1, m4_changequote (argc=3, argv=0x33c70)
    at builtin.c:879
879         if (bad_argc(TOKEN_DATA_TEXT(argv[0]),argc,1,3))

Now we use the command n (next) to advance execution to the next line of the current function.

 
(gdb) n
882         set_quotes((argc >= 2) ? TOKEN_DATA_TEXT(argv[1])\
 : nil,

set_quotes looks like a promising subroutine. We can go into it by using the command s (step) instead of next. step goes to the next line to be executed in any subroutine, so it steps into set_quotes.

 
(gdb) s
set_quotes (lq=0x34c78 "<QUOTE>", rq=0x34c88 "")
    at input.c:530
530         if (lquote != def_lquote)

The display that shows the subroutine where m4 is now suspended (and its arguments) is called a stack frame display. It shows a summary of the stack. We can use the backtrace command (which can also be spelled bt), to see where we are in the stack as a whole: the backtrace command displays a stack frame for each active subroutine.

 
(gdb) bt
#0  set_quotes (lq=0x34c78 "<QUOTE>", rq=0x34c88 "")
    at input.c:530
#1  0x6344 in m4_changequote (argc=3, argv=0x33c70)
    at builtin.c:882
#2  0x8174 in expand_macro (sym=0x33320) at macro.c:242
#3  0x7a88 in expand_token (obs=0x0, t=209696, td=0xf7fffa30)
    at macro.c:71
#4  0x79dc in expand_input () at macro.c:40
#5  0x2930 in main (argc=0, argv=0xf7fffb20) at m4.c:195

We step through a few more lines to see what happens. The first two times, we can use `s'; the next two times we use n to avoid falling into the xstrdup subroutine.

 
(gdb) s
0x3b5c  532         if (rquote != def_rquote)
(gdb) s
0x3b80  535         lquote = (lq == nil || *lq == '\0') ?  \
def_lquote : xstrdup(lq);
(gdb) n
536         rquote = (rq == nil || *rq == '\0') ? def_rquote\
 : xstrdup(rq);
(gdb) n
538         len_lquote = strlen(rquote);

The last line displayed looks a little odd; we can examine the variables lquote and rquote to see if they are in fact the new left and right quotes we specified. We use the command p (print) to see their values.

 
(gdb) p lquote
$1 = 0x35d40 "<QUOTE>"
(gdb) p rquote
$2 = 0x35d50 "<UNQUOTE>"

lquote and rquote are indeed the new left and right quotes. To look at some context, we can display ten lines of source surrounding the current line with the l (list) command.

 
(gdb) l
533             xfree(rquote);
534
535         lquote = (lq == nil || *lq == '\0') ? def_lquote\
 : xstrdup (lq);
536         rquote = (rq == nil || *rq == '\0') ? def_rquote\
 : xstrdup (rq);
537
538         len_lquote = strlen(rquote);
539         len_rquote = strlen(lquote);
540     }
541
542     void

Let us step past the two lines that set len_lquote and len_rquote, and then examine the values of those variables.

 
(gdb) n
539         len_rquote = strlen(lquote);
(gdb) n
540     }
(gdb) p len_lquote
$3 = 9
(gdb) p len_rquote
$4 = 7

That certainly looks wrong, assuming len_lquote and len_rquote are meant to be the lengths of lquote and rquote respectively. We can set them to better values using the p command, since it can print the value of any expression--and that expression can include subroutine calls and assignments.

 
(gdb) p len_lquote=strlen(lquote)
$5 = 7
(gdb) p len_rquote=strlen(rquote)
$6 = 9

Is that enough to fix the problem of using the new quotes with the m4 built-in defn? We can allow m4 to continue executing with the c (continue) command, and then try the example that caused trouble initially:

 
(gdb) c
Continuing.

define(baz,defn(<QUOTE>foo<UNQUOTE>))

baz
0000

Success! The new quotes now work just as well as the default ones. The problem seems to have been just the two typos defining the wrong lengths. We allow m4 exit by giving it an EOF as input:

 
Ctrl-d
Program exited normally.

The message `Program exited normally.' is from GDB; it indicates m4 has finished executing. We can end our GDB session with the GDB quit command.

 
(gdb) quit


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2. Getting In and Out of GDB

This chapter discusses how to start GDB, and how to get out of it. The essentials are:

2.1 Invoking GDB  How to start GDB
2.2 Quitting GDB  How to quit GDB
2.3 Shell Commands  How to use shell commands inside GDB
2.4 Logging Output  How to log GDB's output to a file


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2.1 Invoking GDB

Invoke GDB by running the program gdb. Once started, GDB reads commands from the terminal until you tell it to exit.

You can also run gdb with a variety of arguments and options, to specify more of your debugging environment at the outset.

The command-line options described here are designed to cover a variety of situations; in some environments, some of these options may effectively be unavailable.

The most usual way to start GDB is with one argument, specifying an executable program:

 
gdb program

You can also start with both an executable program and a core file specified:

 
gdb program core

You can, instead, specify a process ID as a second argument, if you want to debug a running process:

 
gdb program 1234

would attach GDB to process 1234 (unless you also have a file named `1234'; GDB does check for a core file first).

Taking advantage of the second command-line argument requires a fairly complete operating system; when you use GDB as a remote debugger attached to a bare board, there may not be any notion of "process", and there is often no way to get a core dump. GDB will warn you if it is unable to attach or to read core dumps.

You can optionally have gdb pass any arguments after the executable file to the inferior using --args. This option stops option processing.
 
gdb --args gcc -O2 -c foo.c
This will cause gdb to debug gcc, and to set gcc's command-line arguments (see section 4.3 Your Program's Arguments) to `-O2 -c foo.c'.

You can run gdb without printing the front material, which describes GDB's non-warranty, by specifying -silent:

 
gdb -silent

You can further control how GDB starts up by using command-line options. GDB itself can remind you of the options available.

Type

 
gdb -help

to display all available options and briefly describe their use (`gdb -h' is a shorter equivalent).

All options and command line arguments you give are processed in sequential order. The order makes a difference when the `-x' option is used.

2.1.1 Choosing Files  Choosing files
2.1.2 Choosing Modes  Choosing modes
2.1.3 What GDB Does During Startup  What GDB does during startup


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2.1.1 Choosing Files

When GDB starts, it reads any arguments other than options as specifying an executable file and core file (or process ID). This is the same as if the arguments were specified by the `-se' and `-c' (or `-p') options respectively. (GDB reads the first argument that does not have an associated option flag as equivalent to the `-se' option followed by that argument; and the second argument that does not have an associated option flag, if any, as equivalent to the `-c'/`-p' option followed by that argument.) If the second argument begins with a decimal digit, GDB will first attempt to attach to it as a process, and if that fails, attempt to open it as a corefile. If you have a corefile whose name begins with a digit, you can prevent GDB from treating it as a pid by prefixing it with `./', e.g. `./12345'.

If GDB has not been configured to included core file support, such as for most embedded targets, then it will complain about a second argument and ignore it.

Many options have both long and short forms; both are shown in the following list. GDB also recognizes the long forms if you truncate them, so long as enough of the option is present to be unambiguous. (If you prefer, you can flag option arguments with `--' rather than `-', though we illustrate the more usual convention.)

-symbols file
-s file
Read symbol table from file file.

-exec file
-e file
Use file file as the executable file to execute when appropriate, and for examining pure data in conjunction with a core dump.

-se file
Read symbol table from file file and use it as the executable file.

-core file
-c file
Use file file as a core dump to examine.

-pid number
-p number
Connect to process ID number, as with the attach command.

-command file
-x file
Execute GDB commands from file file. See section Command files.

-eval-command command
-ex command
Execute a single GDB command.

This option may be used multiple times to call multiple commands. It may also be interleaved with `-command' as required.

 
gdb -ex 'target sim' -ex 'load' \
   -x setbreakpoints -ex 'run' a.out

-directory directory
-d directory
Add directory to the path to search for source and script files.

-r
-readnow
Read each symbol file's entire symbol table immediately, rather than the default, which is to read it incrementally as it is needed. This makes startup slower, but makes future operations faster.


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2.1.2 Choosing Modes

You can run GDB in various alternative modes--for example, in batch mode or quiet mode.

-nx
-n
Do not execute commands found in any initialization files. Normally, GDB executes the commands in these files after all the command options and arguments have been processed. See section Command Files.

-quiet
-silent
-q
"Quiet". Do not print the introductory and copyright messages. These messages are also suppressed in batch mode.

-batch
Run in batch mode. Exit with status 0 after processing all the command files specified with `-x' (and all commands from initialization files, if not inhibited with `-n'). Exit with nonzero status if an error occurs in executing the GDB commands in the command files.

Batch mode may be useful for running GDB as a filter, for example to download and run a program on another computer; in order to make this more useful, the message

 
Program exited normally.

(which is ordinarily issued whenever a program running under GDB control terminates) is not issued when running in batch mode.

-batch-silent
Run in batch mode exactly like `-batch', but totally silently. All GDB output to stdout is prevented (stderr is unaffected). This is much quieter than `-silent' and would be useless for an interactive session.

This is particularly useful when using targets that give `Loading section' messages, for example.

Note that targets that give their output via GDB, as opposed to writing directly to stdout, will also be made silent.

-return-child-result
The return code from GDB will be the return code from the child process (the process being debugged), with the following exceptions:

This option is useful in conjunction with `-batch' or `-batch-silent', when GDB is being used as a remote program loader or simulator interface.

-nowindows
-nw
"No windows". If GDB comes with a graphical user interface (GUI) built in, then this option tells GDB to only use the command-line interface. If no GUI is available, this option has no effect.

-windows
-w
If GDB includes a GUI, then this option requires it to be used if possible.

-cd directory
Run GDB using directory as its working directory, instead of the current directory.

-fullname
-f
GNU Emacs sets this option when it runs GDB as a subprocess. It tells GDB to output the full file name and line number in a standard, recognizable fashion each time a stack frame is displayed (which includes each time your program stops). This recognizable format looks like two `\032' characters, followed by the file name, line number and character position separated by colons, and a newline. The Emacs-to-GDB interface program uses the two `\032' characters as a signal to display the source code for the frame.

-epoch
The Epoch Emacs-GDB interface sets this option when it runs GDB as a subprocess. It tells GDB to modify its print routines so as to allow Epoch to display values of expressions in a separate window.

-annotate level
This option sets the annotation level inside GDB. Its effect is identical to using `set annotate level' (see section 28. GDB Annotations). The annotation level controls how much information GDB prints together with its prompt, values of expressions, source lines, and other types of output. Level 0 is the normal, level 1 is for use when GDB is run as a subprocess of GNU Emacs, level 3 is the maximum annotation suitable for programs that control GDB, and level 2 has been deprecated.

The annotation mechanism has largely been superseded by GDB/MI (see section 27. The GDB/MI Interface).

--args
Change interpretation of command line so that arguments following the executable file are passed as command line arguments to the inferior. This option stops option processing.

-baud bps
-b bps
Set the line speed (baud rate or bits per second) of any serial interface used by GDB for remote debugging.

-l timeout
Set the timeout (in seconds) of any communication used by GDB for remote debugging.

-tty device
-t device
Run using device for your program's standard input and output.

-tui
Activate the Text User Interface when starting. The Text User Interface manages several text windows on the terminal, showing source, assembly, registers and GDB command outputs (see section GDB Text User Interface). Alternatively, the Text User Interface can be enabled by invoking the program `gdbtui'. Do not use this option if you run GDB from Emacs (see section Using GDB under GNU Emacs).

-interpreter interp
Use the interpreter interp for interface with the controlling program or device. This option is meant to be set by programs which communicate with GDB using it as a back end. See section Command Interpreters.

`--interpreter=mi' (or `--interpreter=mi2') causes GDB to use the GDB/MI interface (see section The GDB/MI Interface) included since GDB version 6.0. The previous GDB/MI interface, included in GDB version 5.3 and selected with `--interpreter=mi1', is deprecated. Earlier GDB/MI interfaces are no longer supported.

-write
Open the executable and core files for both reading and writing. This is equivalent to the `set write on' command inside GDB (see section 17.6 Patching Programs).

-statistics
This option causes GDB to print statistics about time and memory usage after it completes each command and returns to the prompt.

-version
This option causes GDB to print its version number and no-warranty blurb, and exit.


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2.1.3 What GDB Does During Startup

Here's the description of what GDB does during session startup:

  1. Sets up the command interpreter as specified by the command line (see section interpreter).

  2. Reads the system-wide init file (if `--with-system-gdbinit' was used when building GDB; see section System-wide configuration and settings) and executes all the commands in that file.

  3. Reads the init file (if any) in your home directory(1) and executes all the commands in that file.

  4. Processes command line options and operands.

  5. Reads and executes the commands from init file (if any) in the current working directory. This is only done if the current directory is different from your home directory. Thus, you can have more than one init file, one generic in your home directory, and another, specific to the program you are debugging, in the directory where you invoke GDB.

  6. Reads command files specified by the `-x' option. See section 23.1.3 Command Files, for more details about GDB command files.

  7. Reads the command history recorded in the history file. See section 22.3 Command History, for more details about the command history and the files where GDB records it.

Init files use the same syntax as command files (see section 23.1.3 Command Files) and are processed by GDB in the same way. The init file in your home directory can set options (such as `set complaints') that affect subsequent processing of command line options and operands. Init files are not executed if you use the `-nx' option (see section Choosing Modes).

To display the list of init files loaded by gdb at startup, you can use gdb --help.

The GDB init files are normally called `.gdbinit'. The DJGPP port of GDB uses the name `gdb.ini', due to the limitations of file names imposed by DOS filesystems. The Windows ports of GDB use the standard name, but if they find a `gdb.ini' file, they warn you about that and suggest to rename the file to the standard name.


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2.2 Quitting GDB

quit [expression]
q
To exit GDB, use the quit command (abbreviated q), or type an end-of-file character (usually Ctrl-d). If you do not supply expression, GDB will terminate normally; otherwise it will terminate using the result of expression as the error code.

An interrupt (often Ctrl-c) does not exit from GDB, but rather terminates the action of any GDB command that is in progress and returns to GDB command level. It is safe to type the interrupt character at any time because GDB does not allow it to take effect until a time when it is safe.

If you have been using GDB to control an attached process or device, you can release it with the detach command (see section Debugging an Already-running Process).


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2.3 Shell Commands

If you need to execute occasional shell commands during your debugging session, there is no need to leave or suspend GDB; you can just use the shell command.

shell command string
Invoke a standard shell to execute command string. If it exists, the environment variable SHELL determines which shell to run. Otherwise GDB uses the default shell (`/bin/sh' on Unix systems, `COMMAND.COM' on MS-DOS, etc.).

The utility make is often needed in development environments. You do not have to use the shell command for this purpose in GDB:

make make-args
Execute the make program with the specified arguments. This is equivalent to `shell make make-args'.


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2.4 Logging Output

You may want to save the output of GDB commands to a file. There are several commands to control GDB's logging.

set logging on
Enable logging.
set logging off
Disable logging.
set logging file file
Change the name of the current logfile. The default logfile is `gdb.txt'.
set logging overwrite [on|off]
By default, GDB will append to the logfile. Set overwrite if you want set logging on to overwrite the logfile instead.
set logging redirect [on|off]
By default, GDB output will go to both the terminal and the logfile. Set redirect if you want output to go only to the log file.
show logging
Show the current values of the logging settings.


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3. GDB Commands

You can abbreviate a GDB command to the first few letters of the command name, if that abbreviation is unambiguous; and you can repeat certain GDB commands by typing just RET. You can also use the TAB key to get GDB to fill out the rest of a word in a command (or to show you the alternatives available, if there is more than one possibility).

3.1 Command Syntax  How to give commands to GDB
3.2 Command Completion  Command completion
3.3 Getting Help  How to ask GDB for help


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3.1 Command Syntax

A GDB command is a single line of input. There is no limit on how long it can be. It starts with a command name, which is followed by arguments whose meaning depends on the command name. For example, the command step accepts an argument which is the number of times to step, as in `step 5'. You can also use the step command with no arguments. Some commands do not allow any arguments.

GDB command names may always be truncated if that abbreviation is unambiguous. Other possible command abbreviations are listed in the documentation for individual commands. In some cases, even ambiguous abbreviations are allowed; for example, s is specially defined as equivalent to step even though there are other commands whose names start with s. You can test abbreviations by using them as arguments to the help command.

A blank line as input to GDB (typing just RET) means to repeat the previous command. Certain commands (for example, run) will not repeat this way; these are commands whose unintentional repetition might cause trouble and which you are unlikely to want to repeat. User-defined commands can disable this feature; see dont-repeat.

The list and x commands, when you repeat them with RET, construct new arguments rather than repeating exactly as typed. This permits easy scanning of source or memory.

GDB can also use RET in another way: to partition lengthy output, in a way similar to the common utility more (see section Screen Size). Since it is easy to press one RET too many in this situation, GDB disables command repetition after any command that generates this sort of display.

Any text from a # to the end of the line is a comment; it does nothing. This is useful mainly in command files (see section Command Files).

The Ctrl-o binding is useful for repeating a complex sequence of commands. This command accepts the current line, like RET, and then fetches the next line relative to the current line from the history for editing.


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3.2 Command Completion

GDB can fill in the rest of a word in a command for you, if there is only one possibility; it can also show you what the valid possibilities are for the next word in a command, at any time. This works for GDB commands, GDB subcommands, and the names of symbols in your program.

Press the TAB key whenever you want GDB to fill out the rest of a word. If there is only one possibility, GDB fills in the word, and waits for you to finish the command (or press RET to enter it). For example, if you type

 
(gdb) info bre TAB

GDB fills in the rest of the word `breakpoints', since that is the only info subcommand beginning with `bre':

 
(gdb) info breakpoints

You can either press RET at this point, to run the info breakpoints command, or backspace and enter something else, if `breakpoints' does not look like the command you expected. (If you were sure you wanted info breakpoints in the first place, you might as well just type RET immediately after `info bre', to exploit command abbreviations rather than command completion).

If there is more than one possibility for the next word when you press TAB, GDB sounds a bell. You can either supply more characters and try again, or just press TAB a second time; GDB displays all the possible completions for that word. For example, you might want to set a breakpoint on a subroutine whose name begins with `make_', but when you type b make_TAB GDB just sounds the bell. Typing TAB again displays all the function names in your program that begin with those characters, for example:

 
(gdb) b make_ TAB
GDB sounds bell; press TAB again, to see:
make_a_section_from_file     make_environ
make_abs_section             make_function_type
make_blockvector             make_pointer_type
make_cleanup                 make_reference_type
make_command                 make_symbol_completion_list
(gdb) b make_

After displaying the available possibilities, GDB copies your partial input (`b make_' in the example) so you can finish the command.

If you just want to see the list of alternatives in the first place, you can press M-? rather than pressing TAB twice. M-? means META ?. You can type this either by holding down a key designated as the META shift on your keyboard (if there is one) while typing ?, or as ESC followed by ?.

Sometimes the string you need, while logically a "word", may contain parentheses or other characters that GDB normally excludes from its notion of a word. To permit word completion to work in this situation, you may enclose words in ' (single quote marks) in GDB commands.

The most likely situation where you might need this is in typing the name of a C++ function. This is because C++ allows function overloading (multiple definitions of the same function, distinguished by argument type). For example, when you want to set a breakpoint you may need to distinguish whether you mean the version of name that takes an int parameter, name(int), or the version that takes a float parameter, name(float). To use the word-completion facilities in this situation, type a single quote ' at the beginning of the function name. This alerts GDB that it may need to consider more information than usual when you press TAB or M-? to request word completion:

 
(gdb) b 'bubble( M-?
bubble(double,double)    bubble(int,int)
(gdb) b 'bubble(

In some cases, GDB can tell that completing a name requires using quotes. When this happens, GDB inserts the quote for you (while completing as much as it can) if you do not type the quote in the first place:

 
(gdb) b bub TAB
GDB alters your input line to the following, and rings a bell:
(gdb) b 'bubble(

In general, GDB can tell that a quote is needed (and inserts it) if you have not yet started typing the argument list when you ask for completion on an overloaded symbol.

For more information about overloaded functions, see C++ Expressions. You can use the command set overload-resolution off to disable overload resolution; see GDB Features for C++.

When completing in an expression which looks up a field in a structure, GDB also tries(2) to limit completions to the field names available in the type of the left-hand-side:

 
(gdb) p gdb_stdout.M-?
magic      to_delete  to_fputs   to_put     to_rewind  
to_data    to_flush   to_isatty  to_read    to_write   

This is because the gdb_stdout is a variable of the type struct ui_file that is defined in GDB sources as follows:

 
struct ui_file
{
   int *magic;
   ui_file_flush_ftype *to_flush;
   ui_file_write_ftype *to_write;
   ui_file_fputs_ftype *to_fputs;
   ui_file_read_ftype *to_read;
   ui_file_delete_ftype *to_delete;
   ui_file_isatty_ftype *to_isatty;
   ui_file_rewind_ftype *to_rewind;
   ui_file_put_ftype *to_put;
   void *to_data;
}


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3.3 Getting Help

You can always ask GDB itself for information on its commands, using the command help.

help
h
You can use help (abbreviated h) with no arguments to display a short list of named classes of commands:

 
(gdb) help
List of classes of commands:

aliases -- Aliases of other commands
breakpoints -- Making program stop at certain points
data -- Examining data
files -- Specifying and examining files
internals -- Maintenance commands
obscure -- Obscure features
running -- Running the program
stack -- Examining the stack
status -- Status inquiries
support -- Support facilities
tracepoints -- Tracing of program execution without
               stopping the program
user-defined -- User-defined commands

Type "help" followed by a class name for a list of
commands in that class.
Type "help" followed by command name for full
documentation.
Command name abbreviations are allowed if unambiguous.
(gdb)

help class
Using one of the general help classes as an argument, you can get a list of the individual commands in that class. For example, here is the help display for the class status:

 
(gdb) help status
Status inquiries.

List of commands:

info -- Generic command for showing things
        about the program being debugged
show -- Generic command for showing things
        about the debugger

Type "help" followed by command name for full
documentation.
Command name abbreviations are allowed if unambiguous.
(gdb)

help command
With a command name as help argument, GDB displays a short paragraph on how to use that command.

apropos args
The apropos command searches through all of the GDB commands, and their documentation, for the regular expression specified in args. It prints out all matches found. For example:

 
apropos reload

results in:

 
set symbol-reloading -- Set dynamic symbol table reloading
                        multiple times in one run
show symbol-reloading -- Show dynamic symbol table reloading
                        multiple times in one run

complete args
The complete args command lists all the possible completions for the beginning of a command. Use args to specify the beginning of the command you want completed. For example:

 
complete i

results in:

 
if
ignore
info
inspect

This is intended for use by GNU Emacs.

In addition to help, you can use the GDB commands info and show to inquire about the state of your program, or the state of GDB itself. Each command supports many topics of inquiry; this manual introduces each of them in the appropriate context. The listings under info and under show in the Index point to all the sub-commands. See section Index.

info
This command (abbreviated i) is for describing the state of your program. For example, you can show the arguments passed to a function with info args, list the registers currently in use with info registers, or list the breakpoints you have set with info breakpoints. You can get a complete list of the info sub-commands with help info.

set
You can assign the result of an expression to an environment variable with set. For example, you can set the GDB prompt to a $-sign with set prompt $.

show
In contrast to info, show is for describing the state of GDB itself. You can change most of the things you can show, by using the related command set; for example, you can control what number system is used for displays with set radix, or simply inquire which is currently in use with show radix.

To display all the settable parameters and their current values, you can use show with no arguments; you may also use info set. Both commands produce the same display.

Here are three miscellaneous show subcommands, all of which are exceptional in lacking corresponding set commands:

show version
Show what version of GDB is running. You should include this information in GDB bug-reports. If multiple versions of GDB are in use at your site, you may need to determine which version of GDB you are running; as GDB evolves, new commands are introduced, and old ones may wither away. Also, many system vendors ship variant versions of GDB, and there are variant versions of GDB in GNU/Linux distributions as well. The version number is the same as the one announced when you start GDB.

show copying
info copying
Display information about permission for copying GDB.

show warranty
info warranty
Display the GNU "NO WARRANTY" statement, or a warranty, if your version of GDB comes with one.


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4. Running Programs Under GDB

When you run a program under GDB, you must first generate debugging information when you compile it.

You may start GDB with its arguments, if any, in an environment of your choice. If you are doing native debugging, you may redirect your program's input and output, debug an already running process, or kill a child process.

4.1 Compiling for Debugging  Compiling for debugging
4.2 Starting your Program  Starting your program
4.3 Your Program's Arguments  Your program's arguments
4.4 Your Program's Environment  Your program's environment

4.5 Your Program's Working Directory  Your program's working directory
4.6 Your Program's Input and Output  Your program's input and output
4.7 Debugging an Already-running Process  Debugging an already-running process
4.8 Killing the Child Process  Killing the child process

4.9 Debugging Multiple Inferiors  Debugging multiple inferiors
4.10 Debugging Programs with Multiple Threads  Debugging programs with multiple threads
4.11 Debugging Programs with Multiple Processes  Debugging programs with multiple processes
4.12 Setting a Bookmark to Return to Later  Setting a bookmark to return to later


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4.1 Compiling for Debugging

In order to debug a program effectively, you need to generate debugging information when you compile it. This debugging information is stored in the object file; it describes the data type of each variable or function and the correspondence between source line numbers and addresses in the executable code.

To request debugging information, specify the `-g' option when you run the compiler.

Programs that are to be shipped to your customers are compiled with optimizations, using the `-O' compiler option. However, some compilers are unable to handle the `-g' and `-O' options together. Using those compilers, you cannot generate optimized executables containing debugging information.

GCC, the GNU C/C++ compiler, supports `-g' with or without `-O', making it possible to debug optimized code. We recommend that you always use `-g' whenever you compile a program. You may think your program is correct, but there is no sense in pushing your luck. For more information, see 11. Debugging Optimized Code.

Older versions of the GNU C compiler permitted a variant option `-gg' for debugging information. GDB no longer supports this format; if your GNU C compiler has this option, do not use it.

GDB knows about preprocessor macros and can show you their expansion (see section 12. C Preprocessor Macros). Most compilers do not include information about preprocessor macros in the debugging information if you specify the `-g' flag alone, because this information is rather large. Version 3.1 and later of GCC, the GNU C compiler, provides macro information if you specify the options `-gdwarf-2' and `-g3'; the former option requests debugging information in the Dwarf 2 format, and the latter requests "extra information". In the future, we hope to find more compact ways to represent macro information, so that it can be included with `-g' alone.


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4.2 Starting your Program

run
r
Use the run command to start your program under GDB. You must first specify the program name (except on VxWorks) with an argument to GDB (see section Getting In and Out of GDB), or by using the file or exec-file command (see section Commands to Specify Files).

If you are running your program in an execution environment that supports processes, run creates an inferior process and makes that process run your program. In some environments without processes, run jumps to the start of your program. Other targets, like `remote', are always running. If you get an error message like this one:

 
The "remote" target does not support "run".
Try "help target" or "continue".

then use continue to run your program. You may need load first (see load).

The execution of a program is affected by certain information it receives from its superior. GDB provides ways to specify this information, which you must do before starting your program. (You can change it after starting your program, but such changes only affect your program the next time you start it.) This information may be divided into four categories:

The arguments.
Specify the arguments to give your program as the arguments of the run command. If a shell is available on your target, the shell is used to pass the arguments, so that you may use normal conventions (such as wildcard expansion or variable substitution) in describing the arguments. In Unix systems, you can control which shell is used with the SHELL environment variable. See section Your Program's Arguments.

The environment.
Your program normally inherits its environment from GDB, but you can use the GDB commands set environment and unset environment to change parts of the environment that affect your program. See section Your Program's Environment.

The working directory.
Your program inherits its working directory from GDB. You can set the GDB working directory with the cd command in GDB. See section Your Program's Working Directory.

The standard input and output.
Your program normally uses the same device for standard input and standard output as GDB is using. You can redirect input and output in the run command line, or you can use the tty command to set a different device for your program. See section Your Program's Input and Output.

Warning: While input and output redirection work, you cannot use pipes to pass the output of the program you are debugging to another program; if you attempt this, GDB is likely to wind up debugging the wrong program.

When you issue the run command, your program begins to execute immediately. See section Stopping and Continuing, for discussion of how to arrange for your program to stop. Once your program has stopped, you may call functions in your program, using the print or call commands. See section Examining Data.

If the modification time of your symbol file has changed since the last time GDB read its symbols, GDB discards its symbol table, and reads it again. When it does this, GDB tries to retain your current breakpoints.

start
The name of the main procedure can vary from language to language. With C or C++, the main procedure name is always main, but other languages such as Ada do not require a specific name for their main procedure. The debugger provides a convenient way to start the execution of the program and to stop at the beginning of the main procedure, depending on the language used.

The `start' command does the equivalent of setting a temporary breakpoint at the beginning of the main procedure and then invoking the `run' command.

Some programs contain an elaboration phase where some startup code is executed before the main procedure is called. This depends on the languages used to write your program. In C++, for instance, constructors for static and global objects are executed before main is called. It is therefore possible that the debugger stops before reaching the main procedure. However, the temporary breakpoint will remain to halt execution.

Specify the arguments to give to your program as arguments to the `start' command. These arguments will be given verbatim to the underlying `run' command. Note that the same arguments will be reused if no argument is provided during subsequent calls to `start' or `run'.

It is sometimes necessary to debug the program during elaboration. In these cases, using the start command would stop the execution of your program too late, as the program would have already completed the elaboration phase. Under these circumstances, insert breakpoints in your elaboration code before running your program.

set exec-wrapper wrapper
show exec-wrapper
unset exec-wrapper
When `exec-wrapper' is set, the specified wrapper is used to launch programs for debugging. GDB starts your program with a shell command of the form exec wrapper program. Quoting is added to program and its arguments, but not to wrapper, so you should add quotes if appropriate for your shell. The wrapper runs until it executes your program, and then GDB takes control.

You can use any program that eventually calls execve with its arguments as a wrapper. Several standard Unix utilities do this, e.g. env and nohup. Any Unix shell script ending with exec "$@" will also work.

For example, you can use env to pass an environment variable to the debugged program, without setting the variable in your shell's environment:

 
(gdb) set exec-wrapper env 'LD_PRELOAD=libtest.so'
(gdb) run

This command is available when debugging locally on most targets, excluding DJGPP, Cygwin, MS Windows, and QNX Neutrino.

set disable-randomization
set disable-randomization on
This option (enabled by default in GDB) will turn off the native randomization of the virtual address space of the started program. This option is useful for multiple debugging sessions to make the execution better reproducible and memory addresses reusable across debugging sessions.

This feature is implemented only on GNU/Linux. You can get the same behavior using

 
(gdb) set exec-wrapper setarch `uname -m` -R

set disable-randomization off
Leave the behavior of the started executable unchanged. Some bugs rear their ugly heads only when the program is loaded at certain addresses. If your bug disappears when you run the program under GDB, that might be because GDB by default disables the address randomization on platforms, such as GNU/Linux, which do that for stand-alone programs. Use set disable-randomization off to try to reproduce such elusive bugs.

The virtual address space randomization is implemented only on GNU/Linux. It protects the programs against some kinds of security attacks. In these cases the attacker needs to know the exact location of a concrete executable code. Randomizing its location makes it impossible to inject jumps misusing a code at its expected addresses.

Prelinking shared libraries provides a startup performance advantage but it makes addresses in these libraries predictable for privileged processes by having just unprivileged access at the target system. Reading the shared library binary gives enough information for assembling the malicious code misusing it. Still even a prelinked shared library can get loaded at a new random address just requiring the regular relocation process during the startup. Shared libraries not already prelinked are always loaded at a randomly chosen address.

Position independent executables (PIE) contain position independent code similar to the shared libraries and therefore such executables get loaded at a randomly chosen address upon startup. PIE executables always load even already prelinked shared libraries at a random address. You can build such executable using gcc -fPIE -pie.

Heap (malloc storage), stack and custom mmap areas are always placed randomly (as long as the randomization is enabled).

show disable-randomization
Show the current setting of the explicit disable of the native randomization of the virtual address space of the started program.


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4.3 Your Program's Arguments

The arguments to your program can be specified by the arguments of the run command. They are passed to a shell, which expands wildcard characters and performs redirection of I/O, and thence to your program. Your SHELL environment variable (if it exists) specifies what shell GDB uses. If you do not define SHELL, GDB uses the default shell (`/bin/sh' on Unix).

On non-Unix systems, the program is usually invoked directly by GDB, which emulates I/O redirection via the appropriate system calls, and the wildcard characters are expanded by the startup code of the program, not by the shell.

run with no arguments uses the same arguments used by the previous run, or those set by the set args command.

set args
Specify the arguments to be used the next time your program is run. If set args has no arguments, run executes your program with no arguments. Once you have run your program with arguments, using set args before the next run is the only way to run it again without arguments.

show args
Show the arguments to give your program when it is started.


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4.4 Your Program's Environment

The environment consists of a set of environment variables and their values. Environment variables conventionally record such things as your user name, your home directory, your terminal type, and your search path for programs to run. Usually you set up environment variables with the shell and they are inherited by all the other programs you run. When debugging, it can be useful to try running your program with a modified environment without having to start GDB over again.

path directory
Add directory to the front of the PATH environment variable (the search path for executables) that will be passed to your program. The value of PATH used by GDB does not change. You may specify several directory names, separated by whitespace or by a system-dependent separator character (`:' on Unix, `;' on MS-DOS and MS-Windows). If directory is already in the path, it is moved to the front, so it is searched sooner.

You can use the string `$cwd' to refer to whatever is the current working directory at the time GDB searches the path. If you use `.' instead, it refers to the directory where you executed the path command. GDB replaces `.' in the directory argument (with the current path) before adding directory to the search path.

show paths
Display the list of search paths for executables (the PATH environment variable).

show environment [varname]
Print the value of environment variable varname to be given to your program when it starts. If you do not supply varname, print the names and values of all environment variables to be given to your program. You can abbreviate environment as env.

set environment varname [=value]
Set environment variable varname to value. The value changes for your program only, not for GDB itself. value may be any string; the values of environment variables are just strings, and any interpretation is supplied by your program itself. The value parameter is optional; if it is eliminated, the variable is set to a null value.

For example, this command:

 
set env USER = foo

tells the debugged program, when subsequently run, that its user is named `foo'. (The spaces around `=' are used for clarity here; they are not actually required.)

unset environment varname
Remove variable varname from the environment to be passed to your program. This is different from `set env varname ='; unset environment removes the variable from the environment, rather than assigning it an empty value.

Warning: On Unix systems, GDB runs your program using the shell indicated by your SHELL environment variable if it exists (or /bin/sh if not). If your SHELL variable names a shell that runs an initialization file--such as `.cshrc' for C-shell, or `.bashrc' for BASH--any variables you set in that file affect your program. You may wish to move setting of environment variables to files that are only run when you sign on, such as `.login' or `.profile'.


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4.5 Your Program's Working Directory

Each time you start your program with run, it inherits its working directory from the current working directory of GDB. The GDB working directory is initially whatever it inherited from its parent process (typically the shell), but you can specify a new working directory in GDB with the cd command.

The GDB working directory also serves as a default for the commands that specify files for GDB to operate on. See section Commands to Specify Files.

cd directory
Set the GDB working directory to directory.

pwd
Print the GDB working directory.

It is generally impossible to find the current working directory of the process being debugged (since a program can change its directory during its run). If you work on a system where GDB is configured with the `/proc' support, you can use the info proc command (see section 21.1.3 SVR4 Process Information) to find out the current working directory of the debuggee.


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4.6 Your Program's Input and Output

By default, the program you run under GDB does input and output to the same terminal that GDB uses. GDB switches the terminal to its own terminal modes to interact with you, but it records the terminal modes your program was using and switches back to them when you continue running your program.

info terminal
Displays information recorded by GDB about the terminal modes your program is using.

You can redirect your program's input and/or output using shell redirection with the run command. For example,

 
run > outfile

starts your program, diverting its output to the file `outfile'.

Another way to specify where your program should do input and output is with the tty command. This command accepts a file name as argument, and causes this file to be the default for future run commands. It also resets the controlling terminal for the child process, for future run commands. For example,

 
tty /dev/ttyb

directs that processes started with subsequent run commands default to do input and output on the terminal `/dev/ttyb' and have that as their controlling terminal.

An explicit redirection in run overrides the tty command's effect on the input/output device, but not its effect on the controlling terminal.

When you use the tty command or redirect input in the run command, only the input for your program is affected. The input for GDB still comes from your terminal. tty is an alias for set inferior-tty.

You can use the show inferior-tty command to tell GDB to display the name of the terminal that will be used for future runs of your program.

set inferior-tty /dev/ttyb
Set the tty for the program being debugged to /dev/ttyb.

show inferior-tty
Show the current tty for the program being debugged.


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4.7 Debugging an Already-running Process

attach process-id
This command attaches to a running process--one that was started outside GDB. (info files shows your active targets.) The command takes as argument a process ID. The usual way to find out the process-id of a Unix process is with the ps utility, or with the `jobs -l' shell command.

attach does not repeat if you press RET a second time after executing the command.

To use attach, your program must be running in an environment which supports processes; for example, attach does not work for programs on bare-board targets that lack an operating system. You must also have permission to send the process a signal.

When you use attach, the debugger finds the program running in the process first by looking in the current working directory, then (if the program is not found) by using the source file search path (see section Specifying Source Directories). You can also use the file command to load the program. See section Commands to Specify Files.

The first thing GDB does after arranging to debug the specified process is to stop it. You can examine and modify an attached process with all the GDB commands that are ordinarily available when you start processes with run. You can insert breakpoints; you can step and continue; you can modify storage. If you would rather the process continue running, you may use the continue command after attaching GDB to the process.

detach
When you have finished debugging the attached process, you can use the detach command to release it from GDB control. Detaching the process continues its execution. After the detach command, that process and GDB become completely independent once more, and you are ready to attach another process or start one with run. detach does not repeat if you press RET again after executing the command.

If you exit GDB while you have an attached process, you detach that process. If you use the run command, you kill that process. By default, GDB asks for confirmation if you try to do either of these things; you can control whether or not you need to confirm by using the set confirm command (see section Optional Warnings and Messages).


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4.8 Killing the Child Process

kill
Kill the child process in which your program is running under GDB.

This command is useful if you wish to debug a core dump instead of a running process. GDB ignores any core dump file while your program is running.

On some operating systems, a program cannot be executed outside GDB while you have breakpoints set on it inside GDB. You can use the kill command in this situation to permit running your program outside the debugger.

The kill command is also useful if you wish to recompile and relink your program, since on many systems it is impossible to modify an executable file while it is running in a process. In this case, when you next type run, GDB notices that the file has changed, and reads the symbol table again (while trying to preserve your current breakpoint settings).


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4.9 Debugging Multiple Inferiors

Some GDB targets are able to run multiple processes created from a single executable. This can happen, for instance, with an embedded system reporting back several processes via the remote protocol.

GDB represents the state of each program execution with an object called an inferior. An inferior typically corresponds to a process, but is more general and applies also to targets that do not have processes. Inferiors may be created before a process runs, and may (in future) be retained after a process exits. Each run of an executable creates a new inferior, as does each attachment to an existing process. Inferiors have unique identifiers that are different from process ids, and may optionally be named as well. Usually each inferior will also have its own distinct address space, although some embedded targets may have several inferiors running in different parts of a single space.

Each inferior may in turn have multiple threads running in it.

To find out what inferiors exist at any moment, use info inferiors:

info inferiors
Print a list of all inferiors currently being managed by GDB.

To switch focus between inferiors, use the inferior command:

inferior inferior-id
Make inferior number inferior-id the current inferior. The argument inferior-id is the internal inferior number assigned by GDB, as shown in the first field of the `info inferiors' display.

To quit debugging one of the inferiors, you can either detach from it by using the detach inferior command (allowing it to run independently), or kill it using the kill inferior command:

detach inferior inferior-id
Detach from the inferior identified by GDB inferior number inferior-id, and remove it from the inferior list.

kill inferior inferior-id
Kill the inferior identified by GDB inferior number inferior-id, and remove it from the inferior list.

To be notified when inferiors are started or exit under GDB's control use set print inferior-events:

set print inferior-events
set print inferior-events on
set print inferior-events off
The set print inferior-events command allows you to enable or disable printing of messages when GDB notices that new inferiors have started or that inferiors have exited or have been detached. By default, these messages will not be printed.

show print inferior-events
Show whether messages will be printed when GDB detects that inferiors have started, exited or have been detached.


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4.10 Debugging Programs with Multiple Threads

In some operating systems, such as HP-UX and Solaris, a single program may have more than one thread of execution. The precise semantics of threads differ from one operating system to another, but in general the threads of a single program are akin to multiple processes--except that they share one address space (that is, they can all examine and modify the same variables). On the other hand, each thread has its own registers and execution stack, and perhaps private memory.

GDB provides these facilities for debugging multi-thread programs:

Warning: These facilities are not yet available on every GDB configuration where the operating system supports threads. If your GDB does not support threads, these commands have no effect. For example, a system without thread support shows no output from `info threads', and always rejects the thread command, like this:

 
(gdb) info threads
(gdb) thread 1
Thread ID 1 not known.  Use the "info threads" command to
see the IDs of currently known threads.

The GDB thread debugging facility allows you to observe all threads while your program runs--but whenever GDB takes control, one thread in particular is always the focus of debugging. This thread is called the current thread. Debugging commands show program information from the perspective of the current thread.

Whenever GDB detects a new thread in your program, it displays the target system's identification for the thread with a message in the form `[New systag]'. systag is a thread identifier whose form varies depending on the particular system. For example, on GNU/Linux, you might see

 
[New Thread 46912507313328 (LWP 25582)]

when GDB notices a new thread. In contrast, on an SGI system, the systag is simply something like `process 368', with no further qualifier.

For debugging purposes, GDB associates its own thread number--always a single integer--with each thread in your program.

info threads
Display a summary of all threads currently in your program. GDB displays for each thread (in this order):

  1. the thread number assigned by GDB

  2. the target system's thread identifier (systag)

  3. the current stack frame summary for that thread

An asterisk `*' to the left of the GDB thread number indicates the current thread.

For example,

 
(gdb) info threads
  3 process 35 thread 27  0x34e5 in sigpause ()
  2 process 35 thread 23  0x34e5 in sigpause ()
* 1 process 35 thread 13  main (argc=1, argv=0x7ffffff8)
    at threadtest.c:68

On HP-UX systems:

For debugging purposes, GDB associates its own thread number--a small integer assigned in thread-creation order--with each thread in your program.

Whenever GDB detects a new thread in your program, it displays both GDB's thread number and the target system's identification for the thread with a message in the form `[New systag]'. systag is a thread identifier whose form varies depending on the particular system. For example, on HP-UX, you see

 
[New thread 2 (system thread 26594)]

when GDB notices a new thread.

info threads
Display a summary of all threads currently in your program. GDB displays for each thread (in this order):

  1. the thread number assigned by GDB

  2. the target system's thread identifier (systag)

  3. the current stack frame summary for that thread

An asterisk `*' to the left of the GDB thread number indicates the current thread.

For example,

 
(gdb) info threads
    * 3 system thread 26607  worker (wptr=0x7b09c318 "@") \
at quicksort.c:137 2 system thread 26606 0x7b0030d8 in __ksleep () \
from /usr/lib/libc.2 1 system thread 27905 0x7b003498 in _brk () \
from /usr/lib/libc.2

On Solaris, you can display more information about user threads with a Solaris-specific command:

maint info sol-threads
Display info on Solaris user threads.

thread threadno
Make thread number threadno the current thread. The command argument threadno is the internal GDB thread number, as shown in the first field of the `info threads' display. GDB responds by displaying the system identifier of the thread you selected, and its current stack frame summary:

 
(gdb) thread 2
[Switching to process 35 thread 23]
0x34e5 in sigpause ()

As with the `[New ...]' message, the form of the text after `Switching to' depends on your system's conventions for identifying threads.

thread apply [threadno] [all] command
The thread apply command allows you to apply the named command to one or more threads. Specify the numbers of the threads that you want affected with the command argument threadno. It can be a single thread number, one of the numbers shown in the first field of the `info threads' display; or it could be a range of thread numbers, as in 2-4. To apply a command to all threads, type thread apply all command.

set print thread-events
set print thread-events on
set print thread-events off
The set print thread-events command allows you to enable or disable printing of messages when GDB notices that new threads have started or that threads have exited. By default, these messages will be printed if detection of these events is supported by the target. Note that these messages cannot be disabled on all targets.

show print thread-events
Show whether messages will be printed when GDB detects that threads have started and exited.

See section Stopping and Starting Multi-thread Programs, for more information about how GDB behaves when you stop and start programs with multiple threads.

See section Setting Watchpoints, for information about watchpoints in programs with multiple threads.

set libthread-db-search-path [path]
If this variable is set, path is a colon-separated list of directories GDB will use to search for libthread_db. If you omit path, `libthread-db-search-path' will be reset to an empty list.

On GNU/Linux and Solaris systems, GDB uses a "helper" libthread_db library to obtain information about threads in the inferior process. GDB will use `libthread-db-search-path' to find libthread_db. If that fails, GDB will continue with default system shared library directories, and finally the directory from which libpthread was loaded in the inferior process.

For any libthread_db library GDB finds in above directories, GDB attempts to initialize it with the current inferior process. If this initialization fails (which could happen because of a version mismatch between libthread_db and libpthread), GDB will unload libthread_db, and continue with the next directory. If none of libthread_db libraries initialize successfully, GDB will issue a warning and thread debugging will be disabled.

Setting libthread-db-search-path is currently implemented only on some platforms.

show libthread-db-search-path
Display current libthread_db search path.


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4.11 Debugging Programs with Multiple Processes

On most systems, GDB has no special support for debugging programs which create additional processes using the fork function. When a program forks, GDB will continue to debug the parent process and the child process will run unimpeded. If you have set a breakpoint in any code which the child then executes, the child will get a SIGTRAP signal which (unless it catches the signal) will cause it to terminate.

However, if you want to debug the child process there is a workaround which isn't too painful. Put a call to sleep in the code which the child process executes after the fork. It may be useful to sleep only if a certain environment variable is set, or a certain file exists, so that the delay need not occur when you don't want to run GDB on the child. While the child is sleeping, use the ps program to get its process ID. Then tell GDB (a new invocation of GDB if you are also debugging the parent process) to attach to the child process (see section 4.7 Debugging an Already-running Process). From that point on you can debug the child process just like any other process which you attached to.

On some systems, GDB provides support for debugging programs that create additional processes using the fork or vfork functions. Currently, the only platforms with this feature are HP-UX (11.x and later only?) and GNU/Linux (kernel version 2.5.60 and later).

By default, when a program forks, GDB will continue to debug the parent process and the child process will run unimpeded.

If you want to follow the child process instead of the parent process, use the command set follow-fork-mode.

set follow-fork-mode mode
Set the debugger response to a program call of fork or vfork. A call to fork or vfork creates a new process. The mode argument can be:

parent
The original process is debugged after a fork. The child process runs unimpeded. This is the default.

child
The new process is debugged after a fork. The parent process runs unimpeded.

show follow-fork-mode
Display the current debugger response to a fork or vfork call.

On Linux, if you want to debug both the parent and child processes, use the command set detach-on-fork.

set detach-on-fork mode
Tells gdb whether to detach one of the processes after a fork, or retain debugger control over them both.

on
The child process (or parent process, depending on the value of follow-fork-mode) will be detached and allowed to run independently. This is the default.

off
Both processes will be held under the control of GDB. One process (child or parent, depending on the value of follow-fork-mode) is debugged as usual, while the other is held suspended.

show detach-on-fork
Show whether detach-on-fork mode is on/off.

If you choose to set `detach-on-fork' mode off, then GDB will retain control of all forked processes (including nested forks). You can list the forked processes under the control of GDB by using the info inferiors command, and switch from one fork to another by using the inferior command (see section Debugging Multiple Inferiors).

To quit debugging one of the forked processes, you can either detach from it by using the detach inferior command (allowing it to run independently), or kill it using the kill inferior command. See section Debugging Multiple Inferiors.

If you ask to debug a child process and a vfork is followed by an exec, GDB executes the new target up to the first breakpoint in the new target. If you have a breakpoint set on main in your original program, the breakpoint will also be set on the child process's main.

On some systems, when a child process is spawned by vfork, you cannot debug the child or parent until an exec call completes.

If you issue a run command to GDB after an exec call executes, the new target restarts. To restart the parent process, use the file command with the parent executable name as its argument.

You can use the catch command to make GDB stop whenever a fork, vfork, or exec call is made. See section Setting Catchpoints.


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4.12 Setting a Bookmark to Return to Later

On certain operating systems(3), GDB is able to save a snapshot of a program's state, called a checkpoint, and come back to it later.

Returning to a checkpoint effectively undoes everything that has happened in the program since the checkpoint was saved. This includes changes in memory, registers, and even (within some limits) system state. Effectively, it is like going back in time to the moment when the checkpoint was saved.

Thus, if you're stepping thru a program and you think you're getting close to the point where things go wrong, you can save a checkpoint. Then, if you accidentally go too far and miss the critical statement, instead of having to restart your program from the beginning, you can just go back to the checkpoint and start again from there.

This can be especially useful if it takes a lot of time or steps to reach the point where you think the bug occurs.

To use the checkpoint/restart method of debugging:

checkpoint
Save a snapshot of the debugged program's current execution state. The checkpoint command takes no arguments, but each checkpoint is assigned a small integer id, similar to a breakpoint id.

info checkpoints
List the checkpoints that have been saved in the current debugging session. For each checkpoint, the following information will be listed:

Checkpoint ID
Process ID
Code Address
Source line, or label

restart checkpoint-id
Restore the program state that was saved as checkpoint number checkpoint-id. All program variables, registers, stack frames etc. will be returned to the values that they had when the checkpoint was saved. In essence, gdb will "wind back the clock" to the point in time when the checkpoint was saved.

Note that breakpoints, GDB variables, command history etc. are not affected by restoring a checkpoint. In general, a checkpoint only restores things that reside in the program being debugged, not in the debugger.

delete checkpoint checkpoint-id
Delete the previously-saved checkpoint identified by checkpoint-id.

Returning to a previously saved checkpoint will restore the user state of the program being debugged, plus a significant subset of the system (OS) state, including file pointers. It won't "un-write" data from a file, but it will rewind the file pointer to the previous location, so that the previously written data can be overwritten. For files opened in read mode, the pointer will also be restored so that the previously read data can be read again.

Of course, characters that have been sent to a printer (or other external device) cannot be "snatched back", and characters received from eg. a serial device can be removed from internal program buffers, but they cannot be "pushed back" into the serial pipeline, ready to be received again. Similarly, the actual contents of files that have been changed cannot be restored (at this time).

However, within those constraints, you actually can "rewind" your program to a previously saved point in time, and begin debugging it again -- and you can change the course of events so as to debug a different execution path this time.

Finally, there is one bit of internal program state that will be different when you return to a checkpoint -- the program's process id. Each checkpoint will have a unique process id (or pid), and each will be different from the program's original pid. If your program has saved a local copy of its process id, this could potentially pose a problem.


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4.12.1 A Non-obvious Benefit of Using Checkpoints

On some systems such as GNU/Linux, address space randomization is performed on new processes for security reasons. This makes it difficult or impossible to set a breakpoint, or watchpoint, on an absolute address if you have to restart the program, since the absolute location of a symbol will change from one execution to the next.

A checkpoint, however, is an identical copy of a process. Therefore if you create a checkpoint at (eg.) the start of main, and simply return to that checkpoint instead of restarting the process, you can avoid the effects of address randomization and your symbols will all stay in the same place.


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5. Stopping and Continuing

The principal purposes of using a debugger are so that you can stop your program before it terminates; or so that, if your program runs into trouble, you can investigate and find out why.

Inside GDB, your program may stop for any of several reasons, such as a signal, a breakpoint, or reaching a new line after a GDB command such as step. You may then examine and change variables, set new breakpoints or remove old ones, and then continue execution. Usually, the messages shown by GDB provide ample explanation of the status of your program--but you can also explicitly request this information at any time.

info program
Display information about the status of your program: whether it is running or not, what process it is, and why it stopped.

5.1 Breakpoints, Watchpoints, and Catchpoints  Breakpoints, watchpoints, and catchpoints
5.2 Continuing and Stepping  Resuming execution
5.3 Signals  
5.4 Stopping and Starting Multi-thread Programs  Stopping and starting multi-thread programs


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5.1 Breakpoints, Watchpoints, and Catchpoints

A breakpoint makes your program stop whenever a certain point in the program is reached. For each breakpoint, you can add conditions to control in finer detail whether your program stops. You can set breakpoints with the break command and its variants (see section Setting Breakpoints), to specify the place where your program should stop by line number, function name or exact address in the program.

On some systems, you can set breakpoints in shared libraries before the executable is run. There is a minor limitation on HP-UX systems: you must wait until the executable is run in order to set breakpoints in shared library routines that are not called directly by the program (for example, routines that are arguments in a pthread_create call).

A watchpoint is a special breakpoint that stops your program when the value of an expression changes. The expression may be a value of a variable, or it could involve values of one or more variables combined by operators, such as `a + b'. This is sometimes called data breakpoints. You must use a different command to set watchpoints (see section Setting Watchpoints), but aside from that, you can manage a watchpoint like any other breakpoint: you enable, disable, and delete both breakpoints and watchpoints using the same commands.

You can arrange to have values from your program displayed automatically whenever GDB stops at a breakpoint. See section Automatic Display.

A catchpoint is another special breakpoint that stops your program when a certain kind of event occurs, such as the throwing of a C++ exception or the loading of a library. As with watchpoints, you use a different command to set a catchpoint (see section Setting Catchpoints), but aside from that, you can manage a catchpoint like any other breakpoint. (To stop when your program receives a signal, use the handle command; see Signals.)

GDB assigns a number to each breakpoint, watchpoint, or catchpoint when you create it; these numbers are successive integers starting with one. In many of the commands for controlling various features of breakpoints you use the breakpoint number to say which breakpoint you want to change. Each breakpoint may be enabled or disabled; if disabled, it has no effect on your program until you enable it again.

Some GDB commands accept a range of breakpoints on which to operate. A breakpoint range is either a single breakpoint number, like `5', or two such numbers, in increasing order, separated by a hyphen, like `5-7'. When a breakpoint range is given to a command, all breakpoints in that range are operated on.

5.1.1 Setting Breakpoints  Setting breakpoints
5.1.2 Setting Watchpoints  Setting watchpoints
5.1.3 Setting Catchpoints  Setting catchpoints
5.1.4 Deleting Breakpoints  Deleting breakpoints
5.1.5 Disabling Breakpoints  Disabling breakpoints
5.1.6 Break Conditions  Break conditions
5.1.7 Breakpoint Command Lists  Breakpoint command lists
5.1.8 "Cannot insert breakpoints"  
5.1.9 "Breakpoint address adjusted..."  


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5.1.1 Setting Breakpoints

Breakpoints are set with the break command (abbreviated b). The debugger convenience variable `$bpnum' records the number of the breakpoint you've set most recently; see Convenience Variables, for a discussion of what you can do with convenience variables.

break location
Set a breakpoint at the given location, which can specify a function name, a line number, or an address of an instruction. (See section 9.2 Specifying a Location, for a list of all the possible ways to specify a location.) The breakpoint will stop your program just before it executes any of the code in the specified location.

When using source languages that permit overloading of symbols, such as C++, a function name may refer to more than one possible place to break. See section Ambiguous Expressions, for a discussion of that situation.

It is also possible to insert a breakpoint that will stop the program only if a specific thread (see section 5.4.4 Thread-Specific Breakpoints) or a specific task (see section 15.4.6.5 Extensions for Ada Tasks) hits that breakpoint.

break
When called without any arguments, break sets a breakpoint at the next instruction to be executed in the selected stack frame (see section Examining the Stack). In any selected frame but the innermost, this makes your program stop as soon as control returns to that frame. This is similar to the effect of a finish command in the frame inside the selected frame--except that finish does not leave an active breakpoint. If you use break without an argument in the innermost frame, GDB stops the next time it reaches the current location; this may be useful inside loops.

GDB normally ignores breakpoints when it resumes execution, until at least one instruction has been executed. If it did not do this, you would be unable to proceed past a breakpoint without first disabling the breakpoint. This rule applies whether or not the breakpoint already existed when your program stopped.

break ... if cond
Set a breakpoint with condition cond; evaluate the expression cond each time the breakpoint is reached, and stop only if the value is nonzero--that is, if cond evaluates as true. `...' stands for one of the possible arguments described above (or no argument) specifying where to break. See section Break Conditions, for more information on breakpoint conditions.

tbreak args
Set a breakpoint enabled only for one stop. args are the same as for the break command, and the breakpoint is set in the same way, but the breakpoint is automatically deleted after the first time your program stops there. See section Disabling Breakpoints.

hbreak args
Set a hardware-assisted breakpoint. args are the same as for the break command and the breakpoint is set in the same way, but the breakpoint requires hardware support and some target hardware may not have this support. The main purpose of this is EPROM/ROM code debugging, so you can set a breakpoint at an instruction without changing the instruction. This can be used with the new trap-generation provided by SPARClite DSU and most x86-based targets. These targets will generate traps when a program accesses some data or instruction address that is assigned to the debug registers. However the hardware breakpoint registers can take a limited number of breakpoints. For example, on the DSU, only two data breakpoints can be set at a time, and GDB will reject this command if more than two are used. Delete or disable unused hardware breakpoints before setting new ones (see section Disabling Breakpoints). See section Break Conditions. For remote targets, you can restrict the number of hardware breakpoints GDB will use, see set remote hardware-breakpoint-limit.

thbreak args
Set a hardware-assisted breakpoint enabled only for one stop. args are the same as for the hbreak command and the breakpoint is set in the same way. However, like the tbreak command, the breakpoint is automatically deleted after the first time your program stops there. Also, like the hbreak command, the breakpoint requires hardware support and some target hardware may not have this support. See section Disabling Breakpoints. See also Break Conditions.

rbreak regex
Set breakpoints on all functions matching the regular expression regex. This command sets an unconditional breakpoint on all matches, printing a list of all breakpoints it set. Once these breakpoints are set, they are treated just like the breakpoints set with the break command. You can delete them, disable them, or make them conditional the same way as any other breakpoint.

The syntax of the regular expression is the standard one used with tools like `grep'. Note that this is different from the syntax used by shells, so for instance foo* matches all functions that include an fo followed by zero or more os. There is an implicit .* leading and trailing the regular expression you supply, so to match only functions that begin with foo, use ^foo.

When debugging C++ programs, rbreak is useful for setting breakpoints on overloaded functions that are not members of any special classes.

The rbreak command can be used to set breakpoints in all the functions in a program, like this:

 
(gdb) rbreak .

info breakpoints [n]
info break [n]
info watchpoints [n]
Print a table of all breakpoints, watchpoints, and catchpoints set and not deleted. Optional argument n means print information only about the specified breakpoint (or watchpoint or catchpoint). For each breakpoint, following columns are printed:

Breakpoint Numbers
Type
Breakpoint, watchpoint, or catchpoint.
Disposition
Whether the breakpoint is marked to be disabled or deleted when hit.
Enabled or Disabled
Enabled breakpoints are marked with `y'. `n' marks breakpoints that are not enabled.
Address
Where the breakpoint is in your program, as a memory address. For a pending breakpoint whose address is not yet known, this field will contain `<PENDING>'. Such breakpoint won't fire until a shared library that has the symbol or line referred by breakpoint is loaded. See below for details. A breakpoint with several locations will have `<MULTIPLE>' in this field--see below for details.
What
Where the breakpoint is in the source for your program, as a file and line number. For a pending breakpoint, the original string passed to the breakpoint command will be listed as it cannot be resolved until the appropriate shared library is loaded in the future.

If a breakpoint is conditional, info break shows the condition on the line following the affected breakpoint; breakpoint commands, if any, are listed after that. A pending breakpoint is allowed to have a condition specified for it. The condition is not parsed for validity until a shared library is loaded that allows the pending breakpoint to resolve to a valid location.

info break with a breakpoint number n as argument lists only that breakpoint. The convenience variable $_ and the default examining-address for the x command are set to the address of the last breakpoint listed (see section Examining Memory).

info break displays a count of the number of times the breakpoint has been hit. This is especially useful in conjunction with the ignore command. You can ignore a large number of breakpoint hits, look at the breakpoint info to see how many times the breakpoint was hit, and then run again, ignoring one less than that number. This will get you quickly to the last hit of that breakpoint.

GDB allows you to set any number of breakpoints at the same place in your program. There is nothing silly or meaningless about this. When the breakpoints are conditional, this is even useful (see section Break Conditions).

It is possible that a breakpoint corresponds to several locations in your program. Examples of this situation are:

In all those cases, GDB will insert a breakpoint at all the relevant locations(4).

A breakpoint with multiple locations is displayed in the breakpoint table using several rows--one header row, followed by one row for each breakpoint location. The header row has `<MULTIPLE>' in the address column. The rows for individual locations contain the actual addresses for locations, and show the functions to which those locations belong. The number column for a location is of the form breakpoint-number.location-number.

For example:

 
Num     Type           Disp Enb  Address    What
1       breakpoint     keep y    <MULTIPLE>
        stop only if i==1
        breakpoint already hit 1 time
1.1                         y    0x080486a2 in void foo<int>() at t.cc:8
1.2                         y    0x080486ca in void foo<double>() at t.cc:8

Each location can be individually enabled or disabled by passing breakpoint-number.location-number as argument to the enable and disable commands. Note that you cannot delete the individual locations from the list, you can only delete the entire list of locations that belong to their parent breakpoint (with the delete num command, where num is the number of the parent breakpoint, 1 in the above example). Disabling or enabling the parent breakpoint (see section 5.1.5 Disabling Breakpoints) affects all of the locations that belong to that breakpoint.

It's quite common to have a breakpoint inside a shared library. Shared libraries can be loaded and unloaded explicitly, and possibly repeatedly, as the program is executed. To support this use case, GDB updates breakpoint locations whenever any shared library is loaded or unloaded. Typically, you would set a breakpoint in a shared library at the beginning of your debugging session, when the library is not loaded, and when the symbols from the library are not available. When you try to set breakpoint, GDB will ask you if you want to set a so called pending breakpoint---breakpoint whose address is not yet resolved.

After the program is run, whenever a new shared library is loaded, GDB reevaluates all the breakpoints. When a newly loaded shared library contains the symbol or line referred to by some pending breakpoint, that breakpoint is resolved and becomes an ordinary breakpoint. When a library is unloaded, all breakpoints that refer to its symbols or source lines become pending again.

This logic works for breakpoints with multiple locations, too. For example, if you have a breakpoint in a C++ template function, and a newly loaded shared library has an instantiation of that template, a new location is added to the list of locations for the breakpoint.

Except for having unresolved address, pending breakpoints do not differ from regular breakpoints. You can set conditions or commands, enable and disable them and perform other breakpoint operations.

GDB provides some additional commands for controlling what happens when the `break' command cannot resolve breakpoint address specification to an address:

set breakpoint pending auto
This is the default behavior. When GDB cannot find the breakpoint location, it queries you whether a pending breakpoint should be created.

set breakpoint pending on
This indicates that an unrecognized breakpoint location should automatically result in a pending breakpoint being created.

set breakpoint pending off
This indicates that pending breakpoints are not to be created. Any unrecognized breakpoint location results in an error. This setting does not affect any pending breakpoints previously created.

show breakpoint pending
Show the current behavior setting for creating pending breakpoints.

The settings above only affect the break command and its variants. Once breakpoint is set, it will be automatically updated as shared libraries are loaded and unloaded.

For some targets, GDB can automatically decide if hardware or software breakpoints should be used, depending on whether the breakpoint address is read-only or read-write. This applies to breakpoints set with the break command as well as to internal breakpoints set by commands like next and finish. For breakpoints set with hbreak, GDB will always use hardware breakpoints.

You can control this automatic behaviour with the following commands::

set breakpoint auto-hw on
This is the default behavior. When GDB sets a breakpoint, it will try to use the target memory map to decide if software or hardware breakpoint must be used.

set breakpoint auto-hw off
This indicates GDB should not automatically select breakpoint type. If the target provides a memory map, GDB will warn when trying to set software breakpoint at a read-only address.

GDB normally implements breakpoints by replacing the program code at the breakpoint address with a special instruction, which, when executed, given control to the debugger. By default, the program code is so modified only when the program is resumed. As soon as the program stops, GDB restores the original instructions. This behaviour guards against leaving breakpoints inserted in the target should gdb abrubptly disconnect. However, with slow remote targets, inserting and removing breakpoint can reduce the performance. This behavior can be controlled with the following commands::

set breakpoint always-inserted off
All breakpoints, including newly added by the user, are inserted in the target only when the target is resumed. All breakpoints are removed from the target when it stops.

set breakpoint always-inserted on
Causes all breakpoints to be inserted in the target at all times. If the user adds a new breakpoint, or changes an existing breakpoint, the breakpoints in the target are updated immediately. A breakpoint is removed from the target only when breakpoint itself is removed.

set breakpoint always-inserted auto
This is the default mode. If GDB is controlling the inferior in non-stop mode (see section 5.4.2 Non-Stop Mode), gdb behaves as if breakpoint always-inserted mode is on. If GDB is controlling the inferior in all-stop mode, GDB behaves as if breakpoint always-inserted mode is off.

GDB itself sometimes sets breakpoints in your program for special purposes, such as proper handling of longjmp (in C programs). These internal breakpoints are assigned negative numbers, starting with -1; `info breakpoints' does not display them. You can see these breakpoints with the GDB maintenance command `maint info breakpoints' (see maint info breakpoints).


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5.1.2 Setting Watchpoints

You can use a watchpoint to stop execution whenever the value of an expression changes, without having to predict a particular place where this may happen. (This is sometimes called a data breakpoint.) The expression may be as simple as the value of a single variable, or as complex as many variables combined by operators. Examples include:

You can set a watchpoint on an expression even if the expression can not be evaluated yet. For instance, you can set a watchpoint on `*global_ptr' before `global_ptr' is initialized. GDB will stop when your program sets `global_ptr' and the expression produces a valid value. If the expression becomes valid in some other way than changing a variable (e.g. if the memory pointed to by `*global_ptr' becomes readable as the result of a malloc call), GDB may not stop until the next time the expression changes.

Depending on your system, watchpoints may be implemented in software or hardware. GDB does software watchpointing by single-stepping your program and testing the variable's value each time, which is hundreds of times slower than normal execution. (But this may still be worth it, to catch errors where you have no clue what part of your program is the culprit.)

On some systems, such as HP-UX, PowerPC, GNU/Linux and most other x86-based targets, GDB includes support for hardware watchpoints, which do not slow down the running of your program.

watch expr [thread threadnum]
Set a watchpoint for an expression. GDB will break when the expression expr is written into by the program and its value changes. The simplest (and the most popular) use of this command is to watch the value of a single variable:

 
(gdb) watch foo

If the command includes a [thread threadnum] clause, GDB breaks only when the thread identified by threadnum changes the value of expr. If any other threads change the value of expr, GDB will not break. Note that watchpoints restricted to a single thread in this way only work with Hardware Watchpoints.

rwatch expr [thread threadnum]
Set a watchpoint that will break when the value of expr is read by the program.

awatch expr [thread threadnum]
Set a watchpoint that will break when expr is either read from or written into by the program.

info watchpoints
This command prints a list of watchpoints, breakpoints, and catchpoints; it is the same as info break (see section 5.1.1 Setting Breakpoints).

GDB sets a hardware watchpoint if possible. Hardware watchpoints execute very quickly, and the debugger reports a change in value at the exact instruction where the change occurs. If GDB cannot set a hardware watchpoint, it sets a software watchpoint, which executes more slowly and reports the change in value at the next statement, not the instruction, after the change occurs.

You can force GDB to use only software watchpoints with the set can-use-hw-watchpoints 0 command. With this variable set to zero, GDB will never try to use hardware watchpoints, even if the underlying system supports them. (Note that hardware-assisted watchpoints that were set before setting can-use-hw-watchpoints to zero will still use the hardware mechanism of watching expression values.)

set can-use-hw-watchpoints
Set whether or not to use hardware watchpoints.

show can-use-hw-watchpoints
Show the current mode of using hardware watchpoints.

For remote targets, you can restrict the number of hardware watchpoints GDB will use, see set remote hardware-breakpoint-limit.

When you issue the watch command, GDB reports

 
Hardware watchpoint num: expr

if it was able to set a hardware watchpoint.

Currently, the awatch and rwatch commands can only set hardware watchpoints, because accesses to data that don't change the value of the watched expression cannot be detected without examining every instruction as it is being executed, and GDB does not do that currently. If GDB finds that it is unable to set a hardware breakpoint with the awatch or rwatch command, it will print a message like this:

 
Expression cannot be implemented with read/access watchpoint.

Sometimes, GDB cannot set a hardware watchpoint because the data type of the watched expression is wider than what a hardware watchpoint on the target machine can handle. For example, some systems can only watch regions that are up to 4 bytes wide; on such systems you cannot set hardware watchpoints for an expression that yields a double-precision floating-point number (which is typically 8 bytes wide). As a work-around, it might be possible to break the large region into a series of smaller ones and watch them with separate watchpoints.

If you set too many hardware watchpoints, GDB might be unable to insert all of them when you resume the execution of your program. Since the precise number of active watchpoints is unknown until such time as the program is about to be resumed, GDB might not be able to warn you about this when you set the watchpoints, and the warning will be printed only when the program is resumed:

 
Hardware watchpoint num: Could not insert watchpoint

If this happens, delete or disable some of the watchpoints.

Watching complex expressions that reference many variables can also exhaust the resources available for hardware-assisted watchpoints. That's because GDB needs to watch every variable in the expression with separately allocated resources.

If you call a function interactively using print or call, any watchpoints you have set will be inactive until GDB reaches another kind of breakpoint or the call completes.

GDB automatically deletes watchpoints that watch local (automatic) variables, or expressions that involve such variables, when they go out of scope, that is, when the execution leaves the block in which these variables were defined. In particular, when the program being debugged terminates, all local variables go out of scope, and so only watchpoints that watch global variables remain set. If you rerun the program, you will need to set all such watchpoints again. One way of doing that would be to set a code breakpoint at the entry to the main function and when it breaks, set all the watchpoints.

In multi-threaded programs, watchpoints will detect changes to the watched expression from every thread.

Warning: In multi-threaded programs, software watchpoints have only limited usefulness. If GDB creates a software watchpoint, it can only watch the value of an expression in a single thread. If you are confident that the expression can only change due to the current thread's activity (and if you are also confident that no other thread can become current), then you can use software watchpoints as usual. However, GDB may not notice when a non-current thread's activity changes the expression. (Hardware watchpoints, in contrast, watch an expression in all threads.)

See set remote hardware-watchpoint-limit.


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5.1.3 Setting Catchpoints

You can use catchpoints to cause the debugger to stop for certain kinds of program events, such as C++ exceptions or the loading of a shared library. Use the catch command to set a catchpoint.

catch event
Stop when event occurs. event can be any of the following:
throw
The throwing of a C++ exception.

catch
The catching of a C++ exception.

exception
An Ada exception being raised. If an exception name is specified at the end of the command (eg catch exception Program_Error), the debugger will stop only when this specific exception is raised. Otherwise, the debugger stops execution when any Ada exception is raised.

When inserting an exception catchpoint on a user-defined exception whose name is identical to one of the exceptions defined by the language, the fully qualified name must be used as the exception name. Otherwise, GDB will assume that it should stop on the pre-defined exception rather than the user-defined one. For instance, assuming an exception called Constraint_Error is defined in package Pck, then the command to use to catch such exceptions is catch exception Pck.Constraint_Error.

exception unhandled
An exception that was raised but is not handled by the program.

assert
A failed Ada assertion.

exec
A call to exec. This is currently only available for HP-UX and GNU/Linux.

fork
A call to fork. This is currently only available for HP-UX and GNU/Linux.

vfork
A call to vfork. This is currently only available for HP-UX and GNU/Linux.

tcatch event
Set a catchpoint that is enabled only for one stop. The catchpoint is automatically deleted after the first time the event is caught.

Use the info break command to list the current catchpoints.

There are currently some limitations to C++ exception handling (catch throw and catch catch) in GDB:

Sometimes catch is not the best way to debug exception handling: if you need to know exactly where an exception is raised, it is better to stop before the exception handler is called, since that way you can see the stack before any unwinding takes place. If you set a breakpoint in an exception handler instead, it may not be easy to find out where the exception was raised.

To stop just before an exception handler is called, you need some knowledge of the implementation. In the case of GNU C++, exceptions are raised by calling a library function named __raise_exception which has the following ANSI C interface:

 
    /* addr is where the exception identifier is stored.
       id is the exception identifier.  */
    void __raise_exception (void **addr, void *id);

To make the debugger catch all exceptions before any stack unwinding takes place, set a breakpoint on __raise_exception (see section Breakpoints; Watchpoints; and Exceptions).

With a conditional breakpoint (see section Break Conditions) that depends on the value of id, you can stop your program when a specific exception is raised. You can use multiple conditional breakpoints to stop your program when any of a number of exceptions are raised.


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5.1.4 Deleting Breakpoints

It is often necessary to eliminate a breakpoint, watchpoint, or catchpoint once it has done its job and you no longer want your program to stop there. This is called deleting the breakpoint. A breakpoint that has been deleted no longer exists; it is forgotten.

With the clear command you can delete breakpoints according to where they are in your program. With the delete command you can delete individual breakpoints, watchpoints, or catchpoints by specifying their breakpoint numbers.

It is not necessary to delete a breakpoint to proceed past it. GDB automatically ignores breakpoints on the first instruction to be executed when you continue execution without changing the execution address.

clear
Delete any breakpoints at the next instruction to be executed in the selected stack frame (see section Selecting a Frame). When the innermost frame is selected, this is a good way to delete a breakpoint where your program just stopped.

clear location
Delete any breakpoints set at the specified location. See section 9.2 Specifying a Location, for the various forms of location; the most useful ones are listed below:

clear function
clear filename:function
Delete any breakpoints set at entry to the named function.

clear linenum
clear filename:linenum
Delete any breakpoints set at or within the code of the specified linenum of the specified filename.

delete [breakpoints] [range...]
Delete the breakpoints, watchpoints, or catchpoints of the breakpoint ranges specified as arguments. If no argument is specified, delete all breakpoints (GDB asks confirmation, unless you have set confirm off). You can abbreviate this command as d.


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5.1.5 Disabling Breakpoints

Rather than deleting a breakpoint, watchpoint, or catchpoint, you might prefer to disable it. This makes the breakpoint inoperative as if it had been deleted, but remembers the information on the breakpoint so that you can enable it again later.

You disable and enable breakpoints, watchpoints, and catchpoints with the enable and disable commands, optionally specifying one or more breakpoint numbers as arguments. Use info break or info watch to print a list of breakpoints, watchpoints, and catchpoints if you do not know which numbers to use.

Disabling and enabling a breakpoint that has multiple locations affects all of its locations.

A breakpoint, watchpoint, or catchpoint can have any of four different states of enablement:

You can use the following commands to enable or disable breakpoints, watchpoints, and catchpoints:

disable [breakpoints] [range...]
Disable the specified breakpoints--or all breakpoints, if none are listed. A disabled breakpoint has no effect but is not forgotten. All options such as ignore-counts, conditions and commands are remembered in case the breakpoint is enabled again later. You may abbreviate disable as dis.

enable [breakpoints] [range...]
Enable the specified breakpoints (or all defined breakpoints). They become effective once again in stopping your program.

enable [breakpoints] once range...
Enable the specified breakpoints temporarily. GDB disables any of these breakpoints immediately after stopping your program.

enable [breakpoints] delete range...
Enable the specified breakpoints to work once, then die. GDB deletes any of these breakpoints as soon as your program stops there. Breakpoints set by the tbreak command start out in this state.

Except for a breakpoint set with tbreak (see section Setting Breakpoints), breakpoints that you set are initially enabled; subsequently, they become disabled or enabled only when you use one of the commands above. (The command until can set and delete a breakpoint of its own, but it does not change the state of your other breakpoints; see Continuing and Stepping.)


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5.1.6 Break Conditions

The simplest sort of breakpoint breaks every time your program reaches a specified place. You can also specify a condition for a breakpoint. A condition is just a Boolean expression in your programming language (see section Expressions). A breakpoint with a condition evaluates the expression each time your program reaches it, and your program stops only if the condition is true.

This is the converse of using assertions for program validation; in that situation, you want to stop when the assertion is violated--that is, when the condition is false. In C, if you want to test an assertion expressed by the condition assert, you should set the condition `! assert' on the appropriate breakpoint.

Conditions are also accepted for watchpoints; you may not need them, since a watchpoint is inspecting the value of an expression anyhow--but it might be simpler, say, to just set a watchpoint on a variable name, and specify a condition that tests whether the new value is an interesting one.

Break conditions can have side effects, and may even call functions in your program. This can be useful, for example, to activate functions that log program progress, or to use your own print functions to format special data structures. The effects are completely predictable unless there is another enabled breakpoint at the same address. (In that case, GDB might see the other breakpoint first and stop your program without checking the condition of this one.) Note that breakpoint commands are usually more convenient and flexible than break conditions for the purpose of performing side effects when a breakpoint is reached (see section Breakpoint Command Lists).

Break conditions can be specified when a breakpoint is set, by using `if' in the arguments to the break command. See section Setting Breakpoints. They can also be changed at any time with the condition command.

You can also use the if keyword with the watch command. The catch command does not recognize the if keyword; condition is the only way to impose a further condition on a catchpoint.

condition bnum expression
Specify expression as the break condition for breakpoint, watchpoint, or catchpoint number bnum. After you set a condition, breakpoint bnum stops your program only if the value of expression is true (nonzero, in C). When you use condition, GDB checks expression immediately for syntactic correctness, and to determine whether symbols in it have referents in the context of your breakpoint. If expression uses symbols not referenced in the context of the breakpoint, GDB prints an error message:

 
No symbol "foo" in current context.

GDB does not actually evaluate expression at the time the condition command (or a command that sets a breakpoint with a condition, like break if ...) is given, however. See section Expressions.

condition bnum
Remove the condition from breakpoint number bnum. It becomes an ordinary unconditional breakpoint.

A special case of a breakpoint condition is to stop only when the breakpoint has been reached a certain number of times. This is so useful that there is a special way to do it, using the ignore count of the breakpoint. Every breakpoint has an ignore count, which is an integer. Most of the time, the ignore count is zero, and therefore has no effect. But if your program reaches a breakpoint whose ignore count is positive, then instead of stopping, it just decrements the ignore count by one and continues. As a result, if the ignore count value is n, the breakpoint does not stop the next n times your program reaches it.

ignore bnum count
Set the ignore count of breakpoint number bnum to count. The next count times the breakpoint is reached, your program's execution does not stop; other than to decrement the ignore count, GDB takes no action.

To make the breakpoint stop the next time it is reached, specify a count of zero.

When you use continue to resume execution of your program from a breakpoint, you can specify an ignore count directly as an argument to continue, rather than using ignore. See section Continuing and Stepping.

If a breakpoint has a positive ignore count and a condition, the condition is not checked. Once the ignore count reaches zero, GDB resumes checking the condition.

You could achieve the effect of the ignore count with a condition such as `$foo-- <= 0' using a debugger convenience variable that is decremented each time. See section Convenience Variables.

Ignore counts apply to breakpoints, watchpoints, and catchpoints.


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5.1.7 Breakpoint Command Lists

You can give any breakpoint (or watchpoint or catchpoint) a series of commands to execute when your program stops due to that breakpoint. For example, you might want to print the values of certain expressions, or enable other breakpoints.

commands [bnum]
... command-list ...
end
Specify a list of commands for breakpoint number bnum. The commands themselves appear on the following lines. Type a line containing just end to terminate the commands.

To remove all commands from a breakpoint, type commands and follow it immediately with end; that is, give no commands.

With no bnum argument, commands refers to the last breakpoint, watchpoint, or catchpoint set (not to the breakpoint most recently encountered).

Pressing RET as a means of repeating the last GDB command is disabled within a command-list.

You can use breakpoint commands to start your program up again. Simply use the continue command, or step, or any other command that resumes execution.

Any other commands in the command list, after a command that resumes execution, are ignored. This is because any time you resume execution (even with a simple next or step), you may encounter another breakpoint--which could have its own command list, leading to ambiguities about which list to execute.

If the first command you specify in a command list is silent, the usual message about stopping at a breakpoint is not printed. This may be desirable for breakpoints that are to print a specific message and then continue. If none of the remaining commands print anything, you see no sign that the breakpoint was reached. silent is meaningful only at the beginning of a breakpoint command list.

The commands echo, output, and printf allow you to print precisely controlled output, and are often useful in silent breakpoints. See section Commands for Controlled Output.

For example, here is how you could use breakpoint commands to print the value of x at entry to foo whenever x is positive.

 
break foo if x>0
commands
silent
printf "x is %d\n",x
cont
end

One application for breakpoint commands is to compensate for one bug so you can test for another. Put a breakpoint just after the erroneous line of code, give it a condition to detect the case in which something erroneous has been done, and give it commands to assign correct values to any variables that need them. End with the continue command so that your program does not stop, and start with the silent command so that no output is produced. Here is an example:

 
break 403
commands
silent
set x = y + 4
cont
end


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5.1.8 "Cannot insert breakpoints"

If you request too many active hardware-assisted breakpoints and watchpoints, you will see this error message:

 
Stopped; cannot insert breakpoints.
You may have requested too many hardware breakpoints and watchpoints.

This message is printed when you attempt to resume the program, since only then GDB knows exactly how many hardware breakpoints and watchpoints it needs to insert.

When this message is printed, you need to disable or remove some of the hardware-assisted breakpoints and watchpoints, and then continue.


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5.1.9 "Breakpoint address adjusted..."

Some processor architectures place constraints on the addresses at which breakpoints may be placed. For architectures thus constrained, GDB will attempt to adjust the breakpoint's address to comply with the constraints dictated by the architecture.

One example of such an architecture is the Fujitsu FR-V. The FR-V is a VLIW architecture in which a number of RISC-like instructions may be bundled together for parallel execution. The FR-V architecture constrains the location of a breakpoint instruction within such a bundle to the instruction with the lowest address. GDB honors this constraint by adjusting a breakpoint's address to the first in the bundle.

It is not uncommon for optimized code to have bundles which contain instructions from different source statements, thus it may happen that a breakpoint's address will be adjusted from one source statement to another. Since this adjustment may significantly alter GDB's breakpoint related behavior from what the user expects, a warning is printed when the breakpoint is first set and also when the breakpoint is hit.

A warning like the one below is printed when setting a breakpoint that's been subject to address adjustment:

 
warning: Breakpoint address adjusted from 0x00010414 to 0x00010410.

Such warnings are printed both for user settable and GDB's internal breakpoints. If you see one of these warnings, you should verify that a breakpoint set at the adjusted address will have the desired affect. If not, the breakpoint in question may be removed and other breakpoints may be set which will have the desired behavior. E.g., it may be sufficient to place the breakpoint at a later instruction. A conditional breakpoint may also be useful in some cases to prevent the breakpoint from triggering too often.

GDB will also issue a warning when stopping at one of these adjusted breakpoints:

 
warning: Breakpoint 1 address previously adjusted from 0x00010414
to 0x00010410.

When this warning is encountered, it may be too late to take remedial action except in cases where the breakpoint is hit earlier or more frequently than expected.


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5.2 Continuing and Stepping

Continuing means resuming program execution until your program completes normally. In contrast, stepping means executing just one more "step" of your program, where "step" may mean either one line of source code, or one machine instruction (depending on what particular command you use). Either when continuing or when stepping, your program may stop even sooner, due to a breakpoint or a signal. (If it stops due to a signal, you may want to use handle, or use `signal 0' to resume execution. See section Signals.)

continue [ignore-count]
c [ignore-count]
fg [ignore-count]
Resume program execution, at the address where your program last stopped; any breakpoints set at that address are bypassed. The optional argument ignore-count allows you to specify a further number of times to ignore a breakpoint at this location; its effect is like that of ignore (see section Break Conditions).

The argument ignore-count is meaningful only when your program stopped due to a breakpoint. At other times, the argument to continue is ignored.

The synonyms c and fg (for foreground, as the debugged program is deemed to be the foreground program) are provided purely for convenience, and have exactly the same behavior as continue.

To resume execution at a different place, you can use return (see section Returning from a Function) to go back to the calling function; or jump (see section Continuing at a Different Address) to go to an arbitrary location in your program.

A typical technique for using stepping is to set a breakpoint (see section Breakpoints; Watchpoints; and Catchpoints) at the beginning of the function or the section of your program where a problem is believed to lie, run your program until it stops at that breakpoint, and then step through the suspect area, examining the variables that are interesting, until you see the problem happen.

step
Continue running your program until control reaches a different source line, then stop it and return control to GDB. This command is abbreviated s.

Warning: If you use the step command while control is within a function that was compiled without debugging information, execution proceeds until control reaches a function that does have debugging information. Likewise, it will not step into a function which is compiled without debugging information. To step through functions without debugging information, use the stepi command, described below.

The step command only stops at the first instruction of a source line. This prevents the multiple stops that could otherwise occur in switch statements, for loops, etc. step continues to stop if a function that has debugging information is called within the line. In other words, step steps inside any functions called within the line.

Also, the step command only enters a function if there is line number information for the function. Otherwise it acts like the next command. This avoids problems when using cc -gl on MIPS machines. Previously, step entered subroutines if there was any debugging information about the routine.

step count
Continue running as in step, but do so count times. If a breakpoint is reached, or a signal not related to stepping occurs before count steps, stepping stops right away.

next [count]
Continue to the next source line in the current (innermost) stack frame. This is similar to step, but function calls that appear within the line of code are executed without stopping. Execution stops when control reaches a different line of code at the original stack level that was executing when you gave the next command. This command is abbreviated n.

An argument count is a repeat count, as for step.

The next command only stops at the first instruction of a source line. This prevents multiple stops that could otherwise occur in switch statements, for loops, etc.

set step-mode
set step-mode on
The set step-mode on command causes the step command to stop at the first instruction of a function which contains no debug line information rather than stepping over it.

This is useful in cases where you may be interested in inspecting the machine instructions of a function which has no symbolic info and do not want GDB to automatically skip over this function.

set step-mode off
Causes the step command to step over any functions which contains no debug information. This is the default.

show step-mode
Show whether GDB will stop in or step over functions without source line debug information.

finish
Continue running until just after function in the selected stack frame returns. Print the returned value (if any). This command can be abbreviated as fin.

Contrast this with the return command (see section Returning from a Function).

until
u
Continue running until a source line past the current line, in the current stack frame, is reached. This command is used to avoid single stepping through a loop more than once. It is like the next command, except that when until encounters a jump, it automatically continues execution until the program counter is greater than the address of the jump.

This means that when you reach the end of a loop after single stepping though it, until makes your program continue execution until it exits the loop. In contrast, a next command at the end of a loop simply steps back to the beginning of the loop, which forces you to step through the next iteration.

until always stops your program if it attempts to exit the current stack frame.

until may produce somewhat counterintuitive results if the order of machine code does not match the order of the source lines. For example, in the following excerpt from a debugging session, the f (frame) command shows that execution is stopped at line 206; yet when we use until, we get to line 195:

 
(gdb) f
#0  main (argc=4, argv=0xf7fffae8) at m4.c:206
206                 expand_input();
(gdb) until
195             for ( ; argc > 0; NEXTARG) {

This happened because, for execution efficiency, the compiler had generated code for the loop closure test at the end, rather than the start, of the loop--even though the test in a C for-loop is written before the body of the loop. The until command appeared to step back to the beginning of the loop when it advanced to this expression; however, it has not really gone to an earlier statement--not in terms of the actual machine code.

until with no argument works by means of single instruction stepping, and hence is slower than until with an argument.

until location
u location
Continue running your program until either the specified location is reached, or the current stack frame returns. location is any of the forms described in 9.2 Specifying a Location. This form of the command uses temporary breakpoints, and hence is quicker than until without an argument. The specified location is actually reached only if it is in the current frame. This implies that until can be used to skip over recursive function invocations. For instance in the code below, if the current location is line 96, issuing until 99 will execute the program up to line 99 in the same invocation of factorial, i.e., after the inner invocations have returned.

 
94	int factorial (int value)
95	{
96	    if (value > 1) {
97            value *= factorial (value - 1);
98	    }
99	    return (value);
100     }

advance location
Continue running the program up to the given location. An argument is required, which should be of one of the forms described in 9.2 Specifying a Location. Execution will also stop upon exit from the current stack frame. This command is similar to until, but advance will not skip over recursive function calls, and the target location doesn't have to be in the same frame as the current one.

stepi
stepi arg
si
Execute one machine instruction, then stop and return to the debugger.

It is often useful to do `display/i $pc' when stepping by machine instructions. This makes GDB automatically display the next instruction to be executed, each time your program stops. See section Automatic Display.

An argument is a repeat count, as in step.

nexti
nexti arg
ni
Execute one machine instruction, but if it is a function call, proceed until the function returns.

An argument is a repeat count, as in next.


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5.3 Signals

A signal is an asynchronous event that can happen in a program. The operating system defines the possible kinds of signals, and gives each kind a name and a number. For example, in Unix SIGINT is the signal a program gets when you type an interrupt character (often Ctrl-c); SIGSEGV is the signal a program gets from referencing a place in memory far away from all the areas in use; SIGALRM occurs when the alarm clock timer goes off (which happens only if your program has requested an alarm).

Some signals, including SIGALRM, are a normal part of the functioning of your program. Others, such as SIGSEGV, indicate errors; these signals are fatal (they kill your program immediately) if the program has not specified in advance some other way to handle the signal. SIGINT does not indicate an error in your program, but it is normally fatal so it can carry out the purpose of the interrupt: to kill the program.

GDB has the ability to detect any occurrence of a signal in your program. You can tell GDB in advance what to do for each kind of signal.

Normally, GDB is set up to let the non-erroneous signals like SIGALRM be silently passed to your program (so as not to interfere with their role in the program's functioning) but to stop your program immediately whenever an error signal happens. You can change these settings with the handle command.

info signals
info handle
Print a table of all the kinds of signals and how GDB has been told to handle each one. You can use this to see the signal numbers of all the defined types of signals.

info signals sig
Similar, but print information only about the specified signal number.

info handle is an alias for info signals.

handle signal [keywords...]
Change the way GDB handles signal signal. signal can be the number of a signal or its name (with or without the `SIG' at the beginning); a list of signal numbers of the form `low-high'; or the word `all', meaning all the known signals. Optional arguments keywords, described below, say what change to make.

The keywords allowed by the handle command can be abbreviated. Their full names are:

nostop
GDB should not stop your program when this signal happens. It may still print a message telling you that the signal has come in.

stop
GDB should stop your program when this signal happens. This implies the print keyword as well.

print
GDB should print a message when this signal happens.

noprint
GDB should not mention the occurrence of the signal at all. This implies the nostop keyword as well.

pass
noignore
GDB should allow your program to see this signal; your program can handle the signal, or else it may terminate if the signal is fatal and not handled. pass and noignore are synonyms.

nopass
ignore
GDB should not allow your program to see this signal. nopass and ignore are synonyms.

When a signal stops your program, the signal is not visible to the program until you continue. Your program sees the signal then, if pass is in effect for the signal in question at that time. In other words, after GDB reports a signal, you can use the handle command with pass or nopass to control whether your program sees that signal when you continue.

The default is set to nostop, noprint, pass for non-erroneous signals such as SIGALRM, SIGWINCH and SIGCHLD, and to stop, print, pass for the erroneous signals.

You can also use the signal command to prevent your program from seeing a signal, or cause it to see a signal it normally would not see, or to give it any signal at any time. For example, if your program stopped due to some sort of memory reference error, you might store correct values into the erroneous variables and continue, hoping to see more execution; but your program would probably terminate immediately as a result of the fatal signal once it saw the signal. To prevent this, you can continue with `signal 0'. See section Giving your Program a Signal.

On some targets, GDB can inspect extra signal information associated with the intercepted signal, before it is actually delivered to the program being debugged. This information is exported by the convenience variable $_siginfo, and consists of data that is passed by the kernel to the signal handler at the time of the receipt of a signal. The data type of the information itself is target dependent. You can see the data type using the ptype $_siginfo command. On Unix systems, it typically corresponds to the standard siginfo_t type, as defined in the `signal.h' system header.

Here's an example, on a GNU/Linux system, printing the stray referenced address that raised a segmentation fault.

 
(gdb) continue
Program received signal SIGSEGV, Segmentation fault.
0x0000000000400766 in main ()
69        *(int *)p = 0;
(gdb) ptype $_siginfo
type = struct {
    int si_signo;
    int si_errno;
    int si_code;
    union {
        int _pad[28];
        struct {...} _kill;
        struct {...} _timer;
        struct {...} _rt;
        struct {...} _sigchld;
        struct {...} _sigfault;
        struct {...} _sigpoll;
    } _sifields;
}
(gdb) ptype $_siginfo._sifields._sigfault
type = struct {
    void *si_addr;
}
(gdb) p $_siginfo._sifields._sigfault.si_addr
$1 = (void *) 0x7ffff7ff7000

Depending on target support, $_siginfo may also be writable.


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5.4 Stopping and Starting Multi-thread Programs

GDB supports debugging programs with multiple threads (see section Debugging Programs with Multiple Threads). There are two modes of controlling execution of your program within the debugger. In the default mode, referred to as all-stop mode, when any thread in your program stops (for example, at a breakpoint or while being stepped), all other threads in the program are also stopped by GDB. On some targets, GDB also supports non-stop mode, in which other threads can continue to run freely while you examine the stopped thread in the debugger.

5.4.1 All-Stop Mode  All threads stop when GDB takes control
5.4.2 Non-Stop Mode  Other threads continue to execute
5.4.3 Background Execution  Running your program asynchronously
5.4.4 Thread-Specific Breakpoints  Controlling breakpoints
5.4.5 Interrupted System Calls  GDB may interfere with system calls


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5.4.1 All-Stop Mode

In all-stop mode, whenever your program stops under GDB for any reason, all threads of execution stop, not just the current thread. This allows you to examine the overall state of the program, including switching between threads, without worrying that things may change underfoot.

Conversely, whenever you restart the program, all threads start executing. This is true even when single-stepping with commands like step or next.

In particular, GDB cannot single-step all threads in lockstep. Since thread scheduling is up to your debugging target's operating system (not controlled by GDB), other threads may execute more than one statement while the current thread completes a single step. Moreover, in general other threads stop in the middle of a statement, rather than at a clean statement boundary, when the program stops.

You might even find your program stopped in another thread after continuing or even single-stepping. This happens whenever some other thread runs into a breakpoint, a signal, or an exception before the first thread completes whatever you requested.

Whenever GDB stops your program, due to a breakpoint or a signal, it automatically selects the thread where that breakpoint or signal happened. GDB alerts you to the context switch with a message such as `[Switching to Thread n]' to identify the thread.

On some OSes, you can modify GDB's default behavior by locking the OS scheduler to allow only a single thread to run.

set scheduler-locking mode
Set the scheduler locking mode. If it is off, then there is no locking and any thread may run at any time. If on, then only the current thread may run when the inferior is resumed. The step mode optimizes for single-stepping; it prevents other threads from preempting the current thread while you are stepping, so that the focus of debugging does not change unexpectedly. Other threads only rarely (or never) get a chance to run when you step. They are more likely to run when you `next' over a function call, and they are completely free to run when you use commands like `continue', `until', or `finish'. However, unless another thread hits a breakpoint during its timeslice, GDB does not change the current thread away from the thread that you are debugging.

show scheduler-locking
Display the current scheduler locking mode.

By default, when you issue one of the execution commands such as continue, next or step, GDB allows only threads of the current inferior to run. For example, if GDB is attached to two inferiors, each with two threads, the continue command resumes only the two threads of the current inferior. This is useful, for example, when you debug a program that forks and you want to hold the parent stopped (so that, for instance, it doesn't run to exit), while you debug the child. In other situations, you may not be interested in inspecting the current state of any of the processes GDB is attached to, and you may want to resume them all until some breakpoint is hit. In the latter case, you can instruct GDB to allow all threads of all the inferiors to run with the set schedule-multiple command.

set schedule-multiple
Set the mode for allowing threads of multiple processes to be resumed when an execution command is issued. When on, all threads of all processes are allowed to run. When off, only the threads of the current process are resumed. The default is off. The scheduler-locking mode takes precedence when set to on, or while you are stepping and set to step.

show schedule-multiple
Display the current mode for resuming the execution of threads of multiple processes.


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5.4.2 Non-Stop Mode

For some multi-threaded targets, GDB supports an optional mode of operation in which you can examine stopped program threads in the debugger while other threads continue to execute freely. This minimizes intrusion when debugging live systems, such as programs where some threads have real-time constraints or must continue to respond to external events. This is referred to as non-stop mode.

In non-stop mode, when a thread stops to report a debugging event, only that thread is stopped; GDB does not stop other threads as well, in contrast to the all-stop mode behavior. Additionally, execution commands such as continue and step apply by default only to the current thread in non-stop mode, rather than all threads as in all-stop mode. This allows you to control threads explicitly in ways that are not possible in all-stop mode -- for example, stepping one thread while allowing others to run freely, stepping one thread while holding all others stopped, or stepping several threads independently and simultaneously.

To enter non-stop mode, use this sequence of commands before you run or attach to your program:

 
# Enable the async interface.  
set target-async 1

# If using the CLI, pagination breaks non-stop.
set pagination off

# Finally, turn it on!
set non-stop on

You can use these commands to manipulate the non-stop mode setting:

set non-stop on
Enable selection of non-stop mode.
set non-stop off
Disable selection of non-stop mode.
show non-stop
Show the current non-stop enablement setting.

Note these commands only reflect whether non-stop mode is enabled, not whether the currently-executing program is being run in non-stop mode. In particular, the set non-stop preference is only consulted when GDB starts or connects to the target program, and it is generally not possible to switch modes once debugging has started. Furthermore, since not all targets support non-stop mode, even when you have enabled non-stop mode, GDB may still fall back to all-stop operation by default.

In non-stop mode, all execution commands apply only to the current thread by default. That is, continue only continues one thread. To continue all threads, issue continue -a or c -a.

You can use GDB's background execution commands (see section 5.4.3 Background Execution) to run some threads in the background while you continue to examine or step others from GDB. The MI execution commands (see section 27.11 GDB/MI Program Execution) are always executed asynchronously in non-stop mode.

Suspending execution is done with the interrupt command when running in the background, or Ctrl-c during foreground execution. In all-stop mode, this stops the whole process; but in non-stop mode the interrupt applies only to the current thread. To stop the whole program, use interrupt -a.

Other execution commands do not currently support the -a option.

In non-stop mode, when a thread stops, GDB doesn't automatically make that thread current, as it does in all-stop mode. This is because the thread stop notifications are asynchronous with respect to GDB's command interpreter, and it would be confusing if GDB unexpectedly changed to a different thread just as you entered a command to operate on the previously current thread.


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5.4.3 Background Execution

GDB's execution commands have two variants: the normal foreground (synchronous) behavior, and a background (asynchronous) behavior. In foreground execution, GDB waits for the program to report that some thread has stopped before prompting for another command. In background execution, GDB immediately gives a command prompt so that you can issue other commands while your program runs.

You need to explicitly enable asynchronous mode before you can use background execution commands. You can use these commands to manipulate the asynchronous mode setting:

set target-async on
Enable asynchronous mode.
set target-async off
Disable asynchronous mode.
show target-async
Show the current target-async setting.

If the target doesn't support async mode, GDB issues an error message if you attempt to use the background execution commands.

To specify background execution, add a & to the command. For example, the background form of the continue command is continue&, or just c&. The execution commands that accept background execution are:

run
See section Starting your Program.

attach
See section Debugging an Already-running Process.

step
See section step.

stepi
See section stepi.

next
See section next.

nexti
See section nexti.

continue
See section continue.

finish
See section finish.

until
See section until.

Background execution is especially useful in conjunction with non-stop mode for debugging programs with multiple threads; see 5.4.2 Non-Stop Mode. However, you can also use these commands in the normal all-stop mode with the restriction that you cannot issue another execution command until the previous one finishes. Examples of commands that are valid in all-stop mode while the program is running include help and info break.

You can interrupt your program while it is running in the background by using the interrupt command.

interrupt
interrupt -a

Suspend execution of the running program. In all-stop mode, interrupt stops the whole process, but in non-stop mode, it stops only the current thread. To stop the whole program in non-stop mode, use interrupt -a.


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5.4.4 Thread-Specific Breakpoints

When your program has multiple threads (see section Debugging Programs with Multiple Threads), you can choose whether to set breakpoints on all threads, or on a particular thread.

break linespec thread threadno
break linespec thread threadno if ...
linespec specifies source lines; there are several ways of writing them (see section 9.2 Specifying a Location), but the effect is always to specify some source line.

Use the qualifier `thread threadno' with a breakpoint command to specify that you only want GDB to stop the program when a particular thread reaches this breakpoint. threadno is one of the numeric thread identifiers assigned by GDB, shown in the first column of the `info threads' display.

If you do not specify `thread threadno' when you set a breakpoint, the breakpoint applies to all threads of your program.

You can use the thread qualifier on conditional breakpoints as well; in this case, place `thread threadno' before the breakpoint condition, like this:

 
(gdb) break frik.c:13 thread 28 if bartab > lim


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5.4.5 Interrupted System Calls

There is an unfortunate side effect when using GDB to debug multi-threaded programs. If one thread stops for a breakpoint, or for some other reason, and another thread is blocked in a system call, then the system call may return prematurely. This is a consequence of the interaction between multiple threads and the signals that GDB uses to implement breakpoints and other events that stop execution.

To handle this problem, your program should check the return value of each system call and react appropriately. This is good programming style anyways.

For example, do not write code like this:

 
  sleep (10);

The call to sleep will return early if a different thread stops at a breakpoint or for some other reason.

Instead, write this:

 
  int unslept = 10;
  while (unslept > 0)
    unslept = sleep (unslept);

A system call is allowed to return early, so the system is still conforming to its specification. But GDB does cause your multi-threaded program to behave differently than it would without GDB.

Also, GDB uses internal breakpoints in the thread library to monitor certain events such as thread creation and thread destruction. When such an event happens, a system call in another thread may return prematurely, even though your program does not appear to stop.


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6. Running programs backward

When you are debugging a program, it is not unusual to realize that you have gone too far, and some event of interest has already happened. If the target environment supports it, GDB can allow you to "rewind" the program by running it backward.

A target environment that supports reverse execution should be able to "undo" the changes in machine state that have taken place as the program was executing normally. Variables, registers etc. should revert to their previous values. Obviously this requires a great deal of sophistication on the part of the target environment; not all target environments can support reverse execution.

When a program is executed in reverse, the instructions that have most recently been executed are "un-executed", in reverse order. The program counter runs backward, following the previous thread of execution in reverse. As each instruction is "un-executed", the values of memory and/or registers that were changed by that instruction are reverted to their previous states. After executing a piece of source code in reverse, all side effects of that code should be "undone", and all variables should be returned to their prior values(5).

If you are debugging in a target environment that supports reverse execution, GDB provides the following commands.

reverse-continue [ignore-count]
rc [ignore-count]
Beginning at the point where your program last stopped, start executing in reverse. Reverse execution will stop for breakpoints and synchronous exceptions (signals), just like normal execution. Behavior of asynchronous signals depends on the target environment.

reverse-step [count]
Run the program backward until control reaches the start of a different source line; then stop it, and return control to GDB.

Like the step command, reverse-step will only stop at the beginning of a source line. It "un-executes" the previously executed source line. If the previous source line included calls to debuggable functions, reverse-step will step (backward) into the called function, stopping at the beginning of the last statement in the called function (typically a return statement).

Also, as with the step command, if non-debuggable functions are called, reverse-step will run thru them backward without stopping.

reverse-stepi [count]
Reverse-execute one machine instruction. Note that the instruction to be reverse-executed is not the one pointed to by the program counter, but the instruction executed prior to that one. For instance, if the last instruction was a jump, reverse-stepi will take you back from the destination of the jump to the jump instruction itself.

reverse-next [count]
Run backward to the beginning of the previous line executed in the current (innermost) stack frame. If the line contains function calls, they will be "un-executed" without stopping. Starting from the first line of a function, reverse-next will take you back to the caller of that function, before the function was called, just as the normal next command would take you from the last line of a function back to its return to its caller (6).

reverse-nexti [count]
Like nexti, reverse-nexti executes a single instruction in reverse, except that called functions are "un-executed" atomically. That is, if the previously executed instruction was a return from another instruction, reverse-nexti will continue to execute in reverse until the call to that function (from the current stack frame) is reached.

reverse-finish
Just as the finish command takes you to the point where the current function returns, reverse-finish takes you to the point where it was called. Instead of ending up at the end of the current function invocation, you end up at the beginning.

set exec-direction
Set the direction of target execution.
set exec-direction reverse
GDB will perform all execution commands in reverse, until the exec-direction mode is changed to "forward". Affected commands include step, stepi, next, nexti, continue, and finish. The return command cannot be used in reverse mode.
set exec-direction forward
GDB will perform all execution commands in the normal fashion. This is the default.


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7. Recording Inferior's Execution and Replaying It

On some platforms, GDB provides a special process record and replay target that can record a log of the process execution, and replay it later with both forward and reverse execution commands.

When this target is in use, if the execution log includes the record for the next instruction, GDB will debug in replay mode. In the replay mode, the inferior does not really execute code instructions. Instead, all the events that normally happen during code execution are taken from the execution log. While code is not really executed in replay mode, the values of registers (including the program counter register) and the memory of the inferior are still changed as they normally would. Their contents are taken from the execution log.

If the record for the next instruction is not in the execution log, GDB will debug in record mode. In this mode, the inferior executes normally, and GDB records the execution log for future replay.

The process record and replay target supports reverse execution (see section 6. Running programs backward), even if the platform on which the inferior runs does not. However, the reverse execution is limited in this case by the range of the instructions recorded in the execution log. In other words, reverse execution on platforms that don't support it directly can only be done in the replay mode.

When debugging in the reverse direction, GDB will work in replay mode as long as the execution log includes the record for the previous instruction; otherwise, it will work in record mode, if the platform supports reverse execution, or stop if not.

For architecture environments that support process record and replay, GDB provides the following commands:

target record
This command starts the process record and replay target. The process record and replay target can only debug a process that is already running. Therefore, you need first to start the process with the run or start commands, and then start the recording with the target record command.

Both record and rec are aliases of target record.

Displaced stepping (see section displaced stepping) will be automatically disabled when process record and replay target is started. That's because the process record and replay target doesn't support displaced stepping.

If the inferior is in the non-stop mode (see section 5.4.2 Non-Stop Mode) or in the asynchronous execution mode (see section 5.4.3 Background Execution), the process record and replay target cannot be started because it doesn't support these two modes.

record stop
Stop the process record and replay target. When process record and replay target stops, the entire execution log will be deleted and the inferior will either be terminated, or will remain in its final state.

When you stop the process record and replay target in record mode (at the end of the execution log), the inferior will be stopped at the next instruction that would have been recorded. In other words, if you record for a while and then stop recording, the inferior process will be left in the same state as if the recording never happened.

On the other hand, if the process record and replay target is stopped while in replay mode (that is, not at the end of the execution log, but at some earlier point), the inferior process will become "live" at that earlier state, and it will then be possible to continue the usual "live" debugging of the process from that state.

When the inferior process exits, or GDB detaches from it, process record and replay target will automatically stop itself.

set record insn-number-max limit
Set the limit of instructions to be recorded. Default value is 200000.

If limit is a positive number, then GDB will start deleting instructions from the log once the number of the record instructions becomes greater than limit. For every new recorded instruction, GDB will delete the earliest recorded instruction to keep the number of recorded instructions at the limit. (Since deleting recorded instructions loses information, GDB lets you control what happens when the limit is reached, by means of the stop-at-limit option, described below.)

If limit is zero, GDB will never delete recorded instructions from the execution log. The number of recorded instructions is unlimited in this case.

show record insn-number-max
Show the limit of instructions to be recorded.

set record stop-at-limit
Control the behavior when the number of recorded instructions reaches the limit. If ON (the default), GDB will stop when the limit is reached for the first time and ask you whether you want to stop the inferior or continue running it and recording the execution log. If you decide to continue recording, each new recorded instruction will cause the oldest one to be deleted.

If this option is OFF, GDB will automatically delete the oldest record to make room for each new one, without asking.

show record stop-at-limit
Show the current setting of stop-at-limit.

info record insn-number
Show the current number of recorded instructions.

record delete
When record target runs in replay mode ("in the past"), delete the subsequent execution log and begin to record a new execution log starting from the current address. This means you will abandon the previously recorded "future" and begin recording a new "future".


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8. Examining the Stack

When your program has stopped, the first thing you need to know is where it stopped and how it got there.

Each time your program performs a function call, information about the call is generated. That information includes the location of the call in your program, the arguments of the call, and the local variables of the function being called. The information is saved in a block of data called a stack frame. The stack frames are allocated in a region of memory called the call stack.

When your program stops, the GDB commands for examining the stack allow you to see all of this information.

One of the stack frames is selected by GDB and many GDB commands refer implicitly to the selected frame. In particular, whenever you ask GDB for the value of a variable in your program, the value is found in the selected frame. There are special GDB commands to select whichever frame you are interested in. See section Selecting a Frame.

When your program stops, GDB automatically selects the currently executing frame and describes it briefly, similar to the frame command (see section Information about a Frame).

8.1 Stack Frames  Stack frames
8.2 Backtraces  
8.3 Selecting a Frame  Selecting a frame
8.4 Information About a Frame  Information on a frame


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8.1 Stack Frames

The call stack is divided up into contiguous pieces called stack frames, or frames for short; each frame is the data associated with one call to one function. The frame contains the arguments given to the function, the function's local variables, and the address at which the function is executing.

When your program is started, the stack has only one frame, that of the function main. This is called the initial frame or the outermost frame. Each time a function is called, a new frame is made. Each time a function returns, the frame for that function invocation is eliminated. If a function is recursive, there can be many frames for the same function. The frame for the function in which execution is actually occurring is called the innermost frame. This is the most recently created of all the stack frames that still exist.

Inside your program, stack frames are identified by their addresses. A stack frame consists of many bytes, each of which has its own address; each kind of computer has a convention for choosing one byte whose address serves as the address of the frame. Usually this address is kept in a register called the frame pointer register (see section $fp) while execution is going on in that frame.

GDB assigns numbers to all existing stack frames, starting with zero for the innermost frame, one for the frame that called it, and so on upward. These numbers do not really exist in your program; they are assigned by GDB to give you a way of designating stack frames in GDB commands.

Some compilers provide a way to compile functions so that they operate without stack frames. (For example, the GCC option
 
`-fomit-frame-pointer'
generates functions without a frame.) This is occasionally done with heavily used library functions to save the frame setup time. GDB has limited facilities for dealing with these function invocations. If the innermost function invocation has no stack frame, GDB nevertheless regards it as though it had a separate frame, which is numbered zero as usual, allowing correct tracing of the function call chain. However, GDB has no provision for frameless functions elsewhere in the stack.

frame args
The frame command allows you to move from one stack frame to another, and to print the stack frame you select. args may be either the address of the frame or the stack frame number. Without an argument, frame prints the current stack frame.

select-frame
The select-frame command allows you to move from one stack frame to another without printing the frame. This is the silent version of frame.


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8.2 Backtraces

A backtrace is a summary of how your program got where it is. It shows one line per frame, for many frames, starting with the currently executing frame (frame zero), followed by its caller (frame one), and on up the stack.

backtrace
bt
Print a backtrace of the entire stack: one line per frame for all frames in the stack.

You can stop the backtrace at any time by typing the system interrupt character, normally Ctrl-c.

backtrace n
bt n
Similar, but print only the innermost n frames.

backtrace -n
bt -n
Similar, but print only the outermost n frames.

backtrace full
bt full
bt full n
bt full -n
Print the values of the local variables also. n specifies the number of frames to print, as described above.

The names where and info stack (abbreviated info s) are additional aliases for backtrace.

In a multi-threaded program, GDB by default shows the backtrace only for the current thread. To display the backtrace for several or all of the threads, use the command thread apply (see section thread apply). For example, if you type thread apply all backtrace, GDB will display the backtrace for all the threads; this is handy when you debug a core dump of a multi-threaded program.

Each line in the backtrace shows the frame number and the function name. The program counter value is also shown--unless you use set print address off. The backtrace also shows the source file name and line number, as well as the arguments to the function. The program counter value is omitted if it is at the beginning of the code for that line number.

Here is an example of a backtrace. It was made with the command `bt 3', so it shows the innermost three frames.

 
#0  m4_traceon (obs=0x24eb0, argc=1, argv=0x2b8c8)
    at builtin.c:993
#1  0x6e38 in expand_macro (sym=0x2b600, data=...) at macro.c:242
#2  0x6840 in expand_token (obs=0x0, t=177664, td=0xf7fffb08)
    at macro.c:71
(More stack frames follow...)

The display for frame zero does not begin with a program counter value, indicating that your program has stopped at the beginning of the code for line 993 of builtin.c.

The value of parameter data in frame 1 has been replaced by .... By default, GDB prints the value of a parameter only if it is a scalar (integer, pointer, enumeration, etc). See command set print frame-arguments in 10.8 Print Settings for more details on how to configure the way function parameter values are printed.

If your program was compiled with optimizations, some compilers will optimize away arguments passed to functions if those arguments are never used after the call. Such optimizations generate code that passes arguments through registers, but doesn't store those arguments in the stack frame. GDB has no way of displaying such arguments in stack frames other than the innermost one. Here's what such a backtrace might look like:

 
#0  m4_traceon (obs=0x24eb0, argc=1, argv=0x2b8c8)
    at builtin.c:993
#1  0x6e38 in expand_macro (sym=<value optimized out>) at macro.c:242
#2  0x6840 in expand_token (obs=0x0, t=<value optimized out>, td=0xf7fffb08)
    at macro.c:71
(More stack frames follow...)

The values of arguments that were not saved in their stack frames are shown as `<value optimized out>'.

If you need to display the values of such optimized-out arguments, either deduce that from other variables whose values depend on the one you are interested in, or recompile without optimizations.

Most programs have a standard user entry point--a place where system libraries and startup code transition into user code. For C this is main(7). When GDB finds the entry function in a backtrace it will terminate the backtrace, to avoid tracing into highly system-specific (and generally uninteresting) code.

If you need to examine the startup code, or limit the number of levels in a backtrace, you can change this behavior:

set backtrace past-main
set backtrace past-main on
Backtraces will continue past the user entry point.

set backtrace past-main off
Backtraces will stop when they encounter the user entry point. This is the default.

show backtrace past-main
Display the current user entry point backtrace policy.

set backtrace past-entry
set backtrace past-entry on
Backtraces will continue past the internal entry point of an application. This entry point is encoded by the linker when the application is built, and is likely before the user entry point main (or equivalent) is called.

set backtrace past-entry off
Backtraces will stop when they encounter the internal entry point of an application. This is the default.

show backtrace past-entry
Display the current internal entry point backtrace policy.

set backtrace limit n
set backtrace limit 0
Limit the backtrace to n levels. A value of zero means unlimited.

show backtrace limit
Display the current limit on backtrace levels.


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8.3 Selecting a Frame

Most commands for examining the stack and other data in your program work on whichever stack frame is selected at the moment. Here are the commands for selecting a stack frame; all of them finish by printing a brief description of the stack frame just selected.

frame n
f n
Select frame number n. Recall that frame zero is the innermost (currently executing) frame, frame one is the frame that called the innermost one, and so on. The highest-numbered frame is the one for main.

frame addr
f addr
Select the frame at address addr. This is useful mainly if the chaining of stack frames has been damaged by a bug, making it impossible for GDB to assign numbers properly to all frames. In addition, this can be useful when your program has multiple stacks and switches between them.

On the SPARC architecture, frame needs two addresses to select an arbitrary frame: a frame pointer and a stack pointer.

On the MIPS and Alpha architecture, it needs two addresses: a stack pointer and a program counter.

On the 29k architecture, it needs three addresses: a register stack pointer, a program counter, and a memory stack pointer.

up n
Move n frames up the stack. For positive numbers n, this advances toward the outermost frame, to higher frame numbers, to frames that have existed longer. n defaults to one.

down n
Move n frames down the stack. For positive numbers n, this advances toward the innermost frame, to lower frame numbers, to frames that were created more recently. n defaults to one. You may abbreviate down as do.

All of these commands end by printing two lines of output describing the frame. The first line shows the frame number, the function name, the arguments, and the source file and line number of execution in that frame. The second line shows the text of that source line.

For example:

 
(gdb) up
#1  0x22f0 in main (argc=1, argv=0xf7fffbf4, env=0xf7fffbfc)
    at env.c:10
10              read_input_file (argv[i]);

After such a printout, the list command with no arguments prints ten lines centered on the point of execution in the frame. You can also edit the program at the point of execution with your favorite editing program by typing edit. See section Printing Source Lines, for details.

up-silently n
down-silently n
These two commands are variants of up and down, respectively; they differ in that they do their work silently, without causing display of the new frame. They are intended primarily for use in GDB command scripts, where the output might be unnecessary and distracting.


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8.4 Information About a Frame

There are several other commands to print information about the selected stack frame.

frame
f
When used without any argument, this command does not change which frame is selected, but prints a brief description of the currently selected stack frame. It can be abbreviated f. With an argument, this command is used to select a stack frame. See section Selecting a Frame.

info frame
info f
This command prints a verbose description of the selected stack frame, including:

The verbose description is useful when something has gone wrong that has made the stack format fail to fit the usual conventions.

info frame addr
info f addr
Print a verbose description of the frame at address addr, without selecting that frame. The selected frame remains unchanged by this command. This requires the same kind of address (more than one for some architectures) that you specify in the frame command. See section Selecting a Frame.

info args
Print the arguments of the selected frame, each on a separate line.

info locals
Print the local variables of the selected frame, each on a separate line. These are all variables (declared either static or automatic) accessible at the point of execution of the selected frame.

info catch
Print a list of all the exception handlers that are active in the current stack frame at the current point of execution. To see other exception handlers, visit the associated frame (using the up, down, or frame commands); then type info catch. See section Setting Catchpoints.


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9. Examining Source Files

GDB can print parts of your program's source, since the debugging information recorded in the program tells GDB what source files were used to build it. When your program stops, GDB spontaneously prints the line where it stopped. Likewise, when you select a stack frame (see section Selecting a Frame), GDB prints the line where execution in that frame has stopped. You can print other portions of source files by explicit command.

If you use GDB through its GNU Emacs interface, you may prefer to use Emacs facilities to view source; see Using GDB under GNU Emacs.

9.1 Printing Source Lines  Printing source lines
9.2 Specifying a Location  How to specify code locations
9.3 Editing Source Files  Editing source files
9.4 Searching Source Files  Searching source files
9.5 Specifying Source Directories  Specifying source directories
9.6 Source and Machine Code  Source and machine code


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9.1 Printing Source Lines

To print lines from a source file, use the list command (abbreviated l). By default, ten lines are printed. There are several ways to specify what part of the file you want to print; see 9.2 Specifying a Location, for the full list.

Here are the forms of the list command most commonly used:

list linenum
Print lines centered around line number linenum in the current source file.

list function
Print lines centered around the beginning of function function.

list
Print more lines. If the last lines printed were printed with a list command, this prints lines following the last lines printed; however, if the last line printed was a solitary line printed as part of displaying a stack frame (see section Examining the Stack), this prints lines centered around that line.

list -
Print lines just before the lines last printed.

By default, GDB prints ten source lines with any of these forms of the list command. You can change this using set listsize:

set listsize count
Make the list command display count source lines (unless the list argument explicitly specifies some other number).

show listsize
Display the number of lines that list prints.

Repeating a list command with RET discards the argument, so it is equivalent to typing just list. This is more useful than listing the same lines again. An exception is made for an argument of `-'; that argument is preserved in repetition so that each repetition moves up in the source file.

In general, the list command expects you to supply zero, one or two linespecs. Linespecs specify source lines; there are several ways of writing them (see section 9.2 Specifying a Location), but the effect is always to specify some source line.

Here is a complete description of the possible arguments for list:

list linespec
Print lines centered around the line specified by linespec.

list first,last
Print lines from first to last. Both arguments are linespecs. When a list command has two linespecs, and the source file of the second linespec is omitted, this refers to the same source file as the first linespec.

list ,last
Print lines ending with last.

list first,
Print lines starting with first.

list +
Print lines just after the lines last printed.

list -
Print lines just before the lines last printed.

list
As described in the preceding table.


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9.2 Specifying a Location

Several GDB commands accept arguments that specify a location of your program's code. Since GDB is a source-level debugger, a location usually specifies some line in the source code; for that reason, locations are also known as linespecs.

Here are all the different ways of specifying a code location that GDB understands:

linenum
Specifies the line number linenum of the current source file.

-offset
+offset
Specifies the line offset lines before or after the current line. For the list command, the current line is the last one printed; for the breakpoint commands, this is the line at which execution stopped in the currently selected stack frame (see section Frames, for a description of stack frames.) When used as the second of the two linespecs in a list command, this specifies the line offset lines up or down from the first linespec.

filename:linenum
Specifies the line linenum in the source file filename.

function
Specifies the line that begins the body of the function function. For example, in C, this is the line with the open brace.

filename:function
Specifies the line that begins the body of the function function in the file filename. You only need the file name with a function name to avoid ambiguity when there are identically named functions in different source files.

*address
Specifies the program address address. For line-oriented commands, such as list and edit, this specifies a source line that contains address. For break and other breakpoint oriented commands, this can be used to set breakpoints in parts of your program which do not have debugging information or source files.

Here address may be any expression valid in the current working language (see section working language) that specifies a code address. In addition, as a convenience, GDB extends the semantics of expressions used in locations to cover the situations that frequently happen during debugging. Here are the various forms of address:

expression
Any expression valid in the current working language.

funcaddr
An address of a function or procedure derived from its name. In C, C++, Java, Objective-C, Fortran, minimal, and assembly, this is simply the function's name function (and actually a special case of a valid expression). In Pascal and Modula-2, this is &function. In Ada, this is function'Address (although the Pascal form also works).

This form specifies the address of the function's first instruction, before the stack frame and arguments have been set up.

'filename'::funcaddr
Like funcaddr above, but also specifies the name of the source file explicitly. This is useful if the name of the function does not specify the function unambiguously, e.g., if there are several functions with identical names in different source files.


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9.3 Editing Source Files

To edit the lines in a source file, use the edit command. The editing program of your choice is invoked with the current line set to the active line in the program. Alternatively, there are several ways to specify what part of the file you want to print if you want to see other parts of the program:

edit location
Edit the source file specified by location. Editing starts at that location, e.g., at the specified source line of the specified file. See section 9.2 Specifying a Location, for all the possible forms of the location argument; here are the forms of the edit command most commonly used:

edit number
Edit the current source file with number as the active line number.

edit function
Edit the file containing function at the beginning of its definition.


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9.3.1 Choosing your Editor

You can customize GDB to use any editor you want (8). By default, it is `/bin/ex', but you can change this by setting the environment variable EDITOR before using GDB. For example, to configure GDB to use the vi editor, you could use these commands with the sh shell:
 
EDITOR=/usr/bin/vi
export EDITOR
gdb ...
or in the csh shell,
 
setenv EDITOR /usr/bin/vi
gdb ...


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9.4 Searching Source Files

There are two commands for searching through the current source file for a regular expression.

forward-search regexp
search regexp
The command `forward-search regexp' checks each line, starting with the one following the last line listed, for a match for regexp. It lists the line that is found. You can use the synonym `search regexp' or abbreviate the command name as fo.

reverse-search regexp
The command `reverse-search regexp' checks each line, starting with the one before the last line listed and going backward, for a match for regexp. It lists the line that is found. You can abbreviate this command as rev.


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9.5 Specifying Source Directories

Executable programs sometimes do not record the directories of the source files from which they were compiled, just the names. Even when they do, the directories could be moved between the compilation and your debugging session. GDB has a list of directories to search for source files; this is called the source path. Each time GDB wants a source file, it tries all the directories in the list, in the order they are present in the list, until it finds a file with the desired name.

For example, suppose an executable references the file `/usr/src/foo-1.0/lib/foo.c', and our source path is `/mnt/cross'. The file is first looked up literally; if this fails, `/mnt/cross/usr/src/foo-1.0/lib/foo.c' is tried; if this fails, `/mnt/cross/foo.c' is opened; if this fails, an error message is printed. GDB does not look up the parts of the source file name, such as `/mnt/cross/src/foo-1.0/lib/foo.c'. Likewise, the subdirectories of the source path are not searched: if the source path is `/mnt/cross', and the binary refers to `foo.c', GDB would not find it under `/mnt/cross/usr/src/foo-1.0/lib'.

Plain file names, relative file names with leading directories, file names containing dots, etc. are all treated as described above; for instance, if the source path is `/mnt/cross', and the source file is recorded as `../lib/foo.c', GDB would first try `../lib/foo.c', then `/mnt/cross/../lib/foo.c', and after that---`/mnt/cross/foo.c'.

Note that the executable search path is not used to locate the source files.

Whenever you reset or rearrange the source path, GDB clears out any information it has cached about where source files are found and where each line is in the file.

When you start GDB, its source path includes only `cdir' and `cwd', in that order. To add other directories, use the directory command.

The search path is used to find both program source files and GDB script files (read using the `-command' option and `source' command).

In addition to the source path, GDB provides a set of commands that manage a list of source path substitution rules. A substitution rule specifies how to rewrite source directories stored in the program's debug information in case the sources were moved to a different directory between compilation and debugging. A rule is made of two strings, the first specifying what needs to be rewritten in the path, and the second specifying how it should be rewritten. In set substitute-path, we name these two parts from and to respectively. GDB does a simple string replacement of from with to at the start of the directory part of the source file name, and uses that result instead of the original file name to look up the sources.

Using the previous example, suppose the `foo-1.0' tree has been moved from `/usr/src' to `/mnt/cross', then you can tell GDB to replace `/usr/src' in all source path names with `/mnt/cross'. The first lookup will then be `/mnt/cross/foo-1.0/lib/foo.c' in place of the original location of `/usr/src/foo-1.0/lib/foo.c'. To define a source path substitution rule, use the set substitute-path command (see set substitute-path).

To avoid unexpected substitution results, a rule is applied only if the from part of the directory name ends at a directory separator. For instance, a rule substituting `/usr/source' into `/mnt/cross' will be applied to `/usr/source/foo-1.0' but not to `/usr/sourceware/foo-2.0'. And because the substitution is applied only at the beginning of the directory name, this rule will not be applied to `/root/usr/source/baz.c' either.

In many cases, you can achieve the same result using the directory command. However, set substitute-path can be more efficient in the case where the sources are organized in a complex tree with multiple subdirectories. With the directory command, you need to add each subdirectory of your project. If you moved the entire tree while preserving its internal organization, then set substitute-path allows you to direct the debugger to all the sources with one single command.

set substitute-path is also more than just a shortcut command. The source path is only used if the file at the original location no longer exists. On the other hand, set substitute-path modifies the debugger behavior to look at the rewritten location instead. So, if for any reason a source file that is not relevant to your executable is located at the original location, a substitution rule is the only method available to point GDB at the new location.

You can configure a default source path substitution rule by configuring GDB with the `--with-relocated-sources=dir' option. The dir should be the name of a directory under GDB's configured prefix (set with `--prefix' or `--exec-prefix'), and directory names in debug information under dir will be adjusted automatically if the installed GDB is moved to a new location. This is useful if GDB, libraries or executables with debug information and corresponding source code are being moved together.

directory dirname ...
dir dirname ...
Add directory dirname to the front of the source path. Several directory names may be given to this command, separated by `:' (`;' on MS-DOS and MS-Windows, where `:' usually appears as part of absolute file names) or whitespace. You may specify a directory that is already in the source path; this moves it forward, so GDB searches it sooner.

You can use the string `$cdir' to refer to the compilation directory (if one is recorded), and `$cwd' to refer to the current working directory. `$cwd' is not the same as `.'---the former tracks the current working directory as it changes during your GDB session, while the latter is immediately expanded to the current directory at the time you add an entry to the source path.

directory
Reset the source path to its default value (`$cdir:$cwd' on Unix systems). This requires confirmation.

show directories
Print the source path: show which directories it contains.

set substitute-path from to
Define a source path substitution rule, and add it at the end of the current list of existing substitution rules. If a rule with the same from was already defined, then the old rule is also deleted.

For example, if the file `/foo/bar/baz.c' was moved to `/mnt/cross/baz.c', then the command

 
(gdb) set substitute-path /usr/src /mnt/cross

will tell GDB to replace `/usr/src' with `/mnt/cross', which will allow GDB to find the file `baz.c' even though it was moved.

In the case when more than one substitution rule have been defined, the rules are evaluated one by one in the order where they have been defined. The first one matching, if any, is selected to perform the substitution.

For instance, if we had entered the following commands:

 
(gdb) set substitute-path /usr/src/include /mnt/include
(gdb) set substitute-path /usr/src /mnt/src

GDB would then rewrite `/usr/src/include/defs.h' into `/mnt/include/defs.h' by using the first rule. However, it would use the second rule to rewrite `/usr/src/lib/foo.c' into `/mnt/src/lib/foo.c'.

unset substitute-path [path]
If a path is specified, search the current list of substitution rules for a rule that would rewrite that path. Delete that rule if found. A warning is emitted by the debugger if no rule could be found.

If no path is specified, then all substitution rules are deleted.

show substitute-path [path]
If a path is specified, then print the source path substitution rule which would rewrite that path, if any.

If no path is specified, then print all existing source path substitution rules.

If your source path is cluttered with directories that are no longer of interest, GDB may sometimes cause confusion by finding the wrong versions of source. You can correct the situation as follows:

  1. Use directory with no argument to reset the source path to its default value.

  2. Use directory with suitable arguments to reinstall the directories you want in the source path. You can add all the directories in one command.


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9.6 Source and Machine Code

You can use the command info line to map source lines to program addresses (and vice versa), and the command disassemble to display a range of addresses as machine instructions. You can use the command set disassemble-next-line to set whether to disassemble next source line when execution stops. When run under GNU Emacs mode, the info line command causes the arrow to point to the line specified. Also, info line prints addresses in symbolic form as well as hex.

info line linespec
Print the starting and ending addresses of the compiled code for source line linespec. You can specify source lines in any of the ways documented in 9.2 Specifying a Location.

For example, we can use info line to discover the location of the object code for the first line of function m4_changequote:

 
(gdb) info line m4_changequote
Line 895 of "builtin.c" starts at pc 0x634c and ends at 0x6350.

We can also inquire (using *addr as the form for linespec) what source line covers a particular address:
 
(gdb) info line *0x63ff
Line 926 of "builtin.c" starts at pc 0x63e4 and ends at 0x6404.

After info line, the default address for the x command is changed to the starting address of the line, so that `x/i' is sufficient to begin examining the machine code (see section Examining Memory). Also, this address is saved as the value of the convenience variable $_ (see section Convenience Variables).

disassemble
disassemble /m
This specialized command dumps a range of memory as machine instructions. It can also print mixed source+disassembly by specifying the /m modifier. The default memory range is the function surrounding the program counter of the selected frame. A single argument to this command is a program counter value; GDB dumps the function surrounding this value. Two arguments specify a range of addresses (first inclusive, second exclusive) to dump.

The following example shows the disassembly of a range of addresses of HP PA-RISC 2.0 code:

 
(gdb) disas 0x32c4 0x32e4
Dump of assembler code from 0x32c4 to 0x32e4:
0x32c4 <main+204>:      addil 0,dp
0x32c8 <main+208>:      ldw 0x22c(sr0,r1),r26
0x32cc <main+212>:      ldil 0x3000,r31
0x32d0 <main+216>:      ble 0x3f8(sr4,r31)
0x32d4 <main+220>:      ldo 0(r31),rp
0x32d8 <main+224>:      addil -0x800,dp
0x32dc <main+228>:      ldo 0x588(r1),r26
0x32e0 <main+232>:      ldil 0x3000,r31
End of assembler dump.

Here is an example showing mixed source+assembly for Intel x86:

 
(gdb) disas /m main
Dump of assembler code for function main:
5       {
0x08048330 <main+0>:    push   %ebp
0x08048331 <main+1>:    mov    %esp,%ebp
0x08048333 <main+3>:    sub    $0x8,%esp
0x08048336 <main+6>:    and    $0xfffffff0,%esp
0x08048339 <main+9>:    sub    $0x10,%esp

6         printf ("Hello.\n");
0x0804833c <main+12>:   movl   $0x8048440,(%esp)
0x08048343 <main+19>:   call   0x8048284 <puts@plt>

7         return 0;
8       }
0x08048348 <main+24>:   mov    $0x0,%eax
0x0804834d <main+29>:   leave
0x0804834e <main+30>:   ret

End of assembler dump.

Some architectures have more than one commonly-used set of instruction mnemonics or other syntax.

For programs that were dynamically linked and use shared libraries, instructions that call functions or branch to locations in the shared libraries might show a seemingly bogus location--it's actually a location of the relocation table. On some architectures, GDB might be able to resolve these to actual function names.

set disassembly-flavor instruction-set
Select the instruction set to use when disassembling the program via the disassemble or x/i commands.

Currently this command is only defined for the Intel x86 family. You can set instruction-set to either intel or att. The default is att, the AT&T flavor used by default by Unix assemblers for x86-based targets.

show disassembly-flavor
Show the current setting of the disassembly flavor.

set disassemble-next-line
show disassemble-next-line
Control whether or not GDB will disassemble the next source line or instruction when execution stops. If ON, GDB will display disassembly of the next source line when execution of the program being debugged stops. This is in addition to displaying the source line itself, which GDB always does if possible. If the next source line cannot be displayed for some reason (e.g., if GDB cannot find the source file, or there's no line info in the debug info), GDB will display disassembly of the next instruction instead of showing the next source line. If AUTO, GDB will display disassembly of next instruction only if the source line cannot be displayed. This setting causes GDB to display some feedback when you step through a function with no line info or whose source file is unavailable. The default is OFF, which means never display the disassembly of the next line or instruction.


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10. Examining Data

The usual way to examine data in your program is with the print command (abbreviated p), or its synonym inspect. It evaluates and prints the value of an expression of the language your program is written in (see section Using GDB with Different Languages).

print expr
print /f expr
expr is an expression (in the source language). By default the value of expr is printed in a format appropriate to its data type; you can choose a different format by specifying `/f', where f is a letter specifying the format; see Output Formats.

print
print /f
If you omit expr, GDB displays the last value again (from the value history; see section Value History). This allows you to conveniently inspect the same value in an alternative format.

A more low-level way of examining data is with the x command. It examines data in memory at a specified address and prints it in a specified format. See section Examining Memory.

If you are interested in information about types, or about how the fields of a struct or a class are declared, use the ptype exp command rather than print. See section Examining the Symbol Table.

10.1 Expressions  
10.2 Ambiguous Expressions  
10.3 Program Variables  Program variables
10.4 Artificial Arrays  Artificial arrays
10.5 Output Formats  Output formats
10.6 Examining Memory  Examining memory
10.7 Automatic Display  Automatic display
10.8 Print Settings  Print settings
10.9 Value History  Value history
10.10 Convenience Variables  Convenience variables
10.11 Registers  
10.12 Floating Point Hardware  Floating point hardware
10.13 Vector Unit  
10.14 Operating System Auxiliary Information  Auxiliary data provided by operating system
10.15 Memory Region Attributes  Memory region attributes
10.16 Copy Between Memory and a File  Copy between memory and a file
10.17 How to Produce a Core File from Your Program  Cause a program dump its core
10.18 Character Sets  Debugging programs that use a different character set than GDB does
10.19 Caching Data of Remote Targets  Data caching for remote targets
10.20 Search Memory  Searching memory for a sequence of bytes


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10.1 Expressions

print and many other GDB commands accept an expression and compute its value. Any kind of constant, variable or operator defined by the programming language you are using is valid in an expression in GDB. This includes conditional expressions, function calls, casts, and string constants. It also includes preprocessor macros, if you compiled your program to include this information; see 4.1 Compiling for Debugging.

GDB supports array constants in expressions input by the user. The syntax is {element, element...}. For example, you can use the command print {1, 2, 3} to create an array of three integers. If you pass an array to a function or assign it to a program variable, GDB copies the array to memory that is malloced in the target program.

Because C is so widespread, most of the expressions shown in examples in this manual are in C. See section Using GDB with Different Languages, for information on how to use expressions in other languages.

In this section, we discuss operators that you can use in GDB expressions regardless of your programming language.

Casts are supported in all languages, not just in C, because it is so useful to cast a number into a pointer in order to examine a structure at that address in memory.

GDB supports these operators, in addition to those common to programming languages:

@
`@' is a binary operator for treating parts of memory as arrays. See section Artificial Arrays, for more information.

::
`::' allows you to specify a variable in terms of the file or function where it is defined. See section Program Variables.

{type} addr
Refers to an object of type type stored at address addr in memory. addr may be any expression whose value is an integer or pointer (but parentheses are required around binary operators, just as in a cast). This construct is allowed regardless of what kind of data is normally supposed to reside at addr.


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10.2 Ambiguous Expressions

Expressions can sometimes contain some ambiguous elements. For instance, some programming languages (notably Ada, C++ and Objective-C) permit a single function name to be defined several times, for application in different contexts. This is called overloading. Another example involving Ada is generics. A generic package is similar to C++ templates and is typically instantiated several times, resulting in the same function name being defined in different contexts.

In some cases and depending on the language, it is possible to adjust the expression to remove the ambiguity. For instance in C++, you can specify the signature of the function you want to break on, as in break function(types). In Ada, using the fully qualified name of your function often makes the expression unambiguous as well.

When an ambiguity that needs to be resolved is detected, the debugger has the capability to display a menu of numbered choices for each possibility, and then waits for the selection with the prompt `>'. The first option is always `[0] cancel', and typing 0 RET aborts the current command. If the command in which the expression was used allows more than one choice to be selected, the next option in the menu is `[1] all', and typing 1 RET selects all possible choices.

For example, the following session excerpt shows an attempt to set a breakpoint at the overloaded symbol String::after. We choose three particular definitions of that function name:

 
(gdb) b String::after
[0] cancel
[1] all
[2] file:String.cc; line number:867
[3] file:String.cc; line number:860
[4] file:String.cc; line number:875
[5] file:String.cc; line number:853
[6] file:String.cc; line number:846
[7] file:String.cc; line number:735
> 2 4 6
Breakpoint 1 at 0xb26c: file String.cc, line 867.
Breakpoint 2 at 0xb344: file String.cc, line 875.
Breakpoint 3 at 0xafcc: file String.cc, line 846.
Multiple breakpoints were set.
Use the "delete" command to delete unwanted
 breakpoints.
(gdb)

set multiple-symbols mode

This option allows you to adjust the debugger behavior when an expression is ambiguous.

By default, mode is set to all. If the command with which the expression is used allows more than one choice, then GDB automatically selects all possible choices. For instance, inserting a breakpoint on a function using an ambiguous name results in a breakpoint inserted on each possible match. However, if a unique choice must be made, then GDB uses the menu to help you disambiguate the expression. For instance, printing the address of an overloaded function will result in the use of the menu.

When mode is set to ask, the debugger always uses the menu when an ambiguity is detected.

Finally, when mode is set to cancel, the debugger reports an error due to the ambiguity and the command is aborted.

show multiple-symbols
Show the current value of the multiple-symbols setting.


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10.3 Program Variables

The most common kind of expression to use is the name of a variable in your program.

Variables in expressions are understood in the selected stack frame (see section Selecting a Frame); they must be either:

or

This means that in the function

 
foo (a)
     int a;
{
  bar (a);
  {
    int b = test ();
    bar (b);
  }
}

you can examine and use the variable a whenever your program is executing within the function foo, but you can only use or examine the variable b while your program is executing inside the block where b is declared.

There is an exception: you can refer to a variable or function whose scope is a single source file even if the current execution point is not in this file. But it is possible to have more than one such variable or function with the same name (in different source files). If that happens, referring to that name has unpredictable effects. If you wish, you can specify a static variable in a particular function or file, using the colon-colon (::) notation:

 
file::variable
function::variable

Here file or function is the name of the context for the static variable. In the case of file names, you can use quotes to make sure GDB parses the file name as a single word--for example, to print a global value of x defined in `f2.c':

 
(gdb) p 'f2.c'::x

This use of `::' is very rarely in conflict with the very similar use of the same notation in C++. GDB also supports use of the C++ scope resolution operator in GDB expressions.

Warning: Occasionally, a local variable may appear to have the wrong value at certain points in a function--just after entry to a new scope, and just before exit.
You may see this problem when you are stepping by machine instructions. This is because, on most machines, it takes more than one instruction to set up a stack frame (including local variable definitions); if you are stepping by machine instructions, variables may appear to have the wrong values until the stack frame is completely built. On exit, it usually also takes more than one machine instruction to destroy a stack frame; after you begin stepping through that group of instructions, local variable definitions may be gone.

This may also happen when the compiler does significant optimizations. To be sure of always seeing accurate values, turn off all optimization when compiling.

Another possible effect of compiler optimizations is to optimize unused variables out of existence, or assign variables to registers (as opposed to memory addresses). Depending on the support for such cases offered by the debug info format used by the compiler, GDB might not be able to display values for such local variables. If that happens, GDB will print a message like this:

 
No symbol "foo" in current context.

To solve such problems, either recompile without optimizations, or use a different debug info format, if the compiler supports several such formats. For example, GCC, the GNU C/C++ compiler, usually supports the `-gstabs+' option. `-gstabs+' produces debug info in a format that is superior to formats such as COFF. You may be able to use DWARF 2 (`-gdwarf-2'), which is also an effective form for debug info. See section `Options for Debugging Your Program or GCC' in Using the GNU Compiler Collection (GCC). See section C and C++, for more information about debug info formats that are best suited to C++ programs.

If you ask to print an object whose contents are unknown to GDB, e.g., because its data type is not completely specified by the debug information, GDB will say `<incomplete type>'. See section incomplete type, for more about this.

Strings are identified as arrays of char values without specified signedness. Arrays of either signed char or unsigned char get printed as arrays of 1 byte sized integers. -fsigned-char or -funsigned-char GCC options have no effect as GDB defines literal string type "char" as char without a sign. For program code

 
char var0[] = "A";
signed char var1[] = "A";

You get during debugging
 
(gdb) print var0
$1 = "A"
(gdb) print var1
$2 = {65 'A', 0 '\0'}


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10.4 Artificial Arrays

It is often useful to print out several successive objects of the same type in memory; a section of an array, or an array of dynamically determined size for which only a pointer exists in the program.

You can do this by referring to a contiguous span of memory as an artificial array, using the binary operator `@'. The left operand of `@' should be the first element of the desired array and be an individual object. The right operand should be the desired length of the array. The result is an array value whose elements are all of the type of the left argument. The first element is actually the left argument; the second element comes from bytes of memory immediately following those that hold the first element, and so on. Here is an example. If a program says

 
int *array = (int *) malloc (len * sizeof (int));

you can print the contents of array with

 
p *array@len

The left operand of `@' must reside in memory. Array values made with `@' in this way behave just like other arrays in terms of subscripting, and are coerced to pointers when used in expressions. Artificial arrays most often appear in expressions via the value history (see section Value History), after printing one out.

Another way to create an artificial array is to use a cast. This re-interprets a value as if it were an array. The value need not be in memory:
 
(gdb) p/x (short[2])0x12345678
$1 = {0x1234, 0x5678}

As a convenience, if you leave the array length out (as in `(type[])value') GDB calculates the size to fill the value (as `sizeof(value)/sizeof(type)':
 
(gdb) p/x (short[])0x12345678
$2 = {0x1234, 0x5678}

Sometimes the artificial array mechanism is not quite enough; in moderately complex data structures, the elements of interest may not actually be adjacent--for example, if you are interested in the values of pointers in an array. One useful work-around in this situation is to use a convenience variable (see section Convenience Variables) as a counter in an expression that prints the first interesting value, and then repeat that expression via RET. For instance, suppose you have an array dtab of pointers to structures, and you are interested in the values of a field fv in each structure. Here is an example of what you might type:

 
set $i = 0
p dtab[$i++]->fv
RET
RET
...


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10.5 Output Formats

By default, GDB prints a value according to its data type. Sometimes this is not what you want. For example, you might want to print a number in hex, or a pointer in decimal. Or you might want to view data in memory at a certain address as a character string or as an instruction. To do these things, specify an output format when you print a value.

The simplest use of output formats is to say how to print a value already computed. This is done by starting the arguments of the print command with a slash and a format letter. The format letters supported are:

x
Regard the bits of the value as an integer, and print the integer in hexadecimal.

d
Print as integer in signed decimal.

u
Print as integer in unsigned decimal.

o
Print as integer in octal.

t
Print as integer in binary. The letter `t' stands for "two". (9)

a
Print as an address, both absolute in hexadecimal and as an offset from the nearest preceding symbol. You can use this format used to discover where (in what function) an unknown address is located:

 
(gdb) p/a 0x54320
$3 = 0x54320 <_initialize_vx+396>

The command info symbol 0x54320 yields similar results. See section info symbol.

c
Regard as an integer and print it as a character constant. This prints both the numerical value and its character representation. The character representation is replaced with the octal escape `\nnn' for characters outside the 7-bit ASCII range.

Without this format, GDB displays char, unsigned char, and signed char data as character constants. Single-byte members of vectors are displayed as integer data.

f
Regard the bits of the value as a floating point number and print using typical floating point syntax.

s
Regard as a string, if possible. With this format, pointers to single-byte data are displayed as null-terminated strings and arrays of single-byte data are displayed as fixed-length strings. Other values are displayed in their natural types.

Without this format, GDB displays pointers to and arrays of char, unsigned char, and signed char as strings. Single-byte members of a vector are displayed as an integer array.

r
Print using the `raw' formatting. By default, GDB will use a type-specific pretty-printer. The `r' format bypasses any pretty-printer which might exist for the value's type.

For example, to print the program counter in hex (see section 10.11 Registers), type

 
p/x $pc

Note that no space is required before the slash; this is because command names in GDB cannot contain a slash.

To reprint the last value in the value history with a different format, you can use the print command with just a format and no expression. For example, `p/x' reprints the last value in hex.


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10.6 Examining Memory

You can use the command x (for "examine") to examine memory in any of several formats, independently of your program's data types.

x/nfu addr
x addr
x
Use the x command to examine memory.

n, f, and u are all optional parameters that specify how much memory to display and how to format it; addr is an expression giving the address where you want to start displaying memory. If you use defaults for nfu, you need not type the slash `/'. Several commands set convenient defaults for addr.

n, the repeat count
The repeat count is a decimal integer; the default is 1. It specifies how much memory (counting by units u) to display.

f, the display format
The display format is one of the formats used by print (`x', `d', `u', `o', `t', `a', `c', `f', `s'), and in addition `i' (for machine instructions). The default is `x' (hexadecimal) initially. The default changes each time you use either x or print.

u, the unit size
The unit size is any of

b
Bytes.
h
Halfwords (two bytes).
w
Words (four bytes). This is the initial default.
g
Giant words (eight bytes).

Each time you specify a unit size with x, that size becomes the default unit the next time you use x. (For the `s' and `i' formats, the unit size is ignored and is normally not written.)

addr, starting display address
addr is the address where you want GDB to begin displaying memory. The expression need not have a pointer value (though it may); it is always interpreted as an integer address of a byte of memory. See section Expressions, for more information on expressions. The default for addr is usually just after the last address examined--but several other commands also set the default address: info breakpoints (to the address of the last breakpoint listed), info line (to the starting address of a line), and print (if you use it to display a value from memory).

For example, `x/3uh 0x54320' is a request to display three halfwords (h) of memory, formatted as unsigned decimal integers (`u'), starting at address 0x54320. `x/4xw $sp' prints the four words (`w') of memory above the stack pointer (here, `$sp'; see section Registers) in hexadecimal (`x').

Since the letters indicating unit sizes are all distinct from the letters specifying output formats, you do not have to remember whether unit size or format comes first; either order works. The output specifications `4xw' and `4wx' mean exactly the same thing. (However, the count n must come first; `wx4' does not work.)

Even though the unit size u is ignored for the formats `s' and `i', you might still want to use a count n; for example, `3i' specifies that you want to see three machine instructions, including any operands. For convenience, especially when used with the display command, the `i' format also prints branch delay slot instructions, if any, beyond the count specified, which immediately follow the last instruction that is within the count. The command disassemble gives an alternative way of inspecting machine instructions; see Source and Machine Code.

All the defaults for the arguments to x are designed to make it easy to continue scanning memory with minimal specifications each time you use x. For example, after you have inspected three machine instructions with `x/3i addr', you can inspect the next seven with just `x/7'. If you use RET to repeat the x command, the repeat count n is used again; the other arguments default as for successive uses of x.

The addresses and contents printed by the x command are not saved in the value history because there is often too much of them and they would get in the way. Instead, GDB makes these values available for subsequent use in expressions as values of the convenience variables $_ and $__. After an x command, the last address examined is available for use in expressions in the convenience variable $_. The contents of that address, as examined, are available in the convenience variable $__.

If the x command has a repeat count, the address and contents saved are from the last memory unit printed; this is not the same as the last address printed if several units were printed on the last line of output.

When you are debugging a program running on a remote target machine (see section 20. Debugging Remote Programs), you may wish to verify the program's image in the remote machine's memory against the executable file you downloaded to the target. The compare-sections command is provided for such situations.

compare-sections [section-name]
Compare the data of a loadable section section-name in the executable file of the program being debugged with the same section in the remote machine's memory, and report any mismatches. With no arguments, compares all loadable sections. This command's availability depends on the target's support for the "qCRC" remote request.


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10.7 Automatic Display

If you find that you want to print the value of an expression frequently (to see how it changes), you might want to add it to the automatic display list so that GDB prints its value each time your program stops. Each expression added to the list is given a number to identify it; to remove an expression from the list, you specify that number. The automatic display looks like this:

 
2: foo = 38
3: bar[5] = (struct hack *) 0x3804

This display shows item numbers, expressions and their current values. As with displays you request manually using x or print, you can specify the output format you prefer; in fact, display decides whether to use print or x depending your format specification--it uses x if you specify either the `i' or `s' format, or a unit size; otherwise it uses print.

display expr
Add the expression expr to the list of expressions to display each time your program stops. See section Expressions.

display does not repeat if you press RET again after using it.

display/fmt expr
For fmt specifying only a display format and not a size or count, add the expression expr to the auto-display list but arrange to display it each time in the specified format fmt. See section Output Formats.

display/fmt addr
For fmt `i' or `s', or including a unit-size or a number of units, add the expression addr as a memory address to be examined each time your program stops. Examining means in effect doing `x/fmt addr'. See section Examining Memory.

For example, `display/i $pc' can be helpful, to see the machine instruction about to be executed each time execution stops (`$pc' is a common name for the program counter; see section Registers).

undisplay dnums...
delete display dnums...
Remove item numbers dnums from the list of expressions to display.

undisplay does not repeat if you press RET after using it. (Otherwise you would just get the error `No display number ...'.)

disable display dnums...
Disable the display of item numbers dnums. A disabled display item is not printed automatically, but is not forgotten. It may be enabled again later.

enable display dnums...
Enable display of item numbers dnums. It becomes effective once again in auto display of its expression, until you specify otherwise.

display
Display the current values of the expressions on the list, just as is done when your program stops.

info display
Print the list of expressions previously set up to display automatically, each one with its item number, but without showing the values. This includes disabled expressions, which are marked as such. It also includes expressions which would not be displayed right now because they refer to automatic variables not currently available.

If a display expression refers to local variables, then it does not make sense outside the lexical context for which it was set up. Such an expression is disabled when execution enters a context where one of its variables is not defined. For example, if you give the command display last_char while inside a function with an argument last_char, GDB displays this argument while your program continues to stop inside that function. When it stops elsewhere--where there is no variable last_char---the display is disabled automatically. The next time your program stops where last_char is meaningful, you can enable the display expression once again.


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10.8 Print Settings

GDB provides the following ways to control how arrays, structures, and symbols are printed.

These settings are useful for debugging programs in any language:

set print address
set print address on
GDB prints memory addresses showing the location of stack traces, structure values, pointer values, breakpoints, and so forth, even when it also displays the contents of those addresses. The default is on. For example, this is what a stack frame display looks like with set print address on:

 
(gdb) f
#0  set_quotes (lq=0x34c78 "<<", rq=0x34c88 ">>")
    at input.c:530
530         if (lquote != def_lquote)

set print address off
Do not print addresses when displaying their contents. For example, this is the same stack frame displayed with set print address off:

 
(gdb) set print addr off
(gdb) f
#0  set_quotes (lq="<<", rq=">>") at input.c:530
530         if (lquote != def_lquote)

You can use `set print address off' to eliminate all machine dependent displays from the GDB interface. For example, with print address off, you should get the same text for backtraces on all machines--whether or not they involve pointer arguments.

show print address
Show whether or not addresses are to be printed.

When GDB prints a symbolic address, it normally prints the closest earlier symbol plus an offset. If that symbol does not uniquely identify the address (for example, it is a name whose scope is a single source file), you may need to clarify. One way to do this is with info line, for example `info line *0x4537'. Alternately, you can set GDB to print the source file and line number when it prints a symbolic address:

set print symbol-filename on
Tell GDB to print the source file name and line number of a symbol in the symbolic form of an address.

set print symbol-filename off
Do not print source file name and line number of a symbol. This is the default.

show print symbol-filename
Show whether or not GDB will print the source file name and line number of a symbol in the symbolic form of an address.

Another situation where it is helpful to show symbol filenames and line numbers is when disassembling code; GDB shows you the line number and source file that corresponds to each instruction.

Also, you may wish to see the symbolic form only if the address being printed is reasonably close to the closest earlier symbol:

set print max-symbolic-offset max-offset
Tell GDB to only display the symbolic form of an address if the offset between the closest earlier symbol and the address is less than max-offset. The default is 0, which tells GDB to always print the symbolic form of an address if any symbol precedes it.

show print max-symbolic-offset
Ask how large the maximum offset is that GDB prints in a symbolic address.

If you have a pointer and you are not sure where it points, try `set print symbol-filename on'. Then you can determine the name and source file location of the variable where it points, using `p/a pointer'. This interprets the address in symbolic form. For example, here GDB shows that a variable ptt points at another variable t, defined in `hi2.c':

 
(gdb) set print symbol-filename on
(gdb) p/a ptt
$4 = 0xe008 <t in hi2.c>

Warning: For pointers that point to a local variable, `p/a' does not show the symbol name and filename of the referent, even with the appropriate set print options turned on.

Other settings control how different kinds of objects are printed:

set print array
set print array on
Pretty print arrays. This format is more convenient to read, but uses more space. The default is off.

set print array off
Return to compressed format for arrays.

show print array
Show whether compressed or pretty format is selected for displaying arrays.

set print array-indexes
set print array-indexes on
Print the index of each element when displaying arrays. May be more convenient to locate a given element in the array or quickly find the index of a given element in that printed array. The default is off.

set print array-indexes off
Stop printing element indexes when displaying arrays.

show print array-indexes
Show whether the index of each element is printed when displaying arrays.

set print elements number-of-elements
Set a limit on how many elements of an array GDB will print. If GDB is printing a large array, it stops printing after it has printed the number of elements set by the set print elements command. This limit also applies to the display of strings. When GDB starts, this limit is set to 200. Setting number-of-elements to zero means that the printing is unlimited.

show print elements
Display the number of elements of a large array that GDB will print. If the number is 0, then the printing is unlimited.

set print frame-arguments value
This command allows to control how the values of arguments are printed when the debugger prints a frame (see section 8.1 Stack Frames). The possible values are:

all
The values of all arguments are printed.

scalars
Print the value of an argument only if it is a scalar. The value of more complex arguments such as arrays, structures, unions, etc, is replaced by .... This is the default. Here is an example where only scalar arguments are shown:

 
#1  0x08048361 in call_me (i=3, s=..., ss=0xbf8d508c, u=..., e=green)
  at frame-args.c:23

none
None of the argument values are printed. Instead, the value of each argument is replaced by .... In this case, the example above now becomes:

 
#1  0x08048361 in call_me (i=..., s=..., ss=..., u=..., e=...)
  at frame-args.c:23

By default, only scalar arguments are printed. This command can be used to configure the debugger to print the value of all arguments, regardless of their type. However, it is often advantageous to not print the value of more complex parameters. For instance, it reduces the amount of information printed in each frame, making the backtrace more readable. Also, it improves performance when displaying Ada frames, because the computation of large arguments can sometimes be CPU-intensive, especially in large applications. Setting print frame-arguments to scalars (the default) or none avoids this computation, thus speeding up the display of each Ada frame.

show print frame-arguments
Show how the value of arguments should be displayed when printing a frame.

set print repeats
Set the threshold for suppressing display of repeated array elements. When the number of consecutive identical elements of an array exceeds the threshold, GDB prints the string "<repeats n times>", where n is the number of identical repetitions, instead of displaying the identical elements themselves. Setting the threshold to zero will cause all elements to be individually printed. The default threshold is 10.

show print repeats
Display the current threshold for printing repeated identical elements.

set print null-stop
Cause GDB to stop printing the characters of an array when the first NULL is encountered. This is useful when large arrays actually contain only short strings. The default is off.

show print null-stop
Show whether GDB stops printing an array on the first NULL character.

set print pretty on
Cause GDB to print structures in an indented format with one member per line, like this:

 
$1 = {
  next = 0x0,
  flags = {
    sweet = 1,
    sour = 1
  },
  meat = 0x54 "Pork"
}

set print pretty off
Cause GDB to print structures in a compact format, like this:

 
$1 = {next = 0x0, flags = {sweet = 1, sour = 1}, \
meat = 0x54 "Pork"}

This is the default format.

show print pretty
Show which format GDB is using to print structures.

set print sevenbit-strings on
Print using only seven-bit characters; if this option is set, GDB displays any eight-bit characters (in strings or character values) using the notation \nnn. This setting is best if you are working in English (ASCII) and you use the high-order bit of characters as a marker or "meta" bit.

set print sevenbit-strings off
Print full eight-bit characters. This allows the use of more international character sets, and is the default.

show print sevenbit-strings
Show whether or not GDB is printing only seven-bit characters.

set print union on
Tell GDB to print unions which are contained in structures and other unions. This is the default setting.

set print union off
Tell GDB not to print unions which are contained in structures and other unions. GDB will print "{...}" instead.

show print union
Ask GDB whether or not it will print unions which are contained in structures and other unions.

For example, given the declarations

 
typedef enum {Tree, Bug} Species;
typedef enum {Big_tree, Acorn, Seedling} Tree_forms;
typedef enum {Caterpillar, Cocoon, Butterfly}
              Bug_forms;

struct thing {
  Species it;
  union {
    Tree_forms tree;
    Bug_forms bug;
  } form;
};

struct thing foo = {Tree, {Acorn}};

with set print union on in effect `p foo' would print

 
$1 = {it = Tree, form = {tree = Acorn, bug = Cocoon}}

and with set print union off in effect it would print

 
$1 = {it = Tree, form = {...}}

set print union affects programs written in C-like languages and in Pascal.

These settings are of interest when debugging C++ programs:

set print demangle
set print demangle on
Print C++ names in their source form rather than in the encoded ("mangled") form passed to the assembler and linker for type-safe linkage. The default is on.

show print demangle
Show whether C++ names are printed in mangled or demangled form.

set print asm-demangle
set print asm-demangle on
Print C++ names in their source form rather than their mangled form, even in assembler code printouts such as instruction disassemblies. The default is off.

show print asm-demangle
Show whether C++ names in assembly listings are printed in mangled or demangled form.

set demangle-style style
Choose among several encoding schemes used by different compilers to represent C++ names. The choices for style are currently:

auto
Allow GDB to choose a decoding style by inspecting your program.

gnu
Decode based on the GNU C++ compiler (g++) encoding algorithm. This is the default.

hp
Decode based on the HP ANSI C++ (aCC) encoding algorithm.

lucid
Decode based on the Lucid C++ compiler (lcc) encoding algorithm.

arm
Decode using the algorithm in the C++ Annotated Reference Manual. Warning: this setting alone is not sufficient to allow debugging cfront-generated executables. GDB would require further enhancement to permit that.

If you omit style, you will see a list of possible formats.

show demangle-style
Display the encoding style currently in use for decoding C++ symbols.

set print object
set print object on
When displaying a pointer to an object, identify the actual (derived) type of the object rather than the declared type, using the virtual function table.

set print object off
Display only the declared type of objects, without reference to the virtual function table. This is the default setting.

show print object
Show whether actual, or declared, object types are displayed.

set print static-members
set print static-members on
Print static members when displaying a C++ object. The default is on.

set print static-members off
Do not print static members when displaying a C++ object.

show print static-members
Show whether C++ static members are printed or not.

set print pascal_static-members
set print pascal_static-members on
Print static members when displaying a Pascal object. The default is on.

set print pascal_static-members off
Do not print static members when displaying a Pascal object.

show print pascal_static-members
Show whether Pascal static members are printed or not.

set print vtbl
set print vtbl on
Pretty print C++ virtual function tables. The default is off. (The vtbl commands do not work on programs compiled with the HP ANSI C++ compiler (aCC).)

set print vtbl off
Do not pretty print C++ virtual function tables.

show print vtbl
Show whether C++ virtual function tables are pretty printed, or not.


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10.9 Value History

Values printed by the print command are saved in the GDB value history. This allows you to refer to them in other expressions. Values are kept until the symbol table is re-read or discarded (for example with the file or symbol-file commands). When the symbol table changes, the value history is discarded, since the values may contain pointers back to the types defined in the symbol table.

The values printed are given history numbers by which you can refer to them. These are successive integers starting with one. print shows you the history number assigned to a value by printing `$num = ' before the value; here num is the history number.

To refer to any previous value, use `$' followed by the value's history number. The way print labels its output is designed to remind you of this. Just $ refers to the most recent value in the history, and $$ refers to the value before that. $$n refers to the nth value from the end; $$2 is the value just prior to $$, $$1 is equivalent to $$, and $$0 is equivalent to $.

For example, suppose you have just printed a pointer to a structure and want to see the contents of the structure. It suffices to type

 
p *$

If you have a chain of structures where the component next points to the next one, you can print the contents of the next one with this:

 
p *$.next

You can print successive links in the chain by repeating this command--which you can do by just typing RET.

Note that the history records values, not expressions. If the value of x is 4 and you type these commands:

 
print x
set x=5

then the value recorded in the value history by the print command remains 4 even though the value of x has changed.

show values
Print the last ten values in the value history, with their item numbers. This is like `p $$9' repeated ten times, except that show values does not change the history.

show values n
Print ten history values centered on history item number n.

show values +
Print ten history values just after the values last printed. If no more values are available, show values + produces no display.

Pressing RET to repeat show values n has exactly the same effect as `show values +'.


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10.10 Convenience Variables

GDB provides convenience variables that you can use within GDB to hold on to a value and refer to it later. These variables exist entirely within GDB; they are not part of your program, and setting a convenience variable has no direct effect on further execution of your program. That is why you can use them freely.

Convenience variables are prefixed with `$'. Any name preceded by `$' can be used for a convenience variable, unless it is one of the predefined machine-specific register names (see section Registers). (Value history references, in contrast, are numbers preceded by `$'. See section Value History.)

You can save a value in a convenience variable with an assignment expression, just as you would set a variable in your program. For example:

 
set $foo = *object_ptr

would save in $foo the value contained in the object pointed to by object_ptr.

Using a convenience variable for the first time creates it, but its value is void until you assign a new value. You can alter the value with another assignment at any time.

Convenience variables have no fixed types. You can assign a convenience variable any type of value, including structures and arrays, even if that variable already has a value of a different type. The convenience variable, when used as an expression, has the type of its current value.

show convenience
Print a list of convenience variables used so far, and their values. Abbreviated show conv.

init-if-undefined $variable = expression
Set a convenience variable if it has not already been set. This is useful for user-defined commands that keep some state. It is similar, in concept, to using local static variables with initializers in C (except that convenience variables are global). It can also be used to allow users to override default values used in a command script.

If the variable is already defined then the expression is not evaluated so any side-effects do not occur.

One of the ways to use a convenience variable is as a counter to be incremented or a pointer to be advanced. For example, to print a field from successive elements of an array of structures:

 
set $i = 0
print bar[$i++]->contents

Repeat that command by typing RET.

Some convenience variables are created automatically by GDB and given values likely to be useful.

$_
The variable $_ is automatically set by the x command to the last address examined (see section Examining Memory). Other commands which provide a default address for x to examine also set $_ to that address; these commands include info line and info breakpoint. The type of $_ is void * except when set by the x command, in which case it is a pointer to the type of $__.

$__
The variable $__ is automatically set by the x command to the value found in the last address examined. Its type is chosen to match the format in which the data was printed.

$_exitcode
The variable $_exitcode is automatically set to the exit code when the program being debugged terminates.

$_siginfo
The variable $_siginfo is bound to extra signal information inspection (see extra signal information).

On HP-UX systems, if you refer to a function or variable name that begins with a dollar sign, GDB searches for a user or system name first, before it searches for a convenience variable.

GDB also supplies some convenience functions. These have a syntax similar to convenience variables. A convenience function can be used in an expression just like an ordinary function; however, a convenience function is implemented internally to GDB.

help function
Print a list of all convenience functions.


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10.11 Registers

You can refer to machine register contents, in expressions, as variables with names starting with `$'. The names of registers are different for each machine; use info registers to see the names used on your machine.

info registers
Print the names and values of all registers except floating-point and vector registers (in the selected stack frame).

info all-registers
Print the names and values of all registers, including floating-point and vector registers (in the selected stack frame).

info registers regname ...
Print the relativized value of each specified register regname. As discussed in detail below, register values are normally relative to the selected stack frame. regname may be any register name valid on the machine you are using, with or without the initial `$'.

GDB has four "standard" register names that are available (in expressions) on most machines--whenever they do not conflict with an architecture's canonical mnemonics for registers. The register names $pc and $sp are used for the program counter register and the stack pointer. $fp is used for a register that contains a pointer to the current stack frame, and $ps is used for a register that contains the processor status. For example, you could print the program counter in hex with

 
p/x $pc

or print the instruction to be executed next with

 
x/i $pc

or add four to the stack pointer(10) with

 
set $sp += 4

Whenever possible, these four standard register names are available on your machine even though the machine has different canonical mnemonics, so long as there is no conflict. The info registers command shows the canonical names. For example, on the SPARC, info registers displays the processor status register as $psr but you can also refer to it as $ps; and on x86-based machines $ps is an alias for the EFLAGS register.

GDB always considers the contents of an ordinary register as an integer when the register is examined in this way. Some machines have special registers which can hold nothing but floating point; these registers are considered to have floating point values. There is no way to refer to the contents of an ordinary register as floating point value (although you can print it as a floating point value with `print/f $regname').

Some registers have distinct "raw" and "virtual" data formats. This means that the data format in which the register contents are saved by the operating system is not the same one that your program normally sees. For example, the registers of the 68881 floating point coprocessor are always saved in "extended" (raw) format, but all C programs expect to work with "double" (virtual) format. In such cases, GDB normally works with the virtual format only (the format that makes sense for your program), but the info registers command prints the data in both formats.

Some machines have special registers whose contents can be interpreted in several different ways. For example, modern x86-based machines have SSE and MMX registers that can hold several values packed together in several different formats. GDB refers to such registers in struct notation:

 
(gdb) print $xmm1
$1 = {
  v4_float = {0, 3.43859137e-038, 1.54142831e-044, 1.821688e-044},
  v2_double = {9.92129282474342e-303, 2.7585945287983262e-313},
  v16_int8 = "\000\000\000\000\3706;\001\v\000\000\000\r\000\000",
  v8_int16 = {0, 0, 14072, 315, 11, 0, 13, 0},
  v4_int32 = {0, 20657912, 11, 13},
  v2_int64 = {88725056443645952, 55834574859},
  uint128 = 0x0000000d0000000b013b36f800000000
}

To set values of such registers, you need to tell GDB which view of the register you wish to change, as if you were assigning value to a struct member:

 
 (gdb) set $xmm1.uint128 = 0x000000000000000000000000FFFFFFFF

Normally, register values are relative to the selected stack frame (see section Selecting a Frame). This means that you get the value that the register would contain if all stack frames farther in were exited and their saved registers restored. In order to see the true contents of hardware registers, you must select the innermost frame (with `frame 0').

However, GDB must deduce where registers are saved, from the machine code generated by your compiler. If some registers are not saved, or if GDB is unable to locate the saved registers, the selected stack frame makes no difference.


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10.12 Floating Point Hardware

Depending on the configuration, GDB may be able to give you more information about the status of the floating point hardware.

info float
Display hardware-dependent information about the floating point unit. The exact contents and layout vary depending on the floating point chip. Currently, `info float' is supported on the ARM and x86 machines.


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10.13 Vector Unit

Depending on the configuration, GDB may be able to give you more information about the status of the vector unit.

info vector
Display information about the vector unit. The exact contents and layout vary depending on the hardware.


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10.14 Operating System Auxiliary Information

GDB provides interfaces to useful OS facilities that can help you debug your program.

When GDB runs on a Posix system (such as GNU or Unix machines), it interfaces with the inferior via the ptrace system call. The operating system creates a special sata structure, called struct user, for this interface. You can use the command info udot to display the contents of this data structure.

info udot
Display the contents of the struct user maintained by the OS kernel for the program being debugged. GDB displays the contents of struct user as a list of hex numbers, similar to the examine command.

Some operating systems supply an auxiliary vector to programs at startup. This is akin to the arguments and environment that you specify for a program, but contains a system-dependent variety of binary values that tell system libraries important details about the hardware, operating system, and process. Each value's purpose is identified by an integer tag; the meanings are well-known but system-specific. Depending on the configuration and operating system facilities, GDB may be able to show you this information. For remote targets, this functionality may further depend on the remote stub's support of the `qXfer:auxv:read' packet, see qXfer auxiliary vector read.

info auxv
Display the auxiliary vector of the inferior, which can be either a live process or a core dump file. GDB prints each tag value numerically, and also shows names and text descriptions for recognized tags. Some values in the vector are numbers, some bit masks, and some pointers to strings or other data. GDB displays each value in the most appropriate form for a recognized tag, and in hexadecimal for an unrecognized tag.

On some targets, GDB can access operating-system-specific information and display it to user, without interpretation. For remote targets, this functionality depends on the remote stub's support of the `qXfer:osdata:read' packet, see qXfer osdata read.

info os processes
Display the list of processes on the target. For each process, GDB prints the process identifier, the name of the user, and the command corresponding to the process.


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10.15 Memory Region Attributes

Memory region attributes allow you to describe special handling required by regions of your target's memory. GDB uses attributes to determine whether to allow certain types of memory accesses; whether to use specific width accesses; and whether to cache target memory. By default the description of memory regions is fetched from the target (if the current target supports this), but the user can override the fetched regions.

Defined memory regions can be individually enabled and disabled. When a memory region is disabled, GDB uses the default attributes when accessing memory in that region. Similarly, if no memory regions have been defined, GDB uses the default attributes when accessing all memory.

When a memory region is defined, it is given a number to identify it; to enable, disable, or remove a memory region, you specify that number.

mem lower upper attributes...
Define a memory region bounded by lower and upper with attributes attributes..., and add it to the list of regions monitored by GDB. Note that upper == 0 is a special case: it is treated as the target's maximum memory address. (0xffff on 16 bit targets, 0xffffffff on 32 bit targets, etc.)

mem auto
Discard any user changes to the memory regions and use target-supplied regions, if available, or no regions if the target does not support.

delete mem nums...
Remove memory regions nums... from the list of regions monitored by GDB.

disable mem nums...
Disable monitoring of memory regions nums.... A disabled memory region is not forgotten. It may be enabled again later.

enable mem nums...
Enable monitoring of memory regions nums....

info mem
Print a table of all defined memory regions, with the following columns for each region:

Memory Region Number
Enabled or Disabled.
Enabled memory regions are marked with `y'. Disabled memory regions are marked with `n'.

Lo Address
The address defining the inclusive lower bound of the memory region.

Hi Address
The address defining the exclusive upper bound of the memory region.

Attributes
The list of attributes set for this memory region.


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10.15.1 Attributes


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10.15.1.1 Memory Access Mode

The access mode attributes set whether GDB may make read or write accesses to a memory region.

While these attributes prevent GDB from performing invalid memory accesses, they do nothing to prevent the target system, I/O DMA, etc. from accessing memory.

ro
Memory is read only.
wo
Memory is write only.
rw
Memory is read/write. This is the default.


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10.15.1.2 Memory Access Size

The access size attribute tells GDB to use specific sized accesses in the memory region. Often memory mapped device registers require specific sized accesses. If no access size attribute is specified, GDB may use accesses of any size.

8
Use 8 bit memory accesses.
16
Use 16 bit memory accesses.
32
Use 32 bit memory accesses.
64
Use 64 bit memory accesses.


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10.15.1.3 Data Cache

The data cache attributes set whether GDB will cache target memory. While this generally improves performance by reducing debug protocol overhead, it can lead to incorrect results because GDB does not know about volatile variables or memory mapped device registers.

cache
Enable GDB to cache target memory.
nocache
Disable GDB from caching target memory. This is the default.


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10.15.2 Memory Access Checking

GDB can be instructed to refuse accesses to memory that is not explicitly described. This can be useful if accessing such regions has undesired effects for a specific target, or to provide better error checking. The following commands control this behaviour.

set mem inaccessible-by-default [on|off]
If on is specified, make GDB treat memory not explicitly described by the memory ranges as non-existent and refuse accesses to such memory. The checks are only performed if there's at least one memory range defined. If off is specified, make GDB treat the memory not explicitly described by the memory ranges as RAM. The default value is on.
show mem inaccessible-by-default
Show the current handling of accesses to unknown memory.


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10.16 Copy Between Memory and a File

You can use the commands dump, append, and restore to copy data between target memory and a file. The dump and append commands write data to a file, and the restore command reads data from a file back into the inferior's memory. Files may be in binary, Motorola S-record, Intel hex, or Tektronix Hex format; however, GDB can only append to binary files.

dump [format] memory filename start_addr end_addr
dump [format] value filename expr
Dump the contents of memory from start_addr to end_addr, or the value of expr, to filename in the given format.

The format parameter may be any one of:

binary
Raw binary form.
ihex
Intel hex format.
srec
Motorola S-record format.
tekhex
Tektronix Hex format.

GDB uses the same definitions of these formats as the GNU binary utilities, like `objdump' and `objcopy'. If format is omitted, GDB dumps the data in raw binary form.

append [binary] memory filename start_addr end_addr
append [binary] value filename expr
Append the contents of memory from start_addr to end_addr, or the value of expr, to the file filename, in raw binary form. (GDB can only append data to files in raw binary form.)

restore filename [binary] bias start end
Restore the contents of file filename into memory. The restore command can automatically recognize any known BFD file format, except for raw binary. To restore a raw binary file you must specify the optional keyword binary after the filename.

If bias is non-zero, its value will be added to the addresses contained in the file. Binary files always start at address zero, so they will be restored at address bias. Other bfd files have a built-in location; they will be restored at offset bias from that location.

If start and/or end are non-zero, then only data between file offset start and file offset end will be restored. These offsets are relative to the addresses in the file, before the bias argument is applied.


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10.17 How to Produce a Core File from Your Program

A core file or core dump is a file that records the memory image of a running process and its process status (register values etc.). Its primary use is post-mortem debugging of a program that crashed while it ran outside a debugger. A program that crashes automatically produces a core file, unless this feature is disabled by the user. See section 18.1 Commands to Specify Files, for information on invoking GDB in the post-mortem debugging mode.

Occasionally, you may wish to produce a core file of the program you are debugging in order to preserve a snapshot of its state. GDB has a special command for that.

generate-core-file [file]
gcore [file]
Produce a core dump of the inferior process. The optional argument file specifies the file name where to put the core dump. If not specified, the file name defaults to `core.pid', where pid is the inferior process ID.

Note that this command is implemented only for some systems (as of this writing, GNU/Linux, FreeBSD, Solaris, Unixware, and S390).


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10.18 Character Sets

If the program you are debugging uses a different character set to represent characters and strings than the one GDB uses itself, GDB can automatically translate between the character sets for you. The character set GDB uses we call the host character set; the one the inferior program uses we call the target character set.

For example, if you are running GDB on a GNU/Linux system, which uses the ISO Latin 1 character set, but you are using GDB's remote protocol (see section 20. Debugging Remote Programs) to debug a program running on an IBM mainframe, which uses the EBCDIC character set, then the host character set is Latin-1, and the target character set is EBCDIC. If you give GDB the command set target-charset EBCDIC-US, then GDB translates between EBCDIC and Latin 1 as you print character or string values, or use character and string literals in expressions.

GDB has no way to automatically recognize which character set the inferior program uses; you must tell it, using the set target-charset command, described below.

Here are the commands for controlling GDB's character set support:

set target-charset charset
Set the current target character set to charset. To display the list of supported target character sets, type set target-charset TABTAB.

set host-charset charset
Set the current host character set to charset.

By default, GDB uses a host character set appropriate to the system it is running on; you can override that default using the set host-charset command. On some systems, GDB cannot automatically determine the appropriate host character set. In this case, GDB uses `UTF-8'.

GDB can only use certain character sets as its host character set. If you type set target-charset TABTAB, GDB will list the host character sets it supports.

set charset charset
Set the current host and target character sets to charset. As above, if you type set charset TABTAB, GDB will list the names of the character sets that can be used for both host and target.

show charset
Show the names of the current host and target character sets.

show host-charset
Show the name of the current host character set.

show target-charset
Show the name of the current target character set.

set target-wide-charset charset
Set the current target's wide character set to charset. This is the character set used by the target's wchar_t type. To display the list of supported wide character sets, type set target-wide-charset TABTAB.

show target-wide-charset
Show the name of the current target's wide character set.

Here is an example of GDB's character set support in action. Assume that the following source code has been placed in the file `charset-test.c':

 
#include <stdio.h>

char ascii_hello[]
  = {72, 101, 108, 108, 111, 44, 32, 119,
     111, 114, 108, 100, 33, 10, 0};
char ibm1047_hello[]
  = {200, 133, 147, 147, 150, 107, 64, 166,
     150, 153, 147, 132, 90, 37, 0};

main ()
{
  printf ("Hello, world!\n");
}

In this program, ascii_hello and ibm1047_hello are arrays containing the string `Hello, world!' followed by a newline, encoded in the ASCII and IBM1047 character sets.

We compile the program, and invoke the debugger on it:

 
$ gcc -g charset-test.c -o charset-test
$ gdb -nw charset-test
GNU gdb 2001-12-19-cvs
Copyright 2001 Free Software Foundation, Inc.
...
(gdb)

We can use the show charset command to see what character sets GDB is currently using to interpret and display characters and strings:

 
(gdb) show charset
The current host and target character set is `ISO-8859-1'.
(gdb)

For the sake of printing this manual, let's use ASCII as our initial character set:
 
(gdb) set charset ASCII
(gdb) show charset
The current host and target character set is `ASCII'.
(gdb)

Let's assume that ASCII is indeed the correct character set for our host system -- in other words, let's assume that if GDB prints characters using the ASCII character set, our terminal will display them properly. Since our current target character set is also ASCII, the contents of ascii_hello print legibly:

 
(gdb) print ascii_hello
$1 = 0x401698 "Hello, world!\n"
(gdb) print ascii_hello[0]
$2 = 72 'H'
(gdb)

GDB uses the target character set for character and string literals you use in expressions:

 
(gdb) print '+'
$3 = 43 '+'
(gdb)

The ASCII character set uses the number 43 to encode the `+' character.

GDB relies on the user to tell it which character set the target program uses. If we print ibm1047_hello while our target character set is still ASCII, we get jibberish:

 
(gdb) print ibm1047_hello
$4 = 0x4016a8 "\310\205\223\223\226k@\246\226\231\223\204Z%"
(gdb) print ibm1047_hello[0]
$5 = 200 '\310'
(gdb)

If we invoke the set target-charset followed by TABTAB, GDB tells us the character sets it supports:

 
(gdb) set target-charset
ASCII       EBCDIC-US   IBM1047     ISO-8859-1
(gdb) set target-charset

We can select IBM1047 as our target character set, and examine the program's strings again. Now the ASCII string is wrong, but GDB translates the contents of ibm1047_hello from the target character set, IBM1047, to the host character set, ASCII, and they display correctly:

 
(gdb) set target-charset IBM1047
(gdb) show charset
The current host character set is `ASCII'.
The current target character set is `IBM1047'.
(gdb) print ascii_hello
$6 = 0x401698 "\110\145%%?\054\040\167?\162%\144\041\012"
(gdb) print ascii_hello[0]
$7 = 72 '\110'
(gdb) print ibm1047_hello
$8 = 0x4016a8 "Hello, world!\n"
(gdb) print ibm1047_hello[0]
$9 = 200 'H'
(gdb)

As above, GDB uses the target character set for character and string literals you use in expressions:

 
(gdb) print '+'
$10 = 78 '+'
(gdb)

The IBM1047 character set uses the number 78 to encode the `+' character.


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10.19 Caching Data of Remote Targets

GDB can cache data exchanged between the debugger and a remote target (see section 20. Debugging Remote Programs). Such caching generally improves performance, because it reduces the overhead of the remote protocol by bundling memory reads and writes into large chunks. Unfortunately, GDB does not currently know anything about volatile registers, and thus data caching will produce incorrect results when volatile registers are in use.

set remotecache on
set remotecache off
Set caching state for remote targets. When ON, use data caching. By default, this option is OFF.

show remotecache
Show the current state of data caching for remote targets.

info dcache
Print the information about the data cache performance. The information displayed includes: the dcache width and depth; and for each cache line, how many times it was referenced, and its data and state (invalid, dirty, valid). This command is useful for debugging the data cache operation.


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10.20 Search Memory

Memory can be searched for a particular sequence of bytes with the find command.

find [/sn] start_addr, +len, val1 [, val2, ...]
find [/sn] start_addr, end_addr, val1 [, val2, ...]
Search memory for the sequence of bytes specified by val1, val2, etc. The search begins at address start_addr and continues for either len bytes or through to end_addr inclusive.

s and n are optional parameters. They may be specified in either order, apart or together.

s, search query size
The size of each search query value.

b
bytes
h
halfwords (two bytes)
w
words (four bytes)
g
giant words (eight bytes)

All values are interpreted in the current language. This means, for example, that if the current source language is C/C++ then searching for the string "hello" includes the trailing '\0'.

If the value size is not specified, it is taken from the value's type in the current language. This is useful when one wants to specify the search pattern as a mixture of types. Note that this means, for example, that in the case of C-like languages a search for an untyped 0x42 will search for `(int) 0x42' which is typically four bytes.

n, maximum number of finds
The maximum number of matches to print. The default is to print all finds.

You can use strings as search values. Quote them with double-quotes ("). The string value is copied into the search pattern byte by byte, regardless of the endianness of the target and the size specification.

The address of each match found is printed as well as a count of the number of matches found.

The address of the last value found is stored in convenience variable `$_'. A count of the number of matches is stored in `$numfound'.

For example, if stopped at the printf in this function:

 
void
hello ()
{
  static char hello[] = "hello-hello";
  static struct { char c; short s; int i; }
    __attribute__ ((packed)) mixed
    = { 'c', 0x1234, 0x87654321 };
  printf ("%s\n", hello);
}

you get during debugging:

 
(gdb) find &hello[0], +sizeof(hello), "hello"
0x804956d <hello.1620+6>
1 pattern found
(gdb) find &hello[0], +sizeof(hello), 'h', 'e', 'l', 'l', 'o'
0x8049567 <hello.1620>
0x804956d <hello.1620+6>
2 patterns found
(gdb) find /b1 &hello[0], +sizeof(hello), 'h', 0x65, 'l'
0x8049567 <hello.1620>
1 pattern found
(gdb) find &mixed, +sizeof(mixed), (char) 'c', (short) 0x1234, (int) 0x87654321
0x8049560 <mixed.1625>
1 pattern found
(gdb) print $numfound
$1 = 1
(gdb) print $_
$2 = (void *) 0x8049560


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11. Debugging Optimized Code

Almost all compilers support optimization. With optimization disabled, the compiler generates assembly code that corresponds directly to your source code, in a simplistic way. As the compiler applies more powerful optimizations, the generated assembly code diverges from your original source code. With help from debugging information generated by the compiler, GDB can map from the running program back to constructs from your original source.

GDB is more accurate with optimization disabled. If you can recompile without optimization, it is easier to follow the progress of your program during debugging. But, there are many cases where you may need to debug an optimized version.

When you debug a program compiled with `-g -O', remember that the optimizer has rearranged your code; the debugger shows you what is really there. Do not be too surprised when the execution path does not exactly match your source file! An extreme example: if you define a variable, but never use it, GDB never sees that variable--because the compiler optimizes it out of existence.

Some things do not work as well with `-g -O' as with just `-g', particularly on machines with instruction scheduling. If in doubt, recompile with `-g' alone, and if this fixes the problem, please report it to us as a bug (including a test case!). See section 10.3 Program Variables, for more information about debugging optimized code.

11.1 Inline Functions  How GDB presents inlining


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11.1 Inline Functions

Inlining is an optimization that inserts a copy of the function body directly at each call site, instead of jumping to a shared routine. GDB displays inlined functions just like non-inlined functions. They appear in backtraces. You can view their arguments and local variables, step into them with step, skip them with next, and escape from them with finish. You can check whether a function was inlined by using the info frame command.

For GDB to support inlined functions, the compiler must record information about inlining in the debug information --- GCC using the DWARF 2 format does this, and several other compilers do also. GDB only supports inlined functions when using DWARF 2. Versions of GCC before 4.1 do not emit two required attributes (`DW_AT_call_file' and `DW_AT_call_line'); GDB does not display inlined function calls with earlier versions of GCC. It instead displays the arguments and local variables of inlined functions as local variables in the caller.

The body of an inlined function is directly included at its call site; unlike a non-inlined function, there are no instructions devoted to the call. GDB still pretends that the call site and the start of the inlined function are different instructions. Stepping to the call site shows the call site, and then stepping again shows the first line of the inlined function, even though no additional instructions are executed.

This makes source-level debugging much clearer; you can see both the context of the call and then the effect of the call. Only stepping by a single instruction using stepi or nexti does not do this; single instruction steps always show the inlined body.

There are some ways that GDB does not pretend that inlined function calls are the same as normal calls:


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12. C Preprocessor Macros

Some languages, such as C and C++, provide a way to define and invoke "preprocessor macros" which expand into strings of tokens. GDB can evaluate expressions containing macro invocations, show the result of macro expansion, and show a macro's definition, including where it was defined.

You may need to compile your program specially to provide GDB with information about preprocessor macros. Most compilers do not include macros in their debugging information, even when you compile with the `-g' flag. See section 4.1 Compiling for Debugging.

A program may define a macro at one point, remove that definition later, and then provide a different definition after that. Thus, at different points in the program, a macro may have different definitions, or have no definition at all. If there is a current stack frame, GDB uses the macros in scope at that frame's source code line. Otherwise, GDB uses the macros in scope at the current listing location; see 9.1 Printing Source Lines.

Whenever GDB evaluates an expression, it always expands any macro invocations present in the expression. GDB also provides the following commands for working with macros explicitly.

macro expand expression
macro exp expression
Show the results of expanding all preprocessor macro invocations in expression. Since GDB simply expands macros, but does not parse the result, expression need not be a valid expression; it can be any string of tokens.

macro expand-once expression
macro exp1 expression
(This command is not yet implemented.) Show the results of expanding those preprocessor macro invocations that appear explicitly in expression. Macro invocations appearing in that expansion are left unchanged. This command allows you to see the effect of a particular macro more clearly, without being confused by further expansions. Since GDB simply expands macros, but does not parse the result, expression need not be a valid expression; it can be any string of tokens.

info macro macro
Show the definition of the macro named macro, and describe the source location or compiler command-line where that definition was established.

macro define macro replacement-list
macro define macro(arglist) replacement-list
Introduce a definition for a preprocessor macro named macro, invocations of which are replaced by the tokens given in replacement-list. The first form of this command defines an "object-like" macro, which takes no arguments; the second form defines a "function-like" macro, which takes the arguments given in arglist.

A definition introduced by this command is in scope in every expression evaluated in GDB, until it is removed with the macro undef command, described below. The definition overrides all definitions for macro present in the program being debugged, as well as any previous user-supplied definition.

macro undef macro
Remove any user-supplied definition for the macro named macro. This command only affects definitions provided with the macro define command, described above; it cannot remove definitions present in the program being debugged.

macro list
List all the macros defined using the macro define command.

Here is a transcript showing the above commands in action. First, we show our source files:

 
$ cat sample.c
#include <stdio.h>
#include "sample.h"

#define M 42
#define ADD(x) (M + x)

main ()
{
#define N 28
  printf ("Hello, world!\n");
#undef N
  printf ("We're so creative.\n");
#define N 1729
  printf ("Goodbye, world!\n");
}
$ cat sample.h
#define Q <
$

Now, we compile the program using the GNU C compiler, GCC. We pass the `-gdwarf-2' and `-g3' flags to ensure the compiler includes information about preprocessor macros in the debugging information.

 
$ gcc -gdwarf-2 -g3 sample.c -o sample
$

Now, we start GDB on our sample program:

 
$ gdb -nw sample
GNU gdb 2002-05-06-cvs
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, ...
(gdb)

We can expand macros and examine their definitions, even when the program is not running. GDB uses the current listing position to decide which macro definitions are in scope:

 
(gdb) list main
3
4       #define M 42
5       #define ADD(x) (M + x)
6
7       main ()
8       {
9       #define N 28
10        printf ("Hello, world!\n");
11      #undef N
12        printf ("We're so creative.\n");
(gdb) info macro ADD
Defined at /home/jimb/gdb/macros/play/sample.c:5
#define ADD(x) (M + x)
(gdb) info macro Q
Defined at /home/jimb/gdb/macros/play/sample.h:1
  included at /home/jimb/gdb/macros/play/sample.c:2
#define Q <
(gdb) macro expand ADD(1)
expands to: (42 + 1)
(gdb) macro expand-once ADD(1)
expands to: once (M + 1)
(gdb)

In the example above, note that macro expand-once expands only the macro invocation explicit in the original text -- the invocation of ADD -- but does not expand the invocation of the macro M, which was introduced by ADD.

Once the program is running, GDB uses the macro definitions in force at the source line of the current stack frame:

 
(gdb) break main
Breakpoint 1 at 0x8048370: file sample.c, line 10.
(gdb) run
Starting program: /home/jimb/gdb/macros/play/sample

Breakpoint 1, main () at sample.c:10
10        printf ("Hello, world!\n");
(gdb)

At line 10, the definition of the macro N at line 9 is in force:

 
(gdb) info macro N
Defined at /home/jimb/gdb/macros/play/sample.c:9
#define N 28
(gdb) macro expand N Q M
expands to: 28 < 42
(gdb) print N Q M
$1 = 1
(gdb)

As we step over directives that remove N's definition, and then give it a new definition, GDB finds the definition (or lack thereof) in force at each point:

 
(gdb) next
Hello, world!
12        printf ("We're so creative.\n");
(gdb) info macro N
The symbol `N' has no definition as a C/C++ preprocessor macro
at /home/jimb/gdb/macros/play/sample.c:12
(gdb) next
We're so creative.
14        printf ("Goodbye, world!\n");
(gdb) info macro N
Defined at /home/jimb/gdb/macros/play/sample.c:13
#define N 1729
(gdb) macro expand N Q M
expands to: 1729 < 42
(gdb) print N Q M
$2 = 0
(gdb)

In addition to source files, macros can be defined on the compilation command line using the `-Dname=value' syntax. For macros defined in such a way, GDB displays the location of their definition as line zero of the source file submitted to the compiler.

 
(gdb) info macro __STDC__
Defined at /home/jimb/gdb/macros/play/sample.c:0
-D__STDC__=1
(gdb)


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13. Tracepoints

In some applications, it is not feasible for the debugger to interrupt the program's execution long enough for the developer to learn anything helpful about its behavior. If the program's correctness depends on its real-time behavior, delays introduced by a debugger might cause the program to change its behavior drastically, or perhaps fail, even when the code itself is correct. It is useful to be able to observe the program's behavior without interrupting it.

Using GDB's trace and collect commands, you can specify locations in the program, called tracepoints, and arbitrary expressions to evaluate when those tracepoints are reached. Later, using the tfind command, you can examine the values those expressions had when the program hit the tracepoints. The expressions may also denote objects in memory--structures or arrays, for example--whose values GDB should record; while visiting a particular tracepoint, you may inspect those objects as if they were in memory at that moment. However, because GDB records these values without interacting with you, it can do so quickly and unobtrusively, hopefully not disturbing the program's behavior.

The tracepoint facility is currently available only for remote targets. See section 19. Specifying a Debugging Target. In addition, your remote target must know how to collect trace data. This functionality is implemented in the remote stub; however, none of the stubs distributed with GDB support tracepoints as of this writing. The format of the remote packets used to implement tracepoints are described in D.6 Tracepoint Packets.

This chapter describes the tracepoint commands and features.

13.1 Commands to Set Tracepoints  
13.2 Using the Collected Data  
13.3 Convenience Variables for Tracepoints  


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13.1 Commands to Set Tracepoints

Before running such a trace experiment, an arbitrary number of tracepoints can be set. A tracepoint is actually a special type of breakpoint (see section 5.1.1 Setting Breakpoints), so you can manipulate it using standard breakpoint commands. For instance, as with breakpoints, tracepoint numbers are successive integers starting from one, and many of the commands associated with tracepoints take the tracepoint number as their argument, to identify which tracepoint to work on.

For each tracepoint, you can specify, in advance, some arbitrary set of data that you want the target to collect in the trace buffer when it hits that tracepoint. The collected data can include registers, local variables, or global data. Later, you can use GDB commands to examine the values these data had at the time the tracepoint was hit.

Tracepoints do not support every breakpoint feature. Conditional expressions and ignore counts on tracepoints have no effect, and tracepoints cannot run GDB commands when they are hit. Tracepoints may not be thread-specific either.

This section describes commands to set tracepoints and associated conditions and actions.

13.1.1 Create and Delete Tracepoints  
13.1.2 Enable and Disable Tracepoints  
13.1.3 Tracepoint Passcounts  
13.1.4 Tracepoint Action Lists  
13.1.5 Listing Tracepoints  
13.1.6 Starting and Stopping Trace Experiments  


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13.1.1 Create and Delete Tracepoints

trace location
The trace command is very similar to the break command. Its argument location can be a source line, a function name, or an address in the target program. See section 9.2 Specifying a Location. The trace command defines a tracepoint, which is a point in the target program where the debugger will briefly stop, collect some data, and then allow the program to continue. Setting a tracepoint or changing its actions doesn't take effect until the next tstart command, and once a trace experiment is running, further changes will not have any effect until the next trace experiment starts.

Here are some examples of using the trace command:

 
(gdb) trace foo.c:121    // a source file and line number

(gdb) trace +2           // 2 lines forward

(gdb) trace my_function  // first source line of function

(gdb) trace *my_function // EXACT start address of function

(gdb) trace *0x2117c4    // an address

You can abbreviate trace as tr.

The convenience variable $tpnum records the tracepoint number of the most recently set tracepoint.

delete tracepoint [num]
Permanently delete one or more tracepoints. With no argument, the default is to delete all tracepoints. Note that the regular delete command can remove tracepoints also.

Examples:

 
(gdb) delete trace 1 2 3 // remove three tracepoints

(gdb) delete trace       // remove all tracepoints

You can abbreviate this command as del tr.


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13.1.2 Enable and Disable Tracepoints

These commands are deprecated; they are equivalent to plain disable and enable.

disable tracepoint [num]
Disable tracepoint num, or all tracepoints if no argument num is given. A disabled tracepoint will have no effect during the next trace experiment, but it is not forgotten. You can re-enable a disabled tracepoint using the enable tracepoint command.

enable tracepoint [num]
Enable tracepoint num, or all tracepoints. The enabled tracepoints will become effective the next time a trace experiment is run.


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13.1.3 Tracepoint Passcounts

passcount [n [num]]
Set the passcount of a tracepoint. The passcount is a way to automatically stop a trace experiment. If a tracepoint's passcount is n, then the trace experiment will be automatically stopped on the n'th time that tracepoint is hit. If the tracepoint number num is not specified, the passcount command sets the passcount of the most recently defined tracepoint. If no passcount is given, the trace experiment will run until stopped explicitly by the user.

Examples:

 
(gdb) passcount 5 2 // Stop on the 5th execution of
                                   // tracepoint 2

(gdb) passcount 12  // Stop on the 12th execution of the
                                   // most recently defined tracepoint.
(gdb) trace foo
(gdb) pass 3
(gdb) trace bar
(gdb) pass 2
(gdb) trace baz
(gdb) pass 1        // Stop tracing when foo has been
                                    // executed 3 times OR when bar has
                                    // been executed 2 times
                                    // OR when baz has been executed 1 time.


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13.1.4 Tracepoint Action Lists

actions [num]
This command will prompt for a list of actions to be taken when the tracepoint is hit. If the tracepoint number num is not specified, this command sets the actions for the one that was most recently defined (so that you can define a tracepoint and then say actions without bothering about its number). You specify the actions themselves on the following lines, one action at a time, and terminate the actions list with a line containing just end. So far, the only defined actions are collect and while-stepping.

To remove all actions from a tracepoint, type `actions num' and follow it immediately with `end'.

 
(gdb) collect data // collect some data

(gdb) while-stepping 5 // single-step 5 times, collect data

(gdb) end              // signals the end of actions.

In the following example, the action list begins with collect commands indicating the things to be collected when the tracepoint is hit. Then, in order to single-step and collect additional data following the tracepoint, a while-stepping command is used, followed by the list of things to be collected while stepping. The while-stepping command is terminated by its own separate end command. Lastly, the action list is terminated by an end command.

 
(gdb) trace foo
(gdb) actions
Enter actions for tracepoint 1, one per line:
> collect bar,baz
> collect $regs
> while-stepping 12
  > collect $fp, $sp
  > end
end

collect expr1, expr2, ...
Collect values of the given expressions when the tracepoint is hit. This command accepts a comma-separated list of any valid expressions. In addition to global, static, or local variables, the following special arguments are supported:

$regs
collect all registers

$args
collect all function arguments

$locals
collect all local variables.

You can give several consecutive collect commands, each one with a single argument, or one collect command with several arguments separated by commas: the effect is the same.

The command info scope (see section info scope) is particularly useful for figuring out what data to collect.

while-stepping n
Perform n single-step traces after the tracepoint, collecting new data at each step. The while-stepping command is followed by the list of what to collect while stepping (followed by its own end command):

 
> while-stepping 12
  > collect $regs, myglobal
  > end
>

You may abbreviate while-stepping as ws or stepping.


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13.1.5 Listing Tracepoints

info tracepoints [num]
Display information about the tracepoint num. If you don't specify a tracepoint number, displays information about all the tracepoints defined so far. The format is similar to that used for info breakpoints; in fact, info tracepoints is the same command, simply restricting itself to tracepoints.

A tracepoint's listing may include additional information specific to tracing:

 
(gdb) info trace
Num     Type           Disp Enb Address    What
1       tracepoint     keep y   0x0804ab57 in foo() at main.cxx:7
        pass count 1200 
        step count 20 
      A while-stepping 20
      A collect globfoo, $regs
      A end
      A collect globfoo2
      A end
(gdb)

This command can be abbreviated info tp.


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13.1.6 Starting and Stopping Trace Experiments

tstart
This command takes no arguments. It starts the trace experiment, and begins collecting data. This has the side effect of discarding all the data collected in the trace buffer during the previous trace experiment.

tstop
This command takes no arguments. It ends the trace experiment, and stops collecting data.

Note: a trace experiment and data collection may stop automatically if any tracepoint's passcount is reached (see section 13.1.3 Tracepoint Passcounts), or if the trace buffer becomes full.

tstatus
This command displays the status of the current trace data collection.

Here is an example of the commands we described so far:

 
(gdb) trace gdb_c_test
(gdb) actions
Enter actions for tracepoint #1, one per line.
> collect $regs,$locals,$args
> while-stepping 11
  > collect $regs
  > end
> end
(gdb) tstart
	[time passes ...]
(gdb) tstop


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13.2 Using the Collected Data

After the tracepoint experiment ends, you use GDB commands for examining the trace data. The basic idea is that each tracepoint collects a trace snapshot every time it is hit and another snapshot every time it single-steps. All these snapshots are consecutively numbered from zero and go into a buffer, and you can examine them later. The way you examine them is to focus on a specific trace snapshot. When the remote stub is focused on a trace snapshot, it will respond to all GDB requests for memory and registers by reading from the buffer which belongs to that snapshot, rather than from real memory or registers of the program being debugged. This means that all GDB commands (print, info registers, backtrace, etc.) will behave as if we were currently debugging the program state as it was when the tracepoint occurred. Any requests for data that are not in the buffer will fail.

13.2.1 tfind n  How to select a trace snapshot
13.2.2 tdump  How to display all data for a snapshot
13.2.3 save-tracepoints filename  How to save tracepoints for a future run


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13.2.1 tfind n

The basic command for selecting a trace snapshot from the buffer is tfind n, which finds trace snapshot number n, counting from zero. If no argument n is given, the next snapshot is selected.

Here are the various forms of using the tfind command.

tfind start
Find the first snapshot in the buffer. This is a synonym for tfind 0 (since 0 is the number of the first snapshot).

tfind none
Stop debugging trace snapshots, resume live debugging.

tfind end
Same as `tfind none'.

tfind
No argument means find the next trace snapshot.

tfind -
Find the previous trace snapshot before the current one. This permits retracing earlier steps.

tfind tracepoint num
Find the next snapshot associated with tracepoint num. Search proceeds forward from the last examined trace snapshot. If no argument num is given, it means find the next snapshot collected for the same tracepoint as the current snapshot.

tfind pc addr
Find the next snapshot associated with the value addr of the program counter. Search proceeds forward from the last examined trace snapshot. If no argument addr is given, it means find the next snapshot with the same value of PC as the current snapshot.

tfind outside addr1, addr2
Find the next snapshot whose PC is outside the given range of addresses.

tfind range addr1, addr2
Find the next snapshot whose PC is between addr1 and addr2.

tfind line [file:]n
Find the next snapshot associated with the source line n. If the optional argument file is given, refer to line n in that source file. Search proceeds forward from the last examined trace snapshot. If no argument n is given, it means find the next line other than the one currently being examined; thus saying tfind line repeatedly can appear to have the same effect as stepping from line to line in a live debugging session.

The default arguments for the tfind commands are specifically designed to make it easy to scan through the trace buffer. For instance, tfind with no argument selects the next trace snapshot, and tfind - with no argument selects the previous trace snapshot. So, by giving one tfind command, and then simply hitting RET repeatedly you can examine all the trace snapshots in order. Or, by saying tfind - and then hitting RET repeatedly you can examine the snapshots in reverse order. The tfind line command with no argument selects the snapshot for the next source line executed. The tfind pc command with no argument selects the next snapshot with the same program counter (PC) as the current frame. The tfind tracepoint command with no argument selects the next trace snapshot collected by the same tracepoint as the current one.

In addition to letting you scan through the trace buffer manually, these commands make it easy to construct GDB scripts that scan through the trace buffer and print out whatever collected data you are interested in. Thus, if we want to examine the PC, FP, and SP registers from each trace frame in the buffer, we can say this:

 
(gdb) tfind start
(gdb) while ($trace_frame != -1)
> printf "Frame %d, PC = %08X, SP = %08X, FP = %08X\n", \
          $trace_frame, $pc, $sp, $fp
> tfind
> end

Frame 0, PC = 0020DC64, SP = 0030BF3C, FP = 0030BF44
Frame 1, PC = 0020DC6C, SP = 0030BF38, FP = 0030BF44
Frame 2, PC = 0020DC70, SP = 0030BF34, FP = 0030BF44
Frame 3, PC = 0020DC74, SP = 0030BF30, FP = 0030BF44
Frame 4, PC = 0020DC78, SP = 0030BF2C, FP = 0030BF44
Frame 5, PC = 0020DC7C, SP = 0030BF28, FP = 0030BF44
Frame 6, PC = 0020DC80, SP = 0030BF24, FP = 0030BF44
Frame 7, PC = 0020DC84, SP = 0030BF20, FP = 0030BF44
Frame 8, PC = 0020DC88, SP = 0030BF1C, FP = 0030BF44
Frame 9, PC = 0020DC8E, SP = 0030BF18, FP = 0030BF44
Frame 10, PC = 00203F6C, SP = 0030BE3C, FP = 0030BF14

Or, if we want to examine the variable X at each source line in the buffer:

 
(gdb) tfind start
(gdb) while ($trace_frame != -1)
> printf "Frame %d, X == %d\n", $trace_frame, X
> tfind line
> end

Frame 0, X = 1
Frame 7, X = 2
Frame 13, X = 255


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13.2.2 tdump

This command takes no arguments. It prints all the data collected at the current trace snapshot.

 
(gdb) trace 444
(gdb) actions
Enter actions for tracepoint #2, one per line:
> collect $regs, $locals, $args, gdb_long_test
> end

(gdb) tstart

(gdb) tfind line 444
#0  gdb_test (p1=0x11, p2=0x22, p3=0x33, p4=0x44, p5=0x55, p6=0x66)
at gdb_test.c:444
444        printp( "%s: arguments = 0x%X 0x%X 0x%X 0x%X 0x%X 0x%X\n", )

(gdb) tdump
Data collected at tracepoint 2, trace frame 1:
d0             0xc4aa0085       -995491707
d1             0x18     24
d2             0x80     128
d3             0x33     51
d4             0x71aea3d        119204413
d5             0x22     34
d6             0xe0     224
d7             0x380035 3670069
a0             0x19e24a 1696330
a1             0x3000668        50333288
a2             0x100    256
a3             0x322000 3284992
a4             0x3000698        50333336
a5             0x1ad3cc 1758156
fp             0x30bf3c 0x30bf3c
sp             0x30bf34 0x30bf34
ps             0x0      0
pc             0x20b2c8 0x20b2c8
fpcontrol      0x0      0
fpstatus       0x0      0
fpiaddr        0x0      0
p = 0x20e5b4 "gdb-test"
p1 = (void *) 0x11
p2 = (void *) 0x22
p3 = (void *) 0x33
p4 = (void *) 0x44
p5 = (void *) 0x55
p6 = (void *) 0x66
gdb_long_test = 17 '\021'

(gdb)


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13.2.3 save-tracepoints filename

This command saves all current tracepoint definitions together with their actions and passcounts, into a file `filename' suitable for use in a later debugging session. To read the saved tracepoint definitions, use the source command (see section 23.1.3 Command Files).


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13.3 Convenience Variables for Tracepoints

(int) $trace_frame
The current trace snapshot (a.k.a. frame) number, or -1 if no snapshot is selected.

(int) $tracepoint
The tracepoint for the current trace snapshot.

(int) $trace_line
The line number for the current trace snapshot.

(char []) $trace_file
The source file for the current trace snapshot.

(char []) $trace_func
The name of the function containing $tracepoint.

Note: $trace_file is not suitable for use in printf, use output instead.

Here's a simple example of using these convenience variables for stepping through all the trace snapshots and printing some of their data.

 
(gdb) tfind start

(gdb) while $trace_frame != -1
> output $trace_file
> printf ", line %d (tracepoint #%d)\n", $trace_line, $tracepoint
> tfind
> end


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14. Debugging Programs That Use Overlays

If your program is too large to fit completely in your target system's memory, you can sometimes use overlays to work around this problem. GDB provides some support for debugging programs that use overlays.

14.1 How Overlays Work  A general explanation of overlays.
14.2 Overlay Commands  Managing overlays in GDB.
14.3 Automatic Overlay Debugging  GDB can find out which overlays are mapped by asking the inferior.
14.4 Overlay Sample Program  A sample program using overlays.


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14.1 How Overlays Work

Suppose you have a computer whose instruction address space is only 64 kilobytes long, but which has much more memory which can be accessed by other means: special instructions, segment registers, or memory management hardware, for example. Suppose further that you want to adapt a program which is larger than 64 kilobytes to run on this system.

One solution is to identify modules of your program which are relatively independent, and need not call each other directly; call these modules overlays. Separate the overlays from the main program, and place their machine code in the larger memory. Place your main program in instruction memory, but leave at least enough space there to hold the largest overlay as well.

Now, to call a function located in an overlay, you must first copy that overlay's machine code from the large memory into the space set aside for it in the instruction memory, and then jump to its entry point there.

 
    Data             Instruction            Larger
Address Space       Address Space        Address Space
+-----------+       +-----------+        +-----------+
|           |       |           |        |           |
+-----------+       +-----------+        +-----------+<-- overlay 1
| program   |       |   main    |   .----| overlay 1 | load address
| variables |       |  program  |   |    +-----------+
| and heap  |       |           |   |    |           |
+-----------+       |           |   |    +-----------+<-- overlay 2
|           |       +-----------+   |    |           | load address
+-----------+       |           |   |  .-| overlay 2 |
                    |           |   |  | |           |
         mapped --->+-----------+   |  | +-----------+
         address    |           |   |  | |           |
                    |  overlay  | <-'  | |           |
                    |   area    |  <---' +-----------+<-- overlay 3
                    |           | <---.  |           | load address
                    +-----------+     `--| overlay 3 |
                    |           |        |           |
                    +-----------+        |           |
                                         +-----------+
                                         |           |
                                         +-----------+


                    A code overlay

The diagram (see A code overlay) shows a system with separate data and instruction address spaces. To map an overlay, the program copies its code from the larger address space to the instruction address space. Since the overlays shown here all use the same mapped address, only one may be mapped at a time. For a system with a single address space for data and instructions, the diagram would be similar, except that the program variables and heap would share an address space with the main program and the overlay area.

An overlay loaded into instruction memory and ready for use is called a mapped overlay; its mapped address is its address in the instruction memory. An overlay not present (or only partially present) in instruction memory is called unmapped; its load address is its address in the larger memory. The mapped address is also called the virtual memory address, or VMA; the load address is also called the load memory address, or LMA.

Unfortunately, overlays are not a completely transparent way to adapt a program to limited instruction memory. They introduce a new set of global constraints you must keep in mind as you design your program:

The overlay system described above is rather simple, and could be improved in many ways:


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